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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="DracoSuave" data-source="post: 5579929" data-attributes="member: 71571"><p>Comparing editions of Dungeons and Dragons and trying to state that any edition is roleplay-conducive compared to any other edition is like saying that a handful of black dice contain one that is 'whiter' than the others.</p><p></p><p>'Roleplay-conducive' systems tend to be freer-form, putting the onus on the players more than the ruleset itself to determine the character's roleplay. They actively reward roleplay in the mechanics, and tend to have systems based on the character's personality rather than simply on their capability.</p><p></p><p>No edition of D&D has ever done this to any degree. This is precisely the reason behind the post 2nd edition explosion of 'storytelling' games, 'mature' rp, roleplaying games with systems based on the clashes of personalities or of narratives rather than of swords and ocmbat stats.</p><p></p><p>Let's face it, if 3rd edition is better for roleplay than 4th, then wouldn't Rolemaster be the most roleplay-intensive system ever created?</p><p></p><p>The difference between the two systems in non-combat is 'granularilty' where skills are less broadly defined in one system than another. 4th edition puts the onus on the player to determine how to best use his skills in non-combat, whereas 3rd edition had a set skill for a specific situation.</p><p></p><p>Some players prefer granularilty so they have a precise structure to their characters, and that is where they roleplay comfortably. They prefer strict spell lists like D&D's where spells are specific effects that do exactly what they do. Others find low granularity more comfortable, where they are free to express themselves and trust their fellow players to do the same. They are more comfortable in a Mage: The Ascension magic system, where their powers are rough guidelines of effects, and they are free to 'wing it' as they go.</p><p></p><p>It's not about 'roleplay encouragement' it's about 'granularity' and a player's comfort zone within it.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5579929, member: 71571"] Comparing editions of Dungeons and Dragons and trying to state that any edition is roleplay-conducive compared to any other edition is like saying that a handful of black dice contain one that is 'whiter' than the others. 'Roleplay-conducive' systems tend to be freer-form, putting the onus on the players more than the ruleset itself to determine the character's roleplay. They actively reward roleplay in the mechanics, and tend to have systems based on the character's personality rather than simply on their capability. No edition of D&D has ever done this to any degree. This is precisely the reason behind the post 2nd edition explosion of 'storytelling' games, 'mature' rp, roleplaying games with systems based on the clashes of personalities or of narratives rather than of swords and ocmbat stats. Let's face it, if 3rd edition is better for roleplay than 4th, then wouldn't Rolemaster be the most roleplay-intensive system ever created? The difference between the two systems in non-combat is 'granularilty' where skills are less broadly defined in one system than another. 4th edition puts the onus on the player to determine how to best use his skills in non-combat, whereas 3rd edition had a set skill for a specific situation. Some players prefer granularilty so they have a precise structure to their characters, and that is where they roleplay comfortably. They prefer strict spell lists like D&D's where spells are specific effects that do exactly what they do. Others find low granularity more comfortable, where they are free to express themselves and trust their fellow players to do the same. They are more comfortable in a Mage: The Ascension magic system, where their powers are rough guidelines of effects, and they are free to 'wing it' as they go. It's not about 'roleplay encouragement' it's about 'granularity' and a player's comfort zone within it. [/QUOTE]
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