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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Argyle King" data-source="post: 5577592" data-attributes="member: 58416"><p>I think for some people, the being able to roleplay is not the issue. You can roleplay with pretty much any game if you really want to - even Monopoly. Instead, I think, for some people, the issue is not feeling as though the system has a very meaningful way of rewarding some of the actions and non directly combat related endeavours a person may want to pursue.</p><p></p><p>As a player, I've on occasion found there are things I would like to do with my character which would require using character resources, but which give me virtually no feedback from the system. I say virtually only because I might (as a quick default example) get a situation +2 bonus to diplomacy or something like at as lord of a keep when dealing with my subjects; a very kind DM might give me some sort of situational Utility power.</p><p></p><p>As a DM, I would say I am the kind of DM who fairly regularly goes outside of the RAW bounds of the system to reward my players for things, but, even then, it's sometimes tough to reward them in the manner which I feel should be consistent with their actions without moving <em>too</em> far away from assumptions which are caked into the game mechanics. While I am capable of tearing apart the game and making it work different, I own other rpgs which are (IMO) better suited for getting deeper into the nuts and bolts of things. I also feel some of those other games are better for when I want to run certain types of games, and tell certain types of stories.</p><p></p><p>I wouldn't even really consider this a bug of 4E though. I just think there's a certain type of play which was in mind when 4E was design. On the first page of this discussion it was mentioned that the early days of 4E involved articles/interviews by the designers which seemed to disparage certain types of play. I actually remember those days, reading those articles, and thinking "I must play a very different kind of game at home than the designers do."</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5577592, member: 58416"] I think for some people, the being able to roleplay is not the issue. You can roleplay with pretty much any game if you really want to - even Monopoly. Instead, I think, for some people, the issue is not feeling as though the system has a very meaningful way of rewarding some of the actions and non directly combat related endeavours a person may want to pursue. As a player, I've on occasion found there are things I would like to do with my character which would require using character resources, but which give me virtually no feedback from the system. I say virtually only because I might (as a quick default example) get a situation +2 bonus to diplomacy or something like at as lord of a keep when dealing with my subjects; a very kind DM might give me some sort of situational Utility power. As a DM, I would say I am the kind of DM who fairly regularly goes outside of the RAW bounds of the system to reward my players for things, but, even then, it's sometimes tough to reward them in the manner which I feel should be consistent with their actions without moving [I]too[/I] far away from assumptions which are caked into the game mechanics. While I am capable of tearing apart the game and making it work different, I own other rpgs which are (IMO) better suited for getting deeper into the nuts and bolts of things. I also feel some of those other games are better for when I want to run certain types of games, and tell certain types of stories. I wouldn't even really consider this a bug of 4E though. I just think there's a certain type of play which was in mind when 4E was design. On the first page of this discussion it was mentioned that the early days of 4E involved articles/interviews by the designers which seemed to disparage certain types of play. I actually remember those days, reading those articles, and thinking "I must play a very different kind of game at home than the designers do." [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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