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<blockquote data-quote="Goonalan" data-source="post: 1391281" data-attributes="member: 16069"><p>The Wednesday Knights</p><p></p><p>SESSION XIII.</p><p></p><p>Satyrday 12th Fibber 2000</p><p>Year of the Dark</p><p></p><p>Sir Malcolm & the Kobold Mansions- - part 2.</p><p></p><p>Dramatis Personae</p><p>Mallaria Half-Elven Barbarian 1</p><p>Whirlwind Human Fighter 1</p><p>Sam Fox Human Fighter 4</p><p>Karl Los Val Da Rama Gnome Priest of Pelor 1</p><p></p><p>Repercusions</p><p></p><p>The temple of Pelor prepare a fresh bed for Sir Malcolm whose moustache is looking rather limp- there follows a debriefing session in which the air is to say the least electric-</p><p></p><p>“What do you mean you just left them; I thought you were supposed to be looking out for them?”</p><p>“He’s a dick, who cares.”</p><p>Gorgoldand shakes his head and stares at Mallaria who is examining her nails and idly tossing a dagger from hand to hand.</p><p>“Do you not think that leaving them to be attacked was a mistake?”</p><p>“Obviously now I do, but at the time I couldn’t give a flip. I don’t know what you’re getting so uptight about- there were thirteen of them and four of us. They were attacked by Kobolds- the same Kobolds that we chased after and kicked the crap out of.”</p><p>“But…”</p><p>“What were they doing- ten of them were supposed to be warriors- the ponce on the horse is a Knight isn’t he. If you ask me they’re just a bunch of pussies- they deserved to get the heck kicked out of them- trading standards, you wear the armour your going to get found out sooner or later. No sympathy. A Knight… more like good night Vienna- wherever that is.”</p><p>“That’s not the attitude, you were hired…”</p><p>“No I wasn’t hired- you got me the job because you couldn’t trust me to stay in town, why are you so surprised- I’m not a fecking nanny to a ponce in a suit of armour, who can’t keep his hands to himself- I may add. And can I just say the only reason I’m being so civil to you now is because you’re all right…”</p><p>“Oh thanks…”</p><p>“Oh duck you, you fat feck- ordinarily I would have punched you in the face five minutes ago.”</p><p>“Do you want to try it?” Gorgoldand springs to his feet and puffs out his chest.</p><p>“Hahahahaha, and lose my meal ticket, you’ve gotta be kidding me.”</p><p></p><p>With that Mallaria rises- all eyes are on her.</p><p>“Get us some nags- we’re going back to finish the job”, and stalks off.</p><p></p><p>Gorgoldand is left standing in the centre of the room fuming- all eyes are on him now- “get… the… horses then” he says through gritted teeth. He points to the door. Whirlwind smiles and departs, Sam & Karl look forlorn, like scolded children, and then they too depart.</p><p></p><p>Back in Emergency Ward 1.</p><p></p><p>“What’re you in for?” Felix asks the moustachioed Knight.</p><p>“Mallaria.”</p><p>“That’s a fatal disease innit?”</p><p>“It certainly feels that way.”</p><p> Mallaria, more than a little rash.</p><p></p><p>Sunday 13th Fibber 2000</p><p></p><p>The four ride for a day, nobody says anything to anyone- not even an insult.</p><p></p><p>They follow the trail through the woods at one point Sam is certain she sees a Kobold face peering out at them but Mallaria is not stopping.</p><p></p><p>As the lane comes to an end they can see a clearing ahead Mallaria dismounts and runs with her horse into the woods- the others quickly follow suit- the horses are tied to low branches and left with enough oats to render them unrideable, should they choose to eat them all.</p><p></p><p>“Shouldn’t we hide them or something?” Sam asks.</p><p>“Shut the heck up.” Mallaria replies.</p><p></p><p>Across the clearing over two hundred feet away is a huge stone throne, and I mean huge- probably forty to fifty feet high- the seat is approx. twenty feet off the ground. At the base of the throne a number of Kobolds- five or six are attempting to climb to the seat and having little joy. They look to be bored guards.</p><p></p><p>The Knights wait until the Kobolds have left- they walk around the chair to the rear, at which point Mallaria covers the distance with a crouching run in a few rounds- the others follow suit.</p><p></p><p>At the monument/throne they hear Kobold voices’ coming from the rear- one group goes left the other goes right, both observe a stepped entrance behind the chair and a number of Kobolds milling about- it looks like the changing of the guard. Without warning Mallaria attacks, the others jump in- the fight is short and to the point, the Knights are unperturbed when another half-dozen creature’s leap out of the entrance to battle them, in fact Mallaria and Whirlwind leap down the stairs effectively cutting the creatures off. More Kobolds arrive on the inside, they too are cut down- until they are in retreat- the entrance chamber is taken, a dozen or more Kobolds lie dead.</p><p></p><p>Soon after the noise of many small feet is heard approaching, not Kobolds, but their friends again the (Dire) rats- these too are slain, all six are killed without a single wound being taken by the adventurers. Whirlwind and Mallaria while leading the charge are the least effective of the four- Sam Fox is a killing machine and even Karl is having his day.</p><p></p><p>The group heal up when the attack abates and chose the lighted passage over the unlit passage- figuring the lit passage will, in all likelihood, lead to the highest concentration of enemies. They’re not wrong.</p><p></p><p>Soon after they enter battle again, this time a co-ordinated attack, the Knights espy a pair of Kobold leader types; they wear robes and have some spellcasting ability, throughout the attack they remain elusively out of reach. The Kobolds are beaten back once again with 50% casualties- however the Knights have taken wounds particularly when they encounter an advancing double wall of crossbow firing Kobolds- they retreat once again to the entrance chamber and dish out the remainder (almost) of the healing.</p><p></p><p>The Kobolds are also in retreat or at least back off for a while- the Knights decide upon a fresh approach and hide down the unlit corridor, at this point the Kobolds turn up in the chamber the Knights previously occupied (the entrance chamber). Effectively blocking the exit, however the creatures appear reluctant to enter the unlit passage- when a charge is eventually attempted the Kobolds are massacred with missile weapons and flee almost immediately. A Mexican stand-off is in place.</p><p></p><p>Eventually a garbled voice, with a strange sibilance- not at all like a Kobold calls out-</p><p></p><p>“DevvillSSS I y’am Cusss CusssS the Great Kobold GodsssS- I will mooove my troopssS from thisssS Chaymburrr- then you leavesssS.”</p><p></p><p>The group looks at each other- Mallaria is just about to shout, “Feck off”, when Whirlwind clamps his hand over her mouth- a whispered conversation takes place.</p><p></p><p>“It’s a trap- they’ll kill us, given half a chance.”</p><p>Whirlwind nods- “Mallaria speaks the truth.”</p><p>“Besides they should die for what they did to Sir … mumbly-jumbly, I forget his name.”</p><p>Karl and Sam slowly nod their heads- “follow my lead”; Mallaria peers down the corridor and then shouts back.</p><p></p><p>“Alright, we’re going- stand back, let us through.” With that she strides off down the corridor- sword drawn. </p><p></p><p>In the entrance chamber lie the bodies of six or so Kobolds- the two corridors into the complex are guarded by three or four larger Kobolds, they look to be warrior types and are well armed and armoured. One of the robed Kobolds can also be seen, there are also easily over a dozen possibly twenty of the lesser Kobolds.</p><p></p><p>Instead of heading for the entrance Mallaria- moves towards one of the larger Kobold warriors, who shuffles backwards, slightly- Mallaria smiles at the creature and points her sword at the thing, “you’re dead.” And in an instant the creature is- her sword lances through killing it instantly- the crowd of Kobolds erupts, the two remaining guards launch their attacks as the rest of the Knights dive in. The lesser Kobolds also attack although they seem less inclined to do so; the robed Kobold unleashes a Magic Missile at Mallaria, and from the shadows a huge lizard-like creature appears.</p><p></p><p>The new enemy stands well over 7 feet tall with a fin like crest adding another six or so inches- powerfully muscled, it starts combat by throwing a large spear at Sam Fox, which hits her in the side- breaking ribs.</p><p></p><p>Mallaria and Whirlwind- are fighting off the Kobold warriors and the rest of the rabble- once again it is noticeable that neither of them are spectacularly effective, having said that in the next few rounds both the remaining Kobold warriors are killed as are a couple of normal Kobolds. Mallaria and Whirlwind are each hit by Magic Missiles again however, with Mallaria once again struggling because of her wounds- although her rage helps slightly.</p><p></p><p>Back with the Kobold God (Lizardman leader) Sam strides into battle and is soon exchanging blows, a few rounds later Karl joins the fight. The Lizardman seems to be almost a match for Sam, it’s a war of attrition, she lands a good few blows but so does the Lizardman. When the creature looks ready to fall it mutters a few words and points at Sam- a sudden burst of light, a Flare spell, Sam shields her eyes and backs off. Karl sees his opportunity and leaps in to deliver the killing blow.</p><p> </p><p>The fight turns- the lesser Kobolds on seeing their leader slain begin to back off, some fighting, many others turning to run- the robed Kobolds- the Knights are now aware there are two of them present, also retreat- in a more orderly fashion. After a swift session of healing- the absolute last available- all spells, scrolls, potions gone, the Knights head off in pursuit- once or twice they encounter resistance- a couple of Kobolds attempt to throw Alchemists fire at them but miss by quite a margin. The Kobold inhabited areas are cleared with bodies strewn everywhere, a number escape and neither of the robed Kobolds are accounted for, however the base, or at least the section explored, is declared taken. </p><p></p><p>The Knights move into the uninhabited section of the base (for those in the know on the right hand side of the map) and discover several other creatures- Stirges & Giant Ants, they are either ignored (the Stirges) or battered (the Ants). With this section cleared the session ends, only the dark corridor they hid down earlier to investigate.</p><p></p><p>And with that the lovely people pack up their things and head of to their respective domiciles.</p><p></p><p>And so endeth the session that is numbered 13.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1391281, member: 16069"] The Wednesday Knights SESSION XIII. Satyrday 12th Fibber 2000 Year of the Dark Sir Malcolm & the Kobold Mansions- - part 2. Dramatis Personae Mallaria Half-Elven Barbarian 1 Whirlwind Human Fighter 1 Sam Fox Human Fighter 4 Karl Los Val Da Rama Gnome Priest of Pelor 1 Repercusions The temple of Pelor prepare a fresh bed for Sir Malcolm whose moustache is looking rather limp- there follows a debriefing session in which the air is to say the least electric- “What do you mean you just left them; I thought you were supposed to be looking out for them?” “He’s a dick, who cares.” Gorgoldand shakes his head and stares at Mallaria who is examining her nails and idly tossing a dagger from hand to hand. “Do you not think that leaving them to be attacked was a mistake?” “Obviously now I do, but at the time I couldn’t give a flip. I don’t know what you’re getting so uptight about- there were thirteen of them and four of us. They were attacked by Kobolds- the same Kobolds that we chased after and kicked the crap out of.” “But…” “What were they doing- ten of them were supposed to be warriors- the ponce on the horse is a Knight isn’t he. If you ask me they’re just a bunch of pussies- they deserved to get the heck kicked out of them- trading standards, you wear the armour your going to get found out sooner or later. No sympathy. A Knight… more like good night Vienna- wherever that is.” “That’s not the attitude, you were hired…” “No I wasn’t hired- you got me the job because you couldn’t trust me to stay in town, why are you so surprised- I’m not a fecking nanny to a ponce in a suit of armour, who can’t keep his hands to himself- I may add. And can I just say the only reason I’m being so civil to you now is because you’re all right…” “Oh thanks…” “Oh duck you, you fat feck- ordinarily I would have punched you in the face five minutes ago.” “Do you want to try it?” Gorgoldand springs to his feet and puffs out his chest. “Hahahahaha, and lose my meal ticket, you’ve gotta be kidding me.” With that Mallaria rises- all eyes are on her. “Get us some nags- we’re going back to finish the job”, and stalks off. Gorgoldand is left standing in the centre of the room fuming- all eyes are on him now- “get… the… horses then” he says through gritted teeth. He points to the door. Whirlwind smiles and departs, Sam & Karl look forlorn, like scolded children, and then they too depart. Back in Emergency Ward 1. “What’re you in for?” Felix asks the moustachioed Knight. “Mallaria.” “That’s a fatal disease innit?” “It certainly feels that way.” Mallaria, more than a little rash. Sunday 13th Fibber 2000 The four ride for a day, nobody says anything to anyone- not even an insult. They follow the trail through the woods at one point Sam is certain she sees a Kobold face peering out at them but Mallaria is not stopping. As the lane comes to an end they can see a clearing ahead Mallaria dismounts and runs with her horse into the woods- the others quickly follow suit- the horses are tied to low branches and left with enough oats to render them unrideable, should they choose to eat them all. “Shouldn’t we hide them or something?” Sam asks. “Shut the heck up.” Mallaria replies. Across the clearing over two hundred feet away is a huge stone throne, and I mean huge- probably forty to fifty feet high- the seat is approx. twenty feet off the ground. At the base of the throne a number of Kobolds- five or six are attempting to climb to the seat and having little joy. They look to be bored guards. The Knights wait until the Kobolds have left- they walk around the chair to the rear, at which point Mallaria covers the distance with a crouching run in a few rounds- the others follow suit. At the monument/throne they hear Kobold voices’ coming from the rear- one group goes left the other goes right, both observe a stepped entrance behind the chair and a number of Kobolds milling about- it looks like the changing of the guard. Without warning Mallaria attacks, the others jump in- the fight is short and to the point, the Knights are unperturbed when another half-dozen creature’s leap out of the entrance to battle them, in fact Mallaria and Whirlwind leap down the stairs effectively cutting the creatures off. More Kobolds arrive on the inside, they too are cut down- until they are in retreat- the entrance chamber is taken, a dozen or more Kobolds lie dead. Soon after the noise of many small feet is heard approaching, not Kobolds, but their friends again the (Dire) rats- these too are slain, all six are killed without a single wound being taken by the adventurers. Whirlwind and Mallaria while leading the charge are the least effective of the four- Sam Fox is a killing machine and even Karl is having his day. The group heal up when the attack abates and chose the lighted passage over the unlit passage- figuring the lit passage will, in all likelihood, lead to the highest concentration of enemies. They’re not wrong. Soon after they enter battle again, this time a co-ordinated attack, the Knights espy a pair of Kobold leader types; they wear robes and have some spellcasting ability, throughout the attack they remain elusively out of reach. The Kobolds are beaten back once again with 50% casualties- however the Knights have taken wounds particularly when they encounter an advancing double wall of crossbow firing Kobolds- they retreat once again to the entrance chamber and dish out the remainder (almost) of the healing. The Kobolds are also in retreat or at least back off for a while- the Knights decide upon a fresh approach and hide down the unlit corridor, at this point the Kobolds turn up in the chamber the Knights previously occupied (the entrance chamber). Effectively blocking the exit, however the creatures appear reluctant to enter the unlit passage- when a charge is eventually attempted the Kobolds are massacred with missile weapons and flee almost immediately. A Mexican stand-off is in place. Eventually a garbled voice, with a strange sibilance- not at all like a Kobold calls out- “DevvillSSS I y’am Cusss CusssS the Great Kobold GodsssS- I will mooove my troopssS from thisssS Chaymburrr- then you leavesssS.” The group looks at each other- Mallaria is just about to shout, “Feck off”, when Whirlwind clamps his hand over her mouth- a whispered conversation takes place. “It’s a trap- they’ll kill us, given half a chance.” Whirlwind nods- “Mallaria speaks the truth.” “Besides they should die for what they did to Sir … mumbly-jumbly, I forget his name.” Karl and Sam slowly nod their heads- “follow my lead”; Mallaria peers down the corridor and then shouts back. “Alright, we’re going- stand back, let us through.” With that she strides off down the corridor- sword drawn. In the entrance chamber lie the bodies of six or so Kobolds- the two corridors into the complex are guarded by three or four larger Kobolds, they look to be warrior types and are well armed and armoured. One of the robed Kobolds can also be seen, there are also easily over a dozen possibly twenty of the lesser Kobolds. Instead of heading for the entrance Mallaria- moves towards one of the larger Kobold warriors, who shuffles backwards, slightly- Mallaria smiles at the creature and points her sword at the thing, “you’re dead.” And in an instant the creature is- her sword lances through killing it instantly- the crowd of Kobolds erupts, the two remaining guards launch their attacks as the rest of the Knights dive in. The lesser Kobolds also attack although they seem less inclined to do so; the robed Kobold unleashes a Magic Missile at Mallaria, and from the shadows a huge lizard-like creature appears. The new enemy stands well over 7 feet tall with a fin like crest adding another six or so inches- powerfully muscled, it starts combat by throwing a large spear at Sam Fox, which hits her in the side- breaking ribs. Mallaria and Whirlwind- are fighting off the Kobold warriors and the rest of the rabble- once again it is noticeable that neither of them are spectacularly effective, having said that in the next few rounds both the remaining Kobold warriors are killed as are a couple of normal Kobolds. Mallaria and Whirlwind are each hit by Magic Missiles again however, with Mallaria once again struggling because of her wounds- although her rage helps slightly. Back with the Kobold God (Lizardman leader) Sam strides into battle and is soon exchanging blows, a few rounds later Karl joins the fight. The Lizardman seems to be almost a match for Sam, it’s a war of attrition, she lands a good few blows but so does the Lizardman. When the creature looks ready to fall it mutters a few words and points at Sam- a sudden burst of light, a Flare spell, Sam shields her eyes and backs off. Karl sees his opportunity and leaps in to deliver the killing blow. The fight turns- the lesser Kobolds on seeing their leader slain begin to back off, some fighting, many others turning to run- the robed Kobolds- the Knights are now aware there are two of them present, also retreat- in a more orderly fashion. After a swift session of healing- the absolute last available- all spells, scrolls, potions gone, the Knights head off in pursuit- once or twice they encounter resistance- a couple of Kobolds attempt to throw Alchemists fire at them but miss by quite a margin. The Kobold inhabited areas are cleared with bodies strewn everywhere, a number escape and neither of the robed Kobolds are accounted for, however the base, or at least the section explored, is declared taken. The Knights move into the uninhabited section of the base (for those in the know on the right hand side of the map) and discover several other creatures- Stirges & Giant Ants, they are either ignored (the Stirges) or battered (the Ants). With this section cleared the session ends, only the dark corridor they hid down earlier to investigate. And with that the lovely people pack up their things and head of to their respective domiciles. And so endeth the session that is numbered 13. [/QUOTE]
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