Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5572323" data-attributes="member: 54877"><p>Note that it wasn't me that said there were no limits, but I was sniping from the sidelines during the discussion. So I don't mind being in the crossfire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>I was using "narrative" the way that I presume hutchback is using here. Note that your example doesn't address his concern, which is why I jumped in. </p><p> </p><p>Broady, my definition of narrative in an RPG is: "What happens in the shared imaginative space, which <strong>could</strong> be written up after the fact as a story." I'd elaborate on that to say that each participant in an RPG has a private imaginative space that is imperfectly shared, and this complicates that definition, but that opens up a can of worms, and it isn't critical to my point (I think).</p><p> </p><p>Under you definition, if I can risk extrapolating there, the shared imaginative space is expressed by the fictional reality being simulated as it intersects with the game model, as navigated by the DM and players. You kept coming back to it being a problem that something like an ooze would even know or care that it had been charmed.</p><p> </p><p>Under my definition, the shared imaginative space is expressed by the fictional reality being "simulated" (not the best word) as it intersects with the game model, metagaming constructs, OOC conversations, as navigated by the DM and the players. </p><p> </p><p>Under both, there is also room for DM fiat, all kinds of effects from creature characterization, and other such things. Since those are shared, I don't see them as too critical here, either. I'm just noting them to be fair to both concepts, as not as narrow as I have portrayed them above.</p><p> </p><p>I think RC was picking up on the distinction back several posts. Under your model, hutchback having an ooze disregard the charm effect knowledge is either outside the rules or outside the narrative. Under my model, hutchback having a creature disregard the charm effect knowledge is inside both the rules and narrative. The shared imaginative space, and what happens, is all that matters. If a metagaming instrument changes the relatively crude result of fiction/model interaction, this is not overcoming a limit of the narrative but simply taking one choice instead of another.</p><p> </p><p>Or to put it in shorter form, though problematic: If OOC we decide that the TPK didn't happen, and we retro to before the thief pulled the lever that set off the doomsday device, the only narrative "limit" is that we can't have it both ways.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5572323, member: 54877"] Note that it wasn't me that said there were no limits, but I was sniping from the sidelines during the discussion. So I don't mind being in the crossfire. :) I was using "narrative" the way that I presume hutchback is using here. Note that your example doesn't address his concern, which is why I jumped in. Broady, my definition of narrative in an RPG is: "What happens in the shared imaginative space, which [B]could[/B] be written up after the fact as a story." I'd elaborate on that to say that each participant in an RPG has a private imaginative space that is imperfectly shared, and this complicates that definition, but that opens up a can of worms, and it isn't critical to my point (I think). Under you definition, if I can risk extrapolating there, the shared imaginative space is expressed by the fictional reality being simulated as it intersects with the game model, as navigated by the DM and players. You kept coming back to it being a problem that something like an ooze would even know or care that it had been charmed. Under my definition, the shared imaginative space is expressed by the fictional reality being "simulated" (not the best word) as it intersects with the game model, metagaming constructs, OOC conversations, as navigated by the DM and the players. Under both, there is also room for DM fiat, all kinds of effects from creature characterization, and other such things. Since those are shared, I don't see them as too critical here, either. I'm just noting them to be fair to both concepts, as not as narrow as I have portrayed them above. I think RC was picking up on the distinction back several posts. Under your model, hutchback having an ooze disregard the charm effect knowledge is either outside the rules or outside the narrative. Under my model, hutchback having a creature disregard the charm effect knowledge is inside both the rules and narrative. The shared imaginative space, and what happens, is all that matters. If a metagaming instrument changes the relatively crude result of fiction/model interaction, this is not overcoming a limit of the narrative but simply taking one choice instead of another. Or to put it in shorter form, though problematic: If OOC we decide that the TPK didn't happen, and we retro to before the thief pulled the lever that set off the doomsday device, the only narrative "limit" is that we can't have it both ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
Top