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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Dannager" data-source="post: 5572314" data-attributes="member: 73683"><p>Look, your argument is that the targets of powers knowing what the effects of those powers are breaks immersion (even though they don't actually know the power's full effects, only what the power's current effects on them are - they don't know, for instance, what an aftereffect might be, or what happens to them on a failed save, or what that power does to other creatures, etc.), and you specifically bring up the idea of dominating/charm effects to support this. You point out that it doesn't make sense to you that they know what's going on if it's magic, and I pointed out that - since it's magic! - the idea of applying conventional ideas of "sense" in the first place comes up short - we've already created (out of whole cloth!) an entirely new set of "rules of reality" for how magic works, so there's nothing stopping us from saying that those rules also auto-magically impart certain knowledge to those under the effects of certain magical spells. And if it's <em>not</em> magic, it probably makes a great deal of sense that the creature knows what's happening to it; they can see non-magical effects with their own two eyes most of the time, whether it's a change in stance by the enemy, the fact that their arm is currently on fire, or the fact that the fighter is eyeing them to make sure they don't try anything stupid.</p><p></p><p>The fact that targets are aware of the effects they are under is a <em>slight</em> abstraction; no, in-world they probably <em>don't</em> know that they're taking ongoing 10 fire damage in those terms, but they know they're on fire. But everything in D&D combat, <em>ever</em>, is an abstraction to some degree. This one isn't worth worrying over, and it's certainly not going to do any harm to your inviolate immersion unless you make a point of fixating on it.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5572314, member: 73683"] Look, your argument is that the targets of powers knowing what the effects of those powers are breaks immersion (even though they don't actually know the power's full effects, only what the power's current effects on them are - they don't know, for instance, what an aftereffect might be, or what happens to them on a failed save, or what that power does to other creatures, etc.), and you specifically bring up the idea of dominating/charm effects to support this. You point out that it doesn't make sense to you that they know what's going on if it's magic, and I pointed out that - since it's magic! - the idea of applying conventional ideas of "sense" in the first place comes up short - we've already created (out of whole cloth!) an entirely new set of "rules of reality" for how magic works, so there's nothing stopping us from saying that those rules also auto-magically impart certain knowledge to those under the effects of certain magical spells. And if it's [I]not[/I] magic, it probably makes a great deal of sense that the creature knows what's happening to it; they can see non-magical effects with their own two eyes most of the time, whether it's a change in stance by the enemy, the fact that their arm is currently on fire, or the fact that the fighter is eyeing them to make sure they don't try anything stupid. The fact that targets are aware of the effects they are under is a [I]slight[/I] abstraction; no, in-world they probably [I]don't[/I] know that they're taking ongoing 10 fire damage in those terms, but they know they're on fire. But everything in D&D combat, [I]ever[/I], is an abstraction to some degree. This one isn't worth worrying over, and it's certainly not going to do any harm to your inviolate immersion unless you make a point of fixating on it. [/QUOTE]
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