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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Dannager" data-source="post: 5572725" data-attributes="member: 73683"><p>The swordmage has story flexibility to word it in whichever way he would like. Maybe he placed a confounding hex on the enemy's weapon hand that causes it to waver if he doesn't attack the swordmage. Maybe he cursed the enemy such that his vision blurs when he's not focused on the swordmage. Maybe he conjured a magical dancing shield to follow the enemy and help deflect his blows should he attack the swordmage's allies. Or perhaps the swordmage taunted his enemy with words laced with arcane power, magically encouraging him to attack the swordmage.</p><p></p><p>All of the above are options, all of them make sense both flavor-wise and mechanics-wise, and all of them make it clear to the enemy affected by the mark that he is, in fact, marked by the swordmage.</p><p></p><p></p><p></p><p>4e does this purposefully in almost every case. We are given the tools to craft the story, but those tools are made flexible enough that players have the freedom to adjust them to fit the circumstances of the narrative.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5572725, member: 73683"] The swordmage has story flexibility to word it in whichever way he would like. Maybe he placed a confounding hex on the enemy's weapon hand that causes it to waver if he doesn't attack the swordmage. Maybe he cursed the enemy such that his vision blurs when he's not focused on the swordmage. Maybe he conjured a magical dancing shield to follow the enemy and help deflect his blows should he attack the swordmage's allies. Or perhaps the swordmage taunted his enemy with words laced with arcane power, magically encouraging him to attack the swordmage. All of the above are options, all of them make sense both flavor-wise and mechanics-wise, and all of them make it clear to the enemy affected by the mark that he is, in fact, marked by the swordmage. 4e does this purposefully in almost every case. We are given the tools to craft the story, but those tools are made flexible enough that players have the freedom to adjust them to fit the circumstances of the narrative. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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