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<blockquote data-quote="Goonalan" data-source="post: 1415104" data-attributes="member: 16069"><p>The Wednesday Knights</p><p></p><p>SESSION XVI.</p><p></p><p>Sunday 19th Fibber 2000</p><p></p><p>The Dead Tower</p><p></p><p>Dramatis Personae</p><p>Mallaria Half-Elven Barbarian 1</p><p>Bob Human Ranger 2</p><p>Endrin Human Bard 3</p><p>Liandri Elven Rogue 2/Wizard 1</p><p></p><p>The Knights get together in the morning except for Xeolus who has been suddenly called away. Gimli who plays Xeolus, yes I know how that sounds- it’s not his real name he’s just a little short, and how can I put it careful with his gold, anyway his gone on holiday by mistake.</p><p></p><p>They hook up with the half-elf Randall and their journey begins, Randall explains that it will take the best part six hours to get to the tower, which sits atop a small hill deep within the woods. The Knights decide to take a leisurely stroll through the woods.</p><p></p><p>The peace is disturbed only once on the journey when a group of Goblins attack, an ambush of sorts- none of the Knights are Goblin friends (or even friendly) and so combat is joined. The result of which, in double quick time, is that of the eight initial attackers- six are swiftly killed while two flee the scene. None of the Knights are injured but Randall, the Druid, it seems is not popular with the Goblins of the Amberdale woods- many of them aiming their bows and spears at him to the exclusion of all others.</p><p></p><p>After a bit of healing Randall decides that he wants no further part in the Knights endeavour, nothing they say can persuade him to continue. On a piece of dried bark he sketches a rough map of the remaining journey and explains to Bob the route, and with that he is off, hot foot, back to Tinkle- muttering that “the woods are no place for a druid.”</p><p></p><p>The rest of the journey is without incident- the Knights eventually find themselves in the early evening at the base of a hill in a clearing, atop the hill, more a low rise is a small tower with an entrance building attached. The Knights mooch about the woods, circling the hill, and find a track leading to the tower at the top, as they begin the journey up a number of Goblins moving extremely slowly- Zombie Goblins, emerge from the woods. The Knights do some cutting and slashing and make their way through the creatures- all eight are destroyed swiftly. </p><p></p><p>At the Tower itself they once again come under attack this time skeleton archers rain down arrows upon them, they use the tower itself as cover and while the arrows fly open a door into the building attached to the tower. At the same time the Knights can hear a bell being rung- it is clear that their attack is no longer a secret. The bell continues to be rung heartily (as a skeleton can) for the duration of what follows- this causes both the tension and Endrin’s ire to rise, “they’ve no musical talent whatsoever.” The Knights hurriedly duck inside only to be confronted by a huge skeleton standing fully nine feet tall.</p><p></p><p>The creature throws an enormous spear at Bob- it strikes home, knocking him to the floor- a bad wound, it then closes to attack with its clawed hands- the fight is long and hard, even though the Knights at one point surround the creature. Its lack of a body (only bones) is preventing any of them inflicting any real damage- they’re all armed with swords and the like- slashing and piercing weapons. The group make a mental note (about their fifth) to purchase some bludgeoning weapons as soon as possible.</p><p></p><p>Afterwards Bob is given a healing potion while the room is quickly searched with nothing of import found- the Knights head into the tower in a rush- it is hollow with stairs leading to a trapdoor at the top, to the battlements. Other than that there’s a wardrobe, a large trunk, several cupboards and a large bed- recently slept in by the look of things- </p><p></p><p>“Still warm.” Endrin murmurs and licks his lips. </p><p></p><p>The Knights switch to search mode, ripping the place apart, except for Endrin and soon after Mallaria who make their way up the stairs- the source of the campanologists’ (bell-ringing, do you have to be told everything?) offering. There with little in the way of panache or elan they kick the crap out of the skeletons standing on the roof, especially the one that tries to hit Mallaria with the bell it is holding. Endrin in the process gets close to experiencing unconsciousness- however he fights on the din being “an offence to all those with refined musical ability- like me.”</p><p></p><p>Meanwhile downstairs after searching the cupboards and the chest, with Liandri finding the trap the hard way, discover only mundane items- travelling clothes and the like. He then discovers the bed is on a pulley system and lifts it up to reveal a trapdoor in the floor.</p><p></p><p>Look Out Below.</p><p></p><p>“Looks like we’re going underground.” Liandri states.</p><p>Emma nods- “I’ve got a bad feeling about this.”</p><p>“You said that about the cave with the Beetles in it.”</p><p>“The one in which Felix nearly died.”</p><p>“Yeah.”</p><p>Emma looks at Liandri, sort of nodding.</p><p>“What’s your point?” Liandri looks back non-plussed.</p><p></p><p>Mallaria descends the stairs two at a time- she pipes up- “feck that let’s just kill everything- undead give me the creeps.”</p><p></p><p>Down into the darkness a corridor leads away, a few containers are found with some clothes and cooking equipment, the corridor twists- a light is observed at the end, on they go.</p><p></p><p>Into a large chamber full of torture & laboratory equipment- a rack, an iron maiden, an iron cage suspended from the ceiling and a number of other tables piled high with well used glassware (see the new Ikea “Dungeon” catalogue- a must for demons, devils and necromancers alike). </p><p></p><p>As the Knights enter a horde (eight- nearly a horde… a small horde, maybe) of tiny skeletons charge towards them, probably Kobold skeletons, the Knights begin to fight back and then notice the skeletons are not alone. Across the other side of the chamber a beautiful woman in dark robes is standing by an open door- she points a wand at Endrin- who’s taking in the scene. Three energy balls shoot out and with unerring accuracy slam into Endrin, he slumps to the floor- doing his best impression of a draught excluder.</p><p></p><p>“Fu…”</p><p></p><p>The Knights react- Liandri leaps onto a table kicking the glassware aside, the others follow suit- out of the reach of the Kobold Skeletons. The woman in the doorway looks into the darkness beside her and then screams- </p><p></p><p>“RICHARD. Kill them. KILL THEM ALL.”</p><p></p><p>Out of the shadows steps an emaciated creature all fangs and drool- hairless and horrifying to the eye- the party stares in terror, Richard the Necromancer Farmer is back from the dead, and bad to the bone.</p><p></p><p>“Cook-a-duck who’s he?” Liandri stares at Mallaria.</p><p>“That’s whatsisname- I killed him.” She replies.</p><p>“Well go on then show me how, don’t let me slow you down…”</p><p></p><p>Mallaria raises her sword above her head and screams at the second-hand Richard “Death to the Undead… no that’s not right” she takes a step forward, off the table, three more energy balls slam into her- the Barbarian crashes forward knocking glassware over as she hugs the floor.</p><p></p><p>Liandri looks at Bob, “you take Richard,” Bob nods an “ok”, Liandri continues “and then the woman with the wand- I’m off.”</p><p></p><p>Bob has no choice Richard leaps at him- the fight continues with the two balancing and jumping from table to table. Liandri is having a dilemma- run/stay, run/stay, run/stay and with that the session ends.</p><p></p><p>The Knights find themselves staring defeat in the face Mallaria and Endrin are unconscious, Bob is fighting for his life (alone) against a Ghast dripping paralytic poison, Liandri is contemplating a one-on-one with a woman with a wand of death. Things do not look good- oh and there are still half-a-dozen skeleton kobolds snapping at their heels.</p><p></p><p>And so endeth session 16.</p><p></p><p>Next week… Get out of that.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1415104, member: 16069"] The Wednesday Knights SESSION XVI. Sunday 19th Fibber 2000 The Dead Tower Dramatis Personae Mallaria Half-Elven Barbarian 1 Bob Human Ranger 2 Endrin Human Bard 3 Liandri Elven Rogue 2/Wizard 1 The Knights get together in the morning except for Xeolus who has been suddenly called away. Gimli who plays Xeolus, yes I know how that sounds- it’s not his real name he’s just a little short, and how can I put it careful with his gold, anyway his gone on holiday by mistake. They hook up with the half-elf Randall and their journey begins, Randall explains that it will take the best part six hours to get to the tower, which sits atop a small hill deep within the woods. The Knights decide to take a leisurely stroll through the woods. The peace is disturbed only once on the journey when a group of Goblins attack, an ambush of sorts- none of the Knights are Goblin friends (or even friendly) and so combat is joined. The result of which, in double quick time, is that of the eight initial attackers- six are swiftly killed while two flee the scene. None of the Knights are injured but Randall, the Druid, it seems is not popular with the Goblins of the Amberdale woods- many of them aiming their bows and spears at him to the exclusion of all others. After a bit of healing Randall decides that he wants no further part in the Knights endeavour, nothing they say can persuade him to continue. On a piece of dried bark he sketches a rough map of the remaining journey and explains to Bob the route, and with that he is off, hot foot, back to Tinkle- muttering that “the woods are no place for a druid.” The rest of the journey is without incident- the Knights eventually find themselves in the early evening at the base of a hill in a clearing, atop the hill, more a low rise is a small tower with an entrance building attached. The Knights mooch about the woods, circling the hill, and find a track leading to the tower at the top, as they begin the journey up a number of Goblins moving extremely slowly- Zombie Goblins, emerge from the woods. The Knights do some cutting and slashing and make their way through the creatures- all eight are destroyed swiftly. At the Tower itself they once again come under attack this time skeleton archers rain down arrows upon them, they use the tower itself as cover and while the arrows fly open a door into the building attached to the tower. At the same time the Knights can hear a bell being rung- it is clear that their attack is no longer a secret. The bell continues to be rung heartily (as a skeleton can) for the duration of what follows- this causes both the tension and Endrin’s ire to rise, “they’ve no musical talent whatsoever.” The Knights hurriedly duck inside only to be confronted by a huge skeleton standing fully nine feet tall. The creature throws an enormous spear at Bob- it strikes home, knocking him to the floor- a bad wound, it then closes to attack with its clawed hands- the fight is long and hard, even though the Knights at one point surround the creature. Its lack of a body (only bones) is preventing any of them inflicting any real damage- they’re all armed with swords and the like- slashing and piercing weapons. The group make a mental note (about their fifth) to purchase some bludgeoning weapons as soon as possible. Afterwards Bob is given a healing potion while the room is quickly searched with nothing of import found- the Knights head into the tower in a rush- it is hollow with stairs leading to a trapdoor at the top, to the battlements. Other than that there’s a wardrobe, a large trunk, several cupboards and a large bed- recently slept in by the look of things- “Still warm.” Endrin murmurs and licks his lips. The Knights switch to search mode, ripping the place apart, except for Endrin and soon after Mallaria who make their way up the stairs- the source of the campanologists’ (bell-ringing, do you have to be told everything?) offering. There with little in the way of panache or elan they kick the crap out of the skeletons standing on the roof, especially the one that tries to hit Mallaria with the bell it is holding. Endrin in the process gets close to experiencing unconsciousness- however he fights on the din being “an offence to all those with refined musical ability- like me.” Meanwhile downstairs after searching the cupboards and the chest, with Liandri finding the trap the hard way, discover only mundane items- travelling clothes and the like. He then discovers the bed is on a pulley system and lifts it up to reveal a trapdoor in the floor. Look Out Below. “Looks like we’re going underground.” Liandri states. Emma nods- “I’ve got a bad feeling about this.” “You said that about the cave with the Beetles in it.” “The one in which Felix nearly died.” “Yeah.” Emma looks at Liandri, sort of nodding. “What’s your point?” Liandri looks back non-plussed. Mallaria descends the stairs two at a time- she pipes up- “feck that let’s just kill everything- undead give me the creeps.” Down into the darkness a corridor leads away, a few containers are found with some clothes and cooking equipment, the corridor twists- a light is observed at the end, on they go. Into a large chamber full of torture & laboratory equipment- a rack, an iron maiden, an iron cage suspended from the ceiling and a number of other tables piled high with well used glassware (see the new Ikea “Dungeon” catalogue- a must for demons, devils and necromancers alike). As the Knights enter a horde (eight- nearly a horde… a small horde, maybe) of tiny skeletons charge towards them, probably Kobold skeletons, the Knights begin to fight back and then notice the skeletons are not alone. Across the other side of the chamber a beautiful woman in dark robes is standing by an open door- she points a wand at Endrin- who’s taking in the scene. Three energy balls shoot out and with unerring accuracy slam into Endrin, he slumps to the floor- doing his best impression of a draught excluder. “Fu…” The Knights react- Liandri leaps onto a table kicking the glassware aside, the others follow suit- out of the reach of the Kobold Skeletons. The woman in the doorway looks into the darkness beside her and then screams- “RICHARD. Kill them. KILL THEM ALL.” Out of the shadows steps an emaciated creature all fangs and drool- hairless and horrifying to the eye- the party stares in terror, Richard the Necromancer Farmer is back from the dead, and bad to the bone. “Cook-a-duck who’s he?” Liandri stares at Mallaria. “That’s whatsisname- I killed him.” She replies. “Well go on then show me how, don’t let me slow you down…” Mallaria raises her sword above her head and screams at the second-hand Richard “Death to the Undead… no that’s not right” she takes a step forward, off the table, three more energy balls slam into her- the Barbarian crashes forward knocking glassware over as she hugs the floor. Liandri looks at Bob, “you take Richard,” Bob nods an “ok”, Liandri continues “and then the woman with the wand- I’m off.” Bob has no choice Richard leaps at him- the fight continues with the two balancing and jumping from table to table. Liandri is having a dilemma- run/stay, run/stay, run/stay and with that the session ends. The Knights find themselves staring defeat in the face Mallaria and Endrin are unconscious, Bob is fighting for his life (alone) against a Ghast dripping paralytic poison, Liandri is contemplating a one-on-one with a woman with a wand of death. Things do not look good- oh and there are still half-a-dozen skeleton kobolds snapping at their heels. And so endeth session 16. Next week… Get out of that. [/QUOTE]
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