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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="I'm A Banana" data-source="post: 5577106" data-attributes="member: 2067"><p>That is fine as a stopgap ("My character is gritty, so he attacks in a gritty manner!"), but engaging in a heavy Exploration scenario in the 10 x 10 zone in which you're also fighting goblins, or interrogating the prisoners in an Interaction scenario when you're also still fighting the guards, or discovering rumors about the local treasure in an Investigation scenario while you're killing rats in the sewers...</p><p></p><p>There comes a time when combat does more harm than good.</p><p></p><p></p><p></p><p>I'm not so sure I follow the logic that "exploration" play is dictatorial or predetermining. You can do an entirely randomly generated "exploration" game pretty easily.</p><p></p><p>But the implied 4e setting is, IMO, kind of weak. It's Generic Kitchen Sink Fantasy, but "Darker and Edgier!". Generic Empire of Good (who are dragons) vs. Generic Empire of Evil (who are devils), Fallen Empires of Benevolence (who are humans), a world riddled with convenient-for-adventuring planar holes....it doesn't seem to hold together very well. It's fine for a baseline (a talented DM can take those elements and make them boffo!), but if you're looking for something evocative in and of itself, you're better off picking up one of 4e's campaign settings than you are playing the basic game.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5577106, member: 2067"] That is fine as a stopgap ("My character is gritty, so he attacks in a gritty manner!"), but engaging in a heavy Exploration scenario in the 10 x 10 zone in which you're also fighting goblins, or interrogating the prisoners in an Interaction scenario when you're also still fighting the guards, or discovering rumors about the local treasure in an Investigation scenario while you're killing rats in the sewers... There comes a time when combat does more harm than good. I'm not so sure I follow the logic that "exploration" play is dictatorial or predetermining. You can do an entirely randomly generated "exploration" game pretty easily. But the implied 4e setting is, IMO, kind of weak. It's Generic Kitchen Sink Fantasy, but "Darker and Edgier!". Generic Empire of Good (who are dragons) vs. Generic Empire of Evil (who are devils), Fallen Empires of Benevolence (who are humans), a world riddled with convenient-for-adventuring planar holes....it doesn't seem to hold together very well. It's fine for a baseline (a talented DM can take those elements and make them boffo!), but if you're looking for something evocative in and of itself, you're better off picking up one of 4e's campaign settings than you are playing the basic game. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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