Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The "We Can't Roleplay" in 4E Argument
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5575360" data-attributes="member: 75065"><p>Anecdotal contribution that is neither here nor there, which I realise will be largely ignored, having chimed into this conversation on pg 22.</p><p></p><p>I have experienced a change in the way I DM with a change from 3.5 to 4e. Fundamentally it involves me previously judging player 'desired actions' with a 'there is probably no way you can pull that off, stop let me check the rules...' which switched to a 'that sounds like fun, okay, in that case, this is what happens...' type attitde. For me, personally, as a DM this change has been massively positive, both for myself, my players and the game I run. And certainly no amount of arguing can challenge the fact that this change (in me) occured when I read the 4e DMG.</p><p></p><p>Nevertheless, it has not affected my attitude towards RP within my game, and my attitude is that it is a fundamental, wonderful, and necessary part of RPG. Yep, 4e cpmbat system, solid, slick, simple, awesome. but has that changed the way I run my game? Well ... yes ... the combat side of things. Fair enough. But there you go, see how I said 'the combat SIDE'. Because there is another side. A 50/50, just as imprtant as the combat side side. D&D is a RPG where combat is a fundamental part of things. You expect it, you want it, you love it. That doesn't mean it has to becpme the be all and end all of the game. Not at all.</p><p></p><p>Then again, I take the attitude that the rules simply provide me the base I springboard my games from. If, as ocurred in last night's session, the paladin uses a Push encounter power to by pass a haunted door, and I decide on the spur of the moment that I don't think the challenge can be by passed so easily, then I will make my own ruling. Once that ruling is made i will be consistent, which I think is the most important factor. In this case i had the Push effect rebound and hurl the paladin the same distance. When he protested, underlining how athletic his character was I allowed him to make an acrobatics check and remove the damage from the fall (10 ft) equal to half his acro check. He was cool with it as he nimbly landed back on his feet with no damage (orignally having rolled a 10 on a 1d10), having learnt the door was invulnerable to Push and the game moved on. I allow heaps of stuff. And i constantly make judgement calls that don't favour the PCs. I try and remain constant and fair as possible. Some nights I'm better than others. But what I always have to rely on that the system I have to rely my judgement calls on is solid as a rock... and I hve the fundamentals of it grasped well enough that i never ever crack open a book to check if I'm exactly right or not. And the game moves on.</p><p></p><p>RP ... never the less ... same as it ever was. Maybe this also stems from the fact that I explicitly don't allow my players to EVER get away with I roll diplomacy to covince ... Whao!!!! Hold up right there! I will tell you what you have to roll if I consider it necessary. If you are a player with a PC with 8 charisma why are you making a speech as if you were a shalespearean actor? And anyway ... what is it your PC says to convice the person in question ...?</p><p></p><p>I think DM's have a big part in setting expectations and norms within a game. I can see how the system influences that, but I think it's pretty slight. Or in other words I don't really buy it either. I play 4e online. I RP my PC ... I play Pathfinder in 2 different PbP games. I RP both characters ...</p><p></p><p>I can see certain small detail ... like character generation in PF being slightly more involved, especially as mundane equipment seems like a far more important factor, and being a bit useless at the start part and parcel of developing your character (well, the characters I play at least, both multiclassed casters, which I'm sure is a factor). Again this may be largely due to my now fairly in depth knowledge and comfort level with the CBuilder. </p><p></p><p>All that aside, I don't have trouble Rping my PC when playing 4e (my DM runs things so this is what happens naturally), and neither do my players playing at my table. I do engineer the way I run things so that this is not only explicit but rewarded.</p><p></p><p>So there you guy ... that's me and my experience, for what little it counts for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Carry on!</p></blockquote><p></p>
[QUOTE="jbear, post: 5575360, member: 75065"] Anecdotal contribution that is neither here nor there, which I realise will be largely ignored, having chimed into this conversation on pg 22. I have experienced a change in the way I DM with a change from 3.5 to 4e. Fundamentally it involves me previously judging player 'desired actions' with a 'there is probably no way you can pull that off, stop let me check the rules...' which switched to a 'that sounds like fun, okay, in that case, this is what happens...' type attitde. For me, personally, as a DM this change has been massively positive, both for myself, my players and the game I run. And certainly no amount of arguing can challenge the fact that this change (in me) occured when I read the 4e DMG. Nevertheless, it has not affected my attitude towards RP within my game, and my attitude is that it is a fundamental, wonderful, and necessary part of RPG. Yep, 4e cpmbat system, solid, slick, simple, awesome. but has that changed the way I run my game? Well ... yes ... the combat side of things. Fair enough. But there you go, see how I said 'the combat SIDE'. Because there is another side. A 50/50, just as imprtant as the combat side side. D&D is a RPG where combat is a fundamental part of things. You expect it, you want it, you love it. That doesn't mean it has to becpme the be all and end all of the game. Not at all. Then again, I take the attitude that the rules simply provide me the base I springboard my games from. If, as ocurred in last night's session, the paladin uses a Push encounter power to by pass a haunted door, and I decide on the spur of the moment that I don't think the challenge can be by passed so easily, then I will make my own ruling. Once that ruling is made i will be consistent, which I think is the most important factor. In this case i had the Push effect rebound and hurl the paladin the same distance. When he protested, underlining how athletic his character was I allowed him to make an acrobatics check and remove the damage from the fall (10 ft) equal to half his acro check. He was cool with it as he nimbly landed back on his feet with no damage (orignally having rolled a 10 on a 1d10), having learnt the door was invulnerable to Push and the game moved on. I allow heaps of stuff. And i constantly make judgement calls that don't favour the PCs. I try and remain constant and fair as possible. Some nights I'm better than others. But what I always have to rely on that the system I have to rely my judgement calls on is solid as a rock... and I hve the fundamentals of it grasped well enough that i never ever crack open a book to check if I'm exactly right or not. And the game moves on. RP ... never the less ... same as it ever was. Maybe this also stems from the fact that I explicitly don't allow my players to EVER get away with I roll diplomacy to covince ... Whao!!!! Hold up right there! I will tell you what you have to roll if I consider it necessary. If you are a player with a PC with 8 charisma why are you making a speech as if you were a shalespearean actor? And anyway ... what is it your PC says to convice the person in question ...? I think DM's have a big part in setting expectations and norms within a game. I can see how the system influences that, but I think it's pretty slight. Or in other words I don't really buy it either. I play 4e online. I RP my PC ... I play Pathfinder in 2 different PbP games. I RP both characters ... I can see certain small detail ... like character generation in PF being slightly more involved, especially as mundane equipment seems like a far more important factor, and being a bit useless at the start part and parcel of developing your character (well, the characters I play at least, both multiclassed casters, which I'm sure is a factor). Again this may be largely due to my now fairly in depth knowledge and comfort level with the CBuilder. All that aside, I don't have trouble Rping my PC when playing 4e (my DM runs things so this is what happens naturally), and neither do my players playing at my table. I do engineer the way I run things so that this is not only explicit but rewarded. So there you guy ... that's me and my experience, for what little it counts for. :) Carry on! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The "We Can't Roleplay" in 4E Argument
Top