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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Imaro" data-source="post: 5574882" data-attributes="member: 48965"><p>Wow, that's weird because in my Pathfinder corebook... I can actually create stuff with the craft skill... and there are certainly mechanics for it... imagine that!! Now I can understand you not liking how the mechanics are implemented... but they are there. It also gives me the time it takes, cost in materials, what happens on failures, etc. It is perfectly possible to mechanically run a crafting competition between characters and have a mechanical winner... either through speed of construction, quality of construction (by trying for a masterwork item as opposed to a regular) or a combination/permutation of the two factors. So what exactly is it that mechanically is missing... and please this isn't about if you perfer the way it is handled or not because that wasn't your claim above.</p><p> </p><p>Profession could use some work if you want a more codified approach, but the baseline is still there for a check if you're performing a task that falls under that profession and you want to know whether you succeeded or not... there are DC's for knowledge pertaining to your profession and again the baseline for measuring your skill in said profession versus someone else's is there... so what exactly are you looking for?</p><p> </p><p>Perform gives you DC's to determine the quality of your performance, how much money you could earn from a performance and so on... so again what are you looking for?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5574882, member: 48965"] Wow, that's weird because in my Pathfinder corebook... I can actually create stuff with the craft skill... and there are certainly mechanics for it... imagine that!! Now I can understand you not liking how the mechanics are implemented... but they are there. It also gives me the time it takes, cost in materials, what happens on failures, etc. It is perfectly possible to mechanically run a crafting competition between characters and have a mechanical winner... either through speed of construction, quality of construction (by trying for a masterwork item as opposed to a regular) or a combination/permutation of the two factors. So what exactly is it that mechanically is missing... and please this isn't about if you perfer the way it is handled or not because that wasn't your claim above. Profession could use some work if you want a more codified approach, but the baseline is still there for a check if you're performing a task that falls under that profession and you want to know whether you succeeded or not... there are DC's for knowledge pertaining to your profession and again the baseline for measuring your skill in said profession versus someone else's is there... so what exactly are you looking for? Perform gives you DC's to determine the quality of your performance, how much money you could earn from a performance and so on... so again what are you looking for? [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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