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<blockquote data-quote="Goonalan" data-source="post: 1334900" data-attributes="member: 16069"><p>The Wednesday Knights</p><p></p><p>SESSION VI- Part 2.</p><p></p><p>Fryday 14th Jankers 2000</p><p>Year of the Dark</p><p></p><p>Into the Valley of the Kobolds- Part 4.</p><p></p><p>Cave No.6. - The Abandoned Bandit Hideout.</p><p></p><p>The Knights have reached the end of the valley, turned the corner, and are heading back down the right hand side- the last cave in this direction will be the Kobold Cave No.1. However they first enter this fairly small cave more of a cut through, once inside Liandri discovers a secret passage and the group explore what looks to be an abandoned hideout, or something similar. The Knights manage to upset a few traps which are fortunately well past their sell-by-dates, before Whirlwind finds a shagged, but ultimately salvageable, suit of half-plate armour.</p><p> </p><p>Cave No.7. - Tentacles of Doom- nearly.</p><p></p><p>Once again 35 feet up the side of the valley is another walk through- although the last member of the Knights to make the journey through the cave does not think so. In the central chamber of the cave, Endrin spots something glinting on the floor and picks up a handful of coins- when he straightens up to examine them, he realises that the other members of the group, with the torches, have left the room. He is about to call out to them when something flops down onto his shoulder and with lightning speed coils around his neck. He is soon on tiptoes a rubbery tentacle attempting to lift him up to the ceiling, grappling hard he manages to loose the tentacle enough to shout for help. Liandri is the first on the scene; he rushes over and begins to climb Endrin, who is brought back to Oerth with Liandri’s added body weight, Liandri stabs at the tentacle, there is a squelching noise followed by a high pitched scream. </p><p></p><p>The creature on the ceiling takes a deep blow and the tentacle uncoils as rapidly as it attached itself- something on the ceiling moves swiftly away from the area. Felix and Mallaria study the ceiling as Endrin and Liandri quickly flee the chamber.</p><p></p><p>The Knights nick off sharpish, another confrontation successfully run away from.</p><p> </p><p>Cave No.8. - The Spin Cycle.</p><p> </p><p>Another cave, quite small this time and only 10 feet up the valley wall, Bob discovers the tracks of several wild animals, possibly wolves- the party is pre-warned, they enter cautiously, reduced to single file in the narrow passage.</p><p></p><p>The cave is straight and narrow and ends in a single small chamber that is completely flooded; the chamber is no more than 15 feet in circumference. Liandri enters the pool and has a splash about- the water at the edge is only a foot or so deep, he discovers however that it drops off sharply towards the centre; Mallaria likewise takes to the waves. </p><p></p><p>In a matter of moments the two become aware of a steadily growing undercurrent that whips at their feet attempting to knock them over. The force of the water grows exponentially with Mallaria soon washed off her feet and careering round in the mini-whirlpool that is being formed. Whirlwind wades into the water holding onto Bob, who is likewise gripped by the other members of the party; they attempt to grab at Mallaria, as she washes round on the spin cycle. Liandri, now trying to get out also discovers he is in jeopardy. The water gathers him up, the duo are being sucked in to the centre of the whirlpool and are suffering cuts and bruises from the scratches and scrapes caused by the buffeting. Eventually, after several attempts, the two are hooked and dragged towards safety- the whirlpool suddenly loses its energy and moments later a small squat creature formed entirely of water rises from the centre of the pool. There is a sudden explosion of spray towards the group, now on dry land, and all the torches go out, Mallaria’s perm also suffers terribly. Whirlwind shouts, “Run” (DM’s note- he’s getting the hang of it very quickly), and the Knights run, stagger and lurch towards the exit.</p><p></p><p>The group now a little shaken and the worse for wear head back to Cave 6- The Abandoned Bandit Hideout and decide to rest up for the evening.</p><p></p><p>The Knights decide to entertain themselves- Whirlwind delivers a lecture on the benefit of eating “Long Pig”, Mallaria tries her hand at stand-up.</p><p></p><p>“What do you tell a Dwarf with two black eyes?”</p><p>“Dunno.”</p><p>“Nothing you’ve already told him twice.”</p><p></p><p>Eventually the evening ends with a game of eye-spy; Whirlwind gives a clue to his secret observation- he points at Bob.</p><p></p><p>“Bob?”</p><p>“Ranger?”</p><p>“Woodsman?”</p><p>“Turnip farmer?” Offers Liandri, “I know moron?”</p><p>Whirlwind shakes his head at each wrong answer.</p><p> </p><p>Eventually the others surrender.</p><p></p><p>“Go on, what was it?”</p><p>“Long Pig.” Whirlwind rubs his stomach and smacks his lips.</p><p></p><p>In summary the Wednesday Knights have had the following "run-in's" so far vs. Kobolds- lost one (ran away badly injured), drawn one (allowed the Kobolds to run off), and won one (miners and a Sorcerer despatched). Of the other caves- one empty hideout, now home; one empty cave- lunch taken; one skeleton menace overcome; one rubbery tentacled horror- ran off; one water elemental- ran off. This adventuring lark is proving to be hard work- Felix has never ran so much.</p><p></p><p>The players head off home to their domiciles where they will participate in the hollow charade that is life.</p><p></p><p>And so endeth the SESSION that is numbered 6.</p><p></p><p>Next time- it's us or them, Kobold style.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1334900, member: 16069"] The Wednesday Knights SESSION VI- Part 2. Fryday 14th Jankers 2000 Year of the Dark Into the Valley of the Kobolds- Part 4. Cave No.6. - The Abandoned Bandit Hideout. The Knights have reached the end of the valley, turned the corner, and are heading back down the right hand side- the last cave in this direction will be the Kobold Cave No.1. However they first enter this fairly small cave more of a cut through, once inside Liandri discovers a secret passage and the group explore what looks to be an abandoned hideout, or something similar. The Knights manage to upset a few traps which are fortunately well past their sell-by-dates, before Whirlwind finds a shagged, but ultimately salvageable, suit of half-plate armour. Cave No.7. - Tentacles of Doom- nearly. Once again 35 feet up the side of the valley is another walk through- although the last member of the Knights to make the journey through the cave does not think so. In the central chamber of the cave, Endrin spots something glinting on the floor and picks up a handful of coins- when he straightens up to examine them, he realises that the other members of the group, with the torches, have left the room. He is about to call out to them when something flops down onto his shoulder and with lightning speed coils around his neck. He is soon on tiptoes a rubbery tentacle attempting to lift him up to the ceiling, grappling hard he manages to loose the tentacle enough to shout for help. Liandri is the first on the scene; he rushes over and begins to climb Endrin, who is brought back to Oerth with Liandri’s added body weight, Liandri stabs at the tentacle, there is a squelching noise followed by a high pitched scream. The creature on the ceiling takes a deep blow and the tentacle uncoils as rapidly as it attached itself- something on the ceiling moves swiftly away from the area. Felix and Mallaria study the ceiling as Endrin and Liandri quickly flee the chamber. The Knights nick off sharpish, another confrontation successfully run away from. Cave No.8. - The Spin Cycle. Another cave, quite small this time and only 10 feet up the valley wall, Bob discovers the tracks of several wild animals, possibly wolves- the party is pre-warned, they enter cautiously, reduced to single file in the narrow passage. The cave is straight and narrow and ends in a single small chamber that is completely flooded; the chamber is no more than 15 feet in circumference. Liandri enters the pool and has a splash about- the water at the edge is only a foot or so deep, he discovers however that it drops off sharply towards the centre; Mallaria likewise takes to the waves. In a matter of moments the two become aware of a steadily growing undercurrent that whips at their feet attempting to knock them over. The force of the water grows exponentially with Mallaria soon washed off her feet and careering round in the mini-whirlpool that is being formed. Whirlwind wades into the water holding onto Bob, who is likewise gripped by the other members of the party; they attempt to grab at Mallaria, as she washes round on the spin cycle. Liandri, now trying to get out also discovers he is in jeopardy. The water gathers him up, the duo are being sucked in to the centre of the whirlpool and are suffering cuts and bruises from the scratches and scrapes caused by the buffeting. Eventually, after several attempts, the two are hooked and dragged towards safety- the whirlpool suddenly loses its energy and moments later a small squat creature formed entirely of water rises from the centre of the pool. There is a sudden explosion of spray towards the group, now on dry land, and all the torches go out, Mallaria’s perm also suffers terribly. Whirlwind shouts, “Run” (DM’s note- he’s getting the hang of it very quickly), and the Knights run, stagger and lurch towards the exit. The group now a little shaken and the worse for wear head back to Cave 6- The Abandoned Bandit Hideout and decide to rest up for the evening. The Knights decide to entertain themselves- Whirlwind delivers a lecture on the benefit of eating “Long Pig”, Mallaria tries her hand at stand-up. “What do you tell a Dwarf with two black eyes?” “Dunno.” “Nothing you’ve already told him twice.” Eventually the evening ends with a game of eye-spy; Whirlwind gives a clue to his secret observation- he points at Bob. “Bob?” “Ranger?” “Woodsman?” “Turnip farmer?” Offers Liandri, “I know moron?” Whirlwind shakes his head at each wrong answer. Eventually the others surrender. “Go on, what was it?” “Long Pig.” Whirlwind rubs his stomach and smacks his lips. In summary the Wednesday Knights have had the following "run-in's" so far vs. Kobolds- lost one (ran away badly injured), drawn one (allowed the Kobolds to run off), and won one (miners and a Sorcerer despatched). Of the other caves- one empty hideout, now home; one empty cave- lunch taken; one skeleton menace overcome; one rubbery tentacled horror- ran off; one water elemental- ran off. This adventuring lark is proving to be hard work- Felix has never ran so much. The players head off home to their domiciles where they will participate in the hollow charade that is life. And so endeth the SESSION that is numbered 6. Next time- it's us or them, Kobold style. [/QUOTE]
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