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General Tabletop Discussion
*Pathfinder & Starfinder
The Weapon Skill System, Updated, Clarified, and Improved.
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<blockquote data-quote="Medwyn" data-source="post: 2390975" data-attributes="member: 14643"><p>Why are clubs and hammers split up?</p><p>They use the same basic 'attack' pattern, you pick it up and swing and hit something.</p><p>I'd also be tempted to put spears in with Pole Arms, more than leave them in their own group.</p><p>Also why are swords the only weapon to be have a two handed variety? </p><p>Why no two handed axe group or two handed clubs?</p><p></p><p>Along this line if I hold my longsword in two hands do I use my one hand sword or two hand sword?</p><p>What if I am using a bastard sword?</p><p></p><p>With the spell directing, why can't I use my unarmed to touch someone?</p><p></p><p>Personally I don't like having each melee weapon group having an attack and defense rating, and then ranged weapons being different.</p><p></p><p>Perhaps weapons should be just for attacking. </p><p>Then allow your dodge skill (dex based) or a block skill (str based) for defense.</p><p>This way if you want to be more defensive you can focus on it.</p><p></p><p>Perhaps making dodge a class skill for Rogues and Monks. Block a class skill for Fighters and for everyone it is they are cross class skill.</p><p></p><p>Your feats seem to be a bit weak. Spending a feat to get a +1 to Dodge doesn't seem worthwhile, maybe if you made it a bigger bonus in (+3?) would make it a more valid option.</p><p></p><p>You do have a good idea to make weapons as skills, and I've already showed you what I use.</p><p></p><p>-Medwyn</p></blockquote><p></p>
[QUOTE="Medwyn, post: 2390975, member: 14643"] Why are clubs and hammers split up? They use the same basic 'attack' pattern, you pick it up and swing and hit something. I'd also be tempted to put spears in with Pole Arms, more than leave them in their own group. Also why are swords the only weapon to be have a two handed variety? Why no two handed axe group or two handed clubs? Along this line if I hold my longsword in two hands do I use my one hand sword or two hand sword? What if I am using a bastard sword? With the spell directing, why can't I use my unarmed to touch someone? Personally I don't like having each melee weapon group having an attack and defense rating, and then ranged weapons being different. Perhaps weapons should be just for attacking. Then allow your dodge skill (dex based) or a block skill (str based) for defense. This way if you want to be more defensive you can focus on it. Perhaps making dodge a class skill for Rogues and Monks. Block a class skill for Fighters and for everyone it is they are cross class skill. Your feats seem to be a bit weak. Spending a feat to get a +1 to Dodge doesn't seem worthwhile, maybe if you made it a bigger bonus in (+3?) would make it a more valid option. You do have a good idea to make weapons as skills, and I've already showed you what I use. -Medwyn [/QUOTE]
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The Weapon Skill System, Updated, Clarified, and Improved.
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