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The Weakest Spells in 5e - The Quick Fix
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<blockquote data-quote="Chaosmancer" data-source="post: 8707233" data-attributes="member: 6801228"><p>Took a look at Flesh to Stone as well. </p><p></p><p><strong><span style="font-size: 18px">Flesh to Stone</span></strong></p><p><em>[SPOILER="Flesh to Stone"]6th-level (Transmutation)[/SPOILER]</em>[SPOILER="Flesh to Stone"]</p><p></p><p><strong>Casting Time</strong>: 1 action</p><p><strong>Range</strong>: 60 ft</p><p><strong>Components</strong>: V, S, M (a pinch of lime, water, and earth)</p><p><strong>Duration</strong>: Concentration, up to 1 minute</p><p></p><p>You attempt to turn one creature made of organic material that you can see within range into stone. The target is immediately grappled as their body begins to turn to stone, and they make a Constitution Saving Throw. They repeat these saving throws at the end of their turn, until they either fail or succeed three times, just like death saves. If they succeed three times, the spell ends. </p><p></p><p>If the grappled creature is a flying creature without the ability to hover, they are forced to safely land at the start of their turn. If they are restrained, regardless of hover, they fall. </p><p></p><p>Once a creature has failed one saving throw, they are restrained until the spell ends. </p><p></p><p>If a creature has failed two saving throws, they can speak and breath (allowing for verbal spells and breath weapons), but they cannot take actions until the spell ends and automatically fail dexterity and strength saves. </p><p></p><p>If the creature has failed three saving throws, they are petrified until the spell ends.</p><p></p><p>If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.</p><p></p><p>If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.</p><p></p><p><strong>At Higher Levels</strong>: When you cast this spell using a spell slot of 7th level or higher, you may force one additional saving throw for each spell level above 6th. If you cast this as a 9th level spell, and the creature fails three saves to become petrified, you do not need to concentrate on this spell, and they are turned to stone until the effect is dispelled.[/SPOILER]</p><p></p><p>Basically? I started with the idea of it being the same as Otto's dance, but I realized that a restrain that lasted for a minimum of three rounds was too much, so if you made the first throw, you are only grappled, but you are grappled for the entire duration at a minimum which sucks. </p><p></p><p>Then as you fail saves, you go to restrained, unable to take actions, then petrified.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8707233, member: 6801228"] Took a look at Flesh to Stone as well. [B][SIZE=5]Flesh to Stone[/SIZE][/B] [I][SPOILER="Flesh to Stone"]6th-level (Transmutation)[/SPOILER][/I][SPOILER="Flesh to Stone"] [B]Casting Time[/B]: 1 action [B]Range[/B]: 60 ft [B]Components[/B]: V, S, M (a pinch of lime, water, and earth) [B]Duration[/B]: Concentration, up to 1 minute You attempt to turn one creature made of organic material that you can see within range into stone. The target is immediately grappled as their body begins to turn to stone, and they make a Constitution Saving Throw. They repeat these saving throws at the end of their turn, until they either fail or succeed three times, just like death saves. If they succeed three times, the spell ends. If the grappled creature is a flying creature without the ability to hover, they are forced to safely land at the start of their turn. If they are restrained, regardless of hover, they fall. Once a creature has failed one saving throw, they are restrained until the spell ends. If a creature has failed two saving throws, they can speak and breath (allowing for verbal spells and breath weapons), but they cannot take actions until the spell ends and automatically fail dexterity and strength saves. If the creature has failed three saving throws, they are petrified until the spell ends. If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state. If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed. [B]At Higher Levels[/B]: When you cast this spell using a spell slot of 7th level or higher, you may force one additional saving throw for each spell level above 6th. If you cast this as a 9th level spell, and the creature fails three saves to become petrified, you do not need to concentrate on this spell, and they are turned to stone until the effect is dispelled.[/SPOILER] Basically? I started with the idea of it being the same as Otto's dance, but I realized that a restrain that lasted for a minimum of three rounds was too much, so if you made the first throw, you are only grappled, but you are grappled for the entire duration at a minimum which sucks. Then as you fail saves, you go to restrained, unable to take actions, then petrified. [/QUOTE]
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