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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5573450" data-attributes="member: 19675"><p>I didn't miss that.</p><p></p><p>However, if a skill doesn't exist in the game, a challenge to that game cannot be performed within the game's mechanics, end of story.</p><p></p><p>Your Bard and Bob's Warlock and Suzy's Warden are all musically inclined by background, while Marco's Paladin is not. All have been fully statted out with their trained and untrained skills.</p><p></p><p>At the crossroads, BBEG pops up with a challenge to win his Golden Bagpipes, all you have to do is beat him in a piping contest...you lose, your soul is his. Use of powers is vevoten- this is a test of skill, not mystical prowess. Who steps up?</p><p></p><p>By your caveat, Marco's Paladin is out. That's cool.</p><p></p><p>But the other PCs have no meaningful distinction between the others. By rule, there is no skill to reference, thus there is no distinction between trained or untrained. All it is is a battle of stat bonuses. Literally, no skill is involved.</p><p></p><p>And considering the amount of skill it ACTUALLY takes to play an instrument well- indeed, to be good at any artistic or craftsmanship type task- that's pretty lousy...mechanically AND narratively.</p><p></p><p>If skill training is to be a limited resource- and I think that it should- then editing non-combat RW skills out of the game and relegating them to a nebulous "if it's in your PC's background, he has it, if not he doesn't" type of rule, then you're giving away skill(oids) for free. They are no longer a limited resource. Or, more accurately, they are a resource limited only by a player's willingness to write up a background.</p><p></p><p>My PCs are all going to a well rounded art college, learning instruments, poetry, calligraphy, sculpting, painting and cooking- and will have gotten the money to do so by apprehending with the mason, tailor, Fletcher, weaponsmith and armorer- before taking up the mantle of Psion. Or Warlock. Or Ranger...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5573450, member: 19675"] I didn't miss that. However, if a skill doesn't exist in the game, a challenge to that game cannot be performed within the game's mechanics, end of story. Your Bard and Bob's Warlock and Suzy's Warden are all musically inclined by background, while Marco's Paladin is not. All have been fully statted out with their trained and untrained skills. At the crossroads, BBEG pops up with a challenge to win his Golden Bagpipes, all you have to do is beat him in a piping contest...you lose, your soul is his. Use of powers is vevoten- this is a test of skill, not mystical prowess. Who steps up? By your caveat, Marco's Paladin is out. That's cool. But the other PCs have no meaningful distinction between the others. By rule, there is no skill to reference, thus there is no distinction between trained or untrained. All it is is a battle of stat bonuses. Literally, no skill is involved. And considering the amount of skill it ACTUALLY takes to play an instrument well- indeed, to be good at any artistic or craftsmanship type task- that's pretty lousy...mechanically AND narratively. If skill training is to be a limited resource- and I think that it should- then editing non-combat RW skills out of the game and relegating them to a nebulous "if it's in your PC's background, he has it, if not he doesn't" type of rule, then you're giving away skill(oids) for free. They are no longer a limited resource. Or, more accurately, they are a resource limited only by a player's willingness to write up a background. My PCs are all going to a well rounded art college, learning instruments, poetry, calligraphy, sculpting, painting and cooking- and will have gotten the money to do so by apprehending with the mason, tailor, Fletcher, weaponsmith and armorer- before taking up the mantle of Psion. Or Warlock. Or Ranger... [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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