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The Weakest Spells in 5e - The Quick Fix
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<blockquote data-quote="jgsugden" data-source="post: 8694034" data-attributes="member: 2629"><p>Circle of Death is a limited situation spell, but it is already massively powerful. Why? 60 foot radius. That can be hundreds of targets. This is one of a series of war spells that can change the entire tide of a battle in one casting. Now, I'd <em>usually</em> prezer to have the Freezing Sphere spell with the superior range, but Circle of Death has a different resistance profile, is open to more classes and upcasts better (2d6 rather than 1d6). You're also not going to find that 'open battlefield' scenario in many campaigns, but when you do ... wow. These spells are amazing.</p><p></p><p>As a DM, I have several casters that use this spell. A powerful necromancer attacked a large town. The Necormancer's first ranks were spirits: Wraiths, Specters and Shadows. The guard rode out to face them ... and the entire guard was hit by a Circle of Death that ignored the immune spirits. The PCs then had to deal with the invading army long enough for the populace to flee. </p><p></p><p>I'm not saying that it couldn't be more powerful and still balanced - just that it doesn't need to be rebalanced as it has a powerful use that keepsit within the range of reason.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8694034, member: 2629"] Circle of Death is a limited situation spell, but it is already massively powerful. Why? 60 foot radius. That can be hundreds of targets. This is one of a series of war spells that can change the entire tide of a battle in one casting. Now, I'd [I]usually[/I] prezer to have the Freezing Sphere spell with the superior range, but Circle of Death has a different resistance profile, is open to more classes and upcasts better (2d6 rather than 1d6). You're also not going to find that 'open battlefield' scenario in many campaigns, but when you do ... wow. These spells are amazing. As a DM, I have several casters that use this spell. A powerful necromancer attacked a large town. The Necormancer's first ranks were spirits: Wraiths, Specters and Shadows. The guard rode out to face them ... and the entire guard was hit by a Circle of Death that ignored the immune spirits. The PCs then had to deal with the invading army long enough for the populace to flee. I'm not saying that it couldn't be more powerful and still balanced - just that it doesn't need to be rebalanced as it has a powerful use that keepsit within the range of reason. [/QUOTE]
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