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The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Imaro" data-source="post: 5575903" data-attributes="member: 48965"><p>I'm curious... when dealing with so many different and diverse types of campaigns as D&D has generally been used for... where does the line between "story" element and "mechanical" element get drawn? I mean what makes one element a story element and another a mechanical element?</p><p> </p><p></p><p> </p><p>I think these skills (Intimidate, Insight, Bluff, etc.) can be used to enhance a particular type of performance... with certain people... perhaps. But they don't encompass the actual technical skill needed for a performance in a professional capacity. Otherwise a con-man or a bully should be able to bluff and intimidate any joke they've heard into being the funniest thing ever... and I'm not buying that.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5575903, member: 48965"] I'm curious... when dealing with so many different and diverse types of campaigns as D&D has generally been used for... where does the line between "story" element and "mechanical" element get drawn? I mean what makes one element a story element and another a mechanical element? I think these skills (Intimidate, Insight, Bluff, etc.) can be used to enhance a particular type of performance... with certain people... perhaps. But they don't encompass the actual technical skill needed for a performance in a professional capacity. Otherwise a con-man or a bully should be able to bluff and intimidate any joke they've heard into being the funniest thing ever... and I'm not buying that. [/QUOTE]
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