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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="MrMyth" data-source="post: 5573291" data-attributes="member: 61155"><p>This is actually one of the trickier areas of the rules. If a power gives you +2 AC against a specific foe, is that a condition you've applied to him, or one that is tied to you? The answer is - it could be either, depending on how the power is worded. In this case, Riposte Strike sets up a condition that gives the rogue a free attack - as opposed, say, to applying a condition on the opponent that makes them provoke when they attack. </p><p> </p><p>Or, for a better comparison - if a Paladin marks an opponent, they know that they suffer a -2 penalty to hit and will take radiant damage if they violate the mark, since all of that is built into the Divine Challenge power. If a Fighter marks an opponent, they know they will suffer a -2 penalty to hit other people. They don't know the fighter will get a free attack against them, since that is intrinsic to his class features. </p><p> </p><p>But all that is just going by the absolute RAW. Again, I think 'knows the conditions upon them' is there to prevent abuse, but that the expectation of the game, and the way I've seen it typically run, is that these are areas where the DM navigates via common sense. If battling against trained soldiers, who've probably seen fighters in action before, they may well know to be extra wary if marked by a warrior in scale mail! A student of the arcane might be able to identify how a swordmage operates! Etc. </p><p> </p><p>It's all similar to the way that the rules might say how some enemies often fight to the death, and others might flee when the battle turns against them. In either case, they are just suggestions and guidelines - the rules cannot account for every individual battle, and they don't even attempt to try - the DM will run things as appropriate. </p><p> </p><p>And that includes both when opponents flee, how much tactical skill they exhibit in battle, how much understanding they have of their opponent's skills, and how they react to powers used against them and conditions placed upon them.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5573291, member: 61155"] This is actually one of the trickier areas of the rules. If a power gives you +2 AC against a specific foe, is that a condition you've applied to him, or one that is tied to you? The answer is - it could be either, depending on how the power is worded. In this case, Riposte Strike sets up a condition that gives the rogue a free attack - as opposed, say, to applying a condition on the opponent that makes them provoke when they attack. Or, for a better comparison - if a Paladin marks an opponent, they know that they suffer a -2 penalty to hit and will take radiant damage if they violate the mark, since all of that is built into the Divine Challenge power. If a Fighter marks an opponent, they know they will suffer a -2 penalty to hit other people. They don't know the fighter will get a free attack against them, since that is intrinsic to his class features. But all that is just going by the absolute RAW. Again, I think 'knows the conditions upon them' is there to prevent abuse, but that the expectation of the game, and the way I've seen it typically run, is that these are areas where the DM navigates via common sense. If battling against trained soldiers, who've probably seen fighters in action before, they may well know to be extra wary if marked by a warrior in scale mail! A student of the arcane might be able to identify how a swordmage operates! Etc. It's all similar to the way that the rules might say how some enemies often fight to the death, and others might flee when the battle turns against them. In either case, they are just suggestions and guidelines - the rules cannot account for every individual battle, and they don't even attempt to try - the DM will run things as appropriate. And that includes both when opponents flee, how much tactical skill they exhibit in battle, how much understanding they have of their opponent's skills, and how they react to powers used against them and conditions placed upon them. [/QUOTE]
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