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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Imaro" data-source="post: 5575886" data-attributes="member: 48965"><p>Ok, thanks for clarifying. See my problem with this method, is that I can't really (game wise) be a good musician because that's my character concept... unless I come up with a way, in each and every exchange where my music playing is relevant, to finagle a bunch of skills that aren't directly related to playing music and that I have a high rating in. That just doesn't sit right with me on a certain level... and yes I am fully aware it's a preference thing.</p><p> </p><p></p><p> </p><p>Hmmm, interesting because with the perform skill in the appropriate instrument I don't have to play mother may I with the group... I am a good musician because I made the choice to be one... not because everyone at the table did, or did not decide I fast talked well enough to justify it. Different strokes I guess.</p><p> </p><p></p><p> </p><p>That's cool for you and your table, but to assume everyone's priorities are the same as far as immersion vs. other things in the game, within the same group (especially when we've had people in this very thread tell us immersion isn't in the least bit important to them) let alone between groups doesn't seem like the best way to design a general rule to be used by all. YMMV of course.</p><p> </p><p></p><p> </p><p>See my thoughts above on table justification as a deciding factor on what my character can or can't pull of in game... though I will say I find it odd that the same proponent of the mentality you express as far as skills go... sees no problem in the numerous powers that now exsist in D&D as very specific and detailed codified rules for actions. </p><p> </p><p></p><p> </p><p>What does being a "Viking Hat" DM have to do with this... if you have the actual skill that would seem counter to the all-powerful DM fiat mentality I see usually associated with Viking Hat DM'ing. At any rate you are still judging whether a PC can or can't do something based on what you think is "justified" regardless of whether it's a council or a single person deciding... it isn't just that player getting to make a decison about what his man is or isn't capable of.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5575886, member: 48965"] Ok, thanks for clarifying. See my problem with this method, is that I can't really (game wise) be a good musician because that's my character concept... unless I come up with a way, in each and every exchange where my music playing is relevant, to finagle a bunch of skills that aren't directly related to playing music and that I have a high rating in. That just doesn't sit right with me on a certain level... and yes I am fully aware it's a preference thing. Hmmm, interesting because with the perform skill in the appropriate instrument I don't have to play mother may I with the group... I am a good musician because I made the choice to be one... not because everyone at the table did, or did not decide I fast talked well enough to justify it. Different strokes I guess. That's cool for you and your table, but to assume everyone's priorities are the same as far as immersion vs. other things in the game, within the same group (especially when we've had people in this very thread tell us immersion isn't in the least bit important to them) let alone between groups doesn't seem like the best way to design a general rule to be used by all. YMMV of course. See my thoughts above on table justification as a deciding factor on what my character can or can't pull of in game... though I will say I find it odd that the same proponent of the mentality you express as far as skills go... sees no problem in the numerous powers that now exsist in D&D as very specific and detailed codified rules for actions. What does being a "Viking Hat" DM have to do with this... if you have the actual skill that would seem counter to the all-powerful DM fiat mentality I see usually associated with Viking Hat DM'ing. At any rate you are still judging whether a PC can or can't do something based on what you think is "justified" regardless of whether it's a council or a single person deciding... it isn't just that player getting to make a decison about what his man is or isn't capable of. [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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