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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="MrMyth" data-source="post: 5572368" data-attributes="member: 61155"><p>Technically speaking, the dog doesn't. It doesn't apply a condition to the dog, it gives a buff (the counterstrike) to the Rogue, and nothing says that is apparent. Its certainly reasonable to conclude it is obvious, but equally so to conclude otherwise.</p><p> </p><p>Look, this is overall a relatively silly tangent. The goal of the 'knows all conditions' rule is obviously to prevent abuse and let the DM make informed decisions on behalf of NPCs without having to get into arguments with players. </p><p> </p><p><em>Yes</em>, this leads to occasional weirdness, mainly in the realm of charm spells and similar effects - something WotC has clearly addressed, as seen in some of the most recent versions of those spells. </p><p> </p><p>In <em>most </em>cases, a DM will use the knowledge as is appropriate for the creature, just as they would with any other bit of knowledge the adversary gained access to. Any DM who is likely to use this knowledge in ways that immersion-breaking ways... is likely to be the same sort of fellow who would do so with or without a rule involving it. </p><p> </p><p>Can't we agree that, yes, this rule leads to occasional silliness, but that such silliness is few and far between, and the vast majority of such exceptions will be smoothly handled by the DM in the course of play without any great disruptions?</p><p> </p><p>Or do folks really see this as a serious underlying issue of the game?</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5572368, member: 61155"] Technically speaking, the dog doesn't. It doesn't apply a condition to the dog, it gives a buff (the counterstrike) to the Rogue, and nothing says that is apparent. Its certainly reasonable to conclude it is obvious, but equally so to conclude otherwise. Look, this is overall a relatively silly tangent. The goal of the 'knows all conditions' rule is obviously to prevent abuse and let the DM make informed decisions on behalf of NPCs without having to get into arguments with players. [I]Yes[/I], this leads to occasional weirdness, mainly in the realm of charm spells and similar effects - something WotC has clearly addressed, as seen in some of the most recent versions of those spells. In [I]most [/I]cases, a DM will use the knowledge as is appropriate for the creature, just as they would with any other bit of knowledge the adversary gained access to. Any DM who is likely to use this knowledge in ways that immersion-breaking ways... is likely to be the same sort of fellow who would do so with or without a rule involving it. Can't we agree that, yes, this rule leads to occasional silliness, but that such silliness is few and far between, and the vast majority of such exceptions will be smoothly handled by the DM in the course of play without any great disruptions? Or do folks really see this as a serious underlying issue of the game? [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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