Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5577589" data-attributes="member: 87792"><p>Which is why we have skill challenges.</p><p> </p><p></p><p> </p><p>And here we disagree on how broad skills should be seen as.</p><p> </p><p></p><p></p><p>And as I have said repeatedly, crossroads challenges are all about your primary skill. You'd be trying to outplay the Devil's guitarist in a game of Guitars and Groupies. A game in which there would be at least as much focus on music rules as on combat. In no edition of D&D has this <em>ever</em> been the case. Now a crossroads challenge with a guitar in <em>Dogs in the Vineyard</em> as I keep pointing out would be fun. Just adding in a guitar skill in no way has the rules supporting what should be a pivotal moment for the character.</p><p> </p><p></p><p> </p><p>Oh, she was brave. I don't dispute that. And it's a great story. Just one unsuited for Dungeons and Dragons. Any edition.</p><p> </p><p></p><p> </p><p>Proficiency with magic, whip, and rapier. Ability to wear chain mail. Medium BAB. Yup, that all fits... The bard is the best character concept patch in 3.X. Even my wizards normally ended up as bards (loremasters, illusionists, and non-vancian). I'd have called her an expert myself with Knowledge (History), Knowledge (Nobility and Royalty), Knowledge (Other), Perform (Storytelling), Diplomacy, Sense motive. A NPC class.</p><p> </p><p></p><p></p><p>Exactly! And in 3.X, the rogue's strongest ability is being Stabbity Mc Stabbity. The fighter's strongest ability is being ... a fighter. The wizard's strongest ability is magic. (As is the cleric's). You're talking a group of adventurers, not a rock band here. Which is the <em>point</em>. The <em>only</em> class that can reasonably claim to not have the adventuring or combat as their specialty in 3.X is the bard. It's a game about what it's about and system matters. D&D is not GURPS.</p><p> </p><p></p><p> </p><p>And they aren't adventuring skills. 4e is a game about adventurers. 3e is a game about adventurers that nods towards being GURPS - and ends up with IMO a tangled mix of systems treading on each others toes.</p><p> </p><p></p><p></p><p>You mean all PCs are in the hands of the DM. Oh noes! And there are <em>explicit</em> rules in 4e for using lower target numbers because someone's experienced and practiced at something even if you don't use free training in things unlikely to be that relevant. A good flower arrangement is <em>easy</em> for someone who practices it and <em>average</em> for someone who doesn't. Both terms of art.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5577589, member: 87792"] Which is why we have skill challenges. And here we disagree on how broad skills should be seen as. And as I have said repeatedly, crossroads challenges are all about your primary skill. You'd be trying to outplay the Devil's guitarist in a game of Guitars and Groupies. A game in which there would be at least as much focus on music rules as on combat. In no edition of D&D has this [I]ever[/I] been the case. Now a crossroads challenge with a guitar in [I]Dogs in the Vineyard[/I] as I keep pointing out would be fun. Just adding in a guitar skill in no way has the rules supporting what should be a pivotal moment for the character. Oh, she was brave. I don't dispute that. And it's a great story. Just one unsuited for Dungeons and Dragons. Any edition. Proficiency with magic, whip, and rapier. Ability to wear chain mail. Medium BAB. Yup, that all fits... The bard is the best character concept patch in 3.X. Even my wizards normally ended up as bards (loremasters, illusionists, and non-vancian). I'd have called her an expert myself with Knowledge (History), Knowledge (Nobility and Royalty), Knowledge (Other), Perform (Storytelling), Diplomacy, Sense motive. A NPC class. Exactly! And in 3.X, the rogue's strongest ability is being Stabbity Mc Stabbity. The fighter's strongest ability is being ... a fighter. The wizard's strongest ability is magic. (As is the cleric's). You're talking a group of adventurers, not a rock band here. Which is the [I]point[/I]. The [I]only[/I] class that can reasonably claim to not have the adventuring or combat as their specialty in 3.X is the bard. It's a game about what it's about and system matters. D&D is not GURPS. And they aren't adventuring skills. 4e is a game about adventurers. 3e is a game about adventurers that nods towards being GURPS - and ends up with IMO a tangled mix of systems treading on each others toes. You mean all PCs are in the hands of the DM. Oh noes! And there are [I]explicit[/I] rules in 4e for using lower target numbers because someone's experienced and practiced at something even if you don't use free training in things unlikely to be that relevant. A good flower arrangement is [I]easy[/I] for someone who practices it and [I]average[/I] for someone who doesn't. Both terms of art. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
Top