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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Hussar" data-source="post: 5575828" data-attributes="member: 22779"><p>"Are all your poems lies"? Well, now you're getting a bit too philosophical for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I was making an example, not actually relating play experience. Heck, I would be perfectly fine with the player using Bluff one time and Intimidate the next, and Diplomacy the time after that. </p><p></p><p>It's going to come down to what is believable to the group at that time. If the player can pitch a good justification, whatever that justification is, then groovy.</p><p></p><p>If you can justify using your best skills for a given task, where's the problem? OTOH, I play with mature players who aren't going to accept "cos I said so" from anyone at the table. It works both ways. The players are invested in finding ways to not break immersion, every bit as much as the DM is. So, the player isn't just going to pick his best skill (Thievery) and then try to justify it, because, well, that's lame.</p><p></p><p>OTOH, we don't need tightly, pre-defined mechanics that dictate the game to us either. If the table, and I reiterate <u>the table</u> accepts the justification, then everyone is good to go.</p><p></p><p>Then again, I'm about as far from a viking hat DM as you can get without diving off into Indie Game territory. If the player makes an honest effort, that's good enough for me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5575828, member: 22779"] "Are all your poems lies"? Well, now you're getting a bit too philosophical for me. :D I was making an example, not actually relating play experience. Heck, I would be perfectly fine with the player using Bluff one time and Intimidate the next, and Diplomacy the time after that. It's going to come down to what is believable to the group at that time. If the player can pitch a good justification, whatever that justification is, then groovy. If you can justify using your best skills for a given task, where's the problem? OTOH, I play with mature players who aren't going to accept "cos I said so" from anyone at the table. It works both ways. The players are invested in finding ways to not break immersion, every bit as much as the DM is. So, the player isn't just going to pick his best skill (Thievery) and then try to justify it, because, well, that's lame. OTOH, we don't need tightly, pre-defined mechanics that dictate the game to us either. If the table, and I reiterate [u]the table[/u] accepts the justification, then everyone is good to go. Then again, I'm about as far from a viking hat DM as you can get without diving off into Indie Game territory. If the player makes an honest effort, that's good enough for me. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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