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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Odhanan" data-source="post: 5573393" data-attributes="member: 12324"><p>The notion you can't role play in 4E is wrong. 4E is a role playing game, and you can have some pretty intense role play with it if you want to.</p><p></p><p>The defining factor in the guy's original complaint is just that: <em>if you want to</em>. There is something to be said about what particular individuals are looking for playing this instead of that game, and how that gels into actual play styles for groups around the game table as a whole. So it might be that some players and, by extension, some groups, emphasize more one aspect of the game than the other, and that's when problems come in. This is actually something that is emphasized by the cultures surrounding the games we're talking about. If 90% of the discussions surrounding a game are about character optimization and tactical combat, the way the game is played by a number of groups in the audience will be modified accordingly, via a mixture of fashion, peer pressure, kewl factor and a bunch of others. </p><p></p><p>So instead of looking at the game's system to determine whether this particular player is right or wrong in his accusation (which in the end really doesn't matter: what matters is that the guy's not having as much fun as he could, in the end), I'd look at the processes going on at the game table and the culture surrounding the group to determine where improvements and modifications ought to be implemented, if necessary.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5573393, member: 12324"] The notion you can't role play in 4E is wrong. 4E is a role playing game, and you can have some pretty intense role play with it if you want to. The defining factor in the guy's original complaint is just that: [I]if you want to[/I]. There is something to be said about what particular individuals are looking for playing this instead of that game, and how that gels into actual play styles for groups around the game table as a whole. So it might be that some players and, by extension, some groups, emphasize more one aspect of the game than the other, and that's when problems come in. This is actually something that is emphasized by the cultures surrounding the games we're talking about. If 90% of the discussions surrounding a game are about character optimization and tactical combat, the way the game is played by a number of groups in the audience will be modified accordingly, via a mixture of fashion, peer pressure, kewl factor and a bunch of others. So instead of looking at the game's system to determine whether this particular player is right or wrong in his accusation (which in the end really doesn't matter: what matters is that the guy's not having as much fun as he could, in the end), I'd look at the processes going on at the game table and the culture surrounding the group to determine where improvements and modifications ought to be implemented, if necessary. [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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