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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5572896" data-attributes="member: 19675"><p>I really can't agree with this. I don't think that there is necessarily a linkage between the skill system and RP at all. Personally, I found the RP in 1Ed- with a rudimentary, binary good/bad skill system- and the RP in 3.X- which had a broad and expandable skill system that let you improve over time- to be far easier.</p><p></p><p></p><p></p><p>Just out of curiosity, how DOES one handle things like artistic performances, craftsmanship and the like in 4Ed? Most of my PCs had some kind of non-combat aspect to them, usually something artistic like playing an instrument (and in systems other than D&D, as well).</p><p></p><p>The absence of codification of such things- IME, present in most RPG systems- presented me with a quandary: how do I know how good a musician (or woodcarver or cook, etc.) my PC is?</p><p></p><p>With 1Ed and similar systems, it was binary: if you chose to be a musician, you were skilled enough to be notable. Everyone else was essentially a scrub or newb.</p><p></p><p>Other systems, like 3.X gave you a skill ranking, which let you compare raw numbers. You would know whether you were a rank amateur, a veteran performer, or among the best in the world by looking at your ranks & modifiers. Heck, you'd even know how much your abilities owed to just raw natural talent.</p><p></p><p>But there is no such skill<em> at all </em>in 4Ed...</p><p></p><p>And before you ask- no, I don't need such skills to root my PC in a game world. My Dwarven Starlock/Psion is quite well <em>rooted</em> indeed- that PC's background & development has actually altered the campaign- but 4Ed's systemic de-emphasis of non-combat skills, etc. has created gaps in what I'd like him to be in terms of<em> rounding out.</em></p><p></p><p></p><p></p><p>For some people (as the Devo song goes), freedom <em>from</em> choice is what they need. The options presented are numerous enough that they cannot decide what to do. For others, the options, while numerous, may not be sufficient in number for them to realize the concepts in their heads, and may jump from PC to PC in an effort to find the combination of elements that most closely mirrors what they envision. Despite the large & growing number, none is <em>quite</em> what they're looking for.</p><p></p><p>In both cases, the players go through characters like an elephant goes through peanuts, but there is no one solution that will satisfy both.</p><p></p><p>(Personally, I'm more like the latter than the former.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5572896, member: 19675"] I really can't agree with this. I don't think that there is necessarily a linkage between the skill system and RP at all. Personally, I found the RP in 1Ed- with a rudimentary, binary good/bad skill system- and the RP in 3.X- which had a broad and expandable skill system that let you improve over time- to be far easier. Just out of curiosity, how DOES one handle things like artistic performances, craftsmanship and the like in 4Ed? Most of my PCs had some kind of non-combat aspect to them, usually something artistic like playing an instrument (and in systems other than D&D, as well). The absence of codification of such things- IME, present in most RPG systems- presented me with a quandary: how do I know how good a musician (or woodcarver or cook, etc.) my PC is? With 1Ed and similar systems, it was binary: if you chose to be a musician, you were skilled enough to be notable. Everyone else was essentially a scrub or newb. Other systems, like 3.X gave you a skill ranking, which let you compare raw numbers. You would know whether you were a rank amateur, a veteran performer, or among the best in the world by looking at your ranks & modifiers. Heck, you'd even know how much your abilities owed to just raw natural talent. But there is no such skill[I] at all [/I]in 4Ed... And before you ask- no, I don't need such skills to root my PC in a game world. My Dwarven Starlock/Psion is quite well [I]rooted[/I] indeed- that PC's background & development has actually altered the campaign- but 4Ed's systemic de-emphasis of non-combat skills, etc. has created gaps in what I'd like him to be in terms of[I] rounding out.[/I] For some people (as the Devo song goes), freedom [I]from[/I] choice is what they need. The options presented are numerous enough that they cannot decide what to do. For others, the options, while numerous, may not be sufficient in number for them to realize the concepts in their heads, and may jump from PC to PC in an effort to find the combination of elements that most closely mirrors what they envision. Despite the large & growing number, none is [I]quite[/I] what they're looking for. In both cases, the players go through characters like an elephant goes through peanuts, but there is no one solution that will satisfy both. (Personally, I'm more like the latter than the former.) [/QUOTE]
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