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<blockquote data-quote="Goonalan" data-source="post: 1416698" data-attributes="member: 16069"><p>The Wednesday Knights</p><p></p><p>SESSION XVII.</p><p></p><p>Sunday 19th Fibber 2000</p><p>Year of the Dark</p><p></p><p>The Dead Tower- part 2.</p><p></p><p>Dramatis Personae</p><p>Mallaria Half-Elven Barbarian 1</p><p>Bob Human Ranger 2</p><p>Endrin Human Bard 3</p><p>Liandri Elven Rogue 2/Wizard 1</p><p></p><p>The fight continues- Mallaria and Endrin are still doing they’re best to win the sleeping lions competition. Bob leaps to meet Richard the Ghast, who is surrounded by a foul smelling haze, Bob is unaffected and takes to kicking the crap out of the creature. Liandri screams-</p><p></p><p>“Death to everything”, and runs at the woman with his longsword drawn, “but not me”, he adds as an afterthought.</p><p></p><p>The two confrontations go a little like this- Liandri lands a few good blows- although he too is hit by the balls of energy, he’s also struck by a ghostly ray that drains the very strength from him. Regardless he fights on, he does enough and the beautiful woman is forced to kick him away from her and retreat through the door by her side, slamming it behind her- both combatants are severely injured.</p><p></p><p>Bob, meanwhile is taking apart the end of level bad guy with out breaking into a sweat. Slashing away with dagger and longsword the Ghast is destroyed in less than 30 seconds. Bob for his part is only struck once, a wave of nausea washes over him, but the feeling passes. Bob climbs down from the table and with the help of Liandri mops up the remaining Kobold skeletons; they’re more of an inconvenience than a threat. At the end of it all they investigate (with healing potions in hand) the bodies of Mallaria and Endrin- who are both eventually brought round.</p><p></p><p>“What shall we tell them?”</p><p>“What?”</p><p>“Well before we heal them we relieve them of some of this heavy gold”, Liandri indicates Endrin’s money belt.</p><p>“You have the morals of a Goblin Liandri.”</p><p>“Yeah, but don’t ask me where I got ‘em.”</p><p></p><p>Liandri quaffs a potion of healing himself and sets to examining the door- he discovers a crude magical trap, which he proceeds to disarm. The door swings open into a storage room beyond; the woman is again over the far side of the room- wand in hand. </p><p></p><p>“Thud… thud… thud.”</p><p></p><p>The sound of three more Magic Missiles slamming into Liandri, he is knocked to the floor but is still breathing- the Knights charge in but the woman, once again, retreats behind another door. </p><p></p><p>“Don’t open it.” Bob shouts, “wait for Liandri.” Once again healing is quickly applied and Liandri rushes over to the doorway- he finds the trap and disarms it once again, the door is kicked open and Bob and Mallaria go running down the darkened passageway in pursuit of the woman. </p><p></p><p>At the end of the passage the woman leaps up into the light, and out into the woods- the Knights are quick to follow, ahead they can hear snatched words, an incantation no doubt- they fear an attack and begin to take evasive action (zigzagging) while continuing their pursuit. Suddenly the woman leaps forward as if injected with fresh energy, within thirty seconds the chase is over; she has disappeared from sight.</p><p></p><p>“Bitch.”</p><p>“What the feck was that crazy legs thing?”</p><p>“Some kinda spell I guess.”</p><p></p><p>Bob and Mallaria look about a bit and then shuffle off back to the Tower where with the help of Liandri and Endrin they take the place apart in search of booty or fresh information.</p><p></p><p>A thorough investigation turns up nothing of interest- somewhat reluctantly; they are loath to leave the Necromancer Witch still out there, the group head back to Tinkle, having bagged only a little coin.</p><p></p><p>Back in town Liandri picks up the Potions he ordered from Randall and sets about having a rest up, he takes Eric the Lizard on long walks and generally takes things easy. Bob does likewise spending the time patrolling the edges of the forest- basically to see if the Witch has followed them. Bob is somewhat surprised to see Endrin head off into the woods alone on the day after their return from the tower- he seems to be loaded up for a journey. He decides to follow Endrin for a while- just in case he runs into difficulties, see below for more on this.</p><p></p><p>Mallaria goes crazy ape bonkers in the meantime.</p><p></p><p>The above adventure is entitled “The Old Tower” written by Dennis O’Brien- I believe it won the Adventure Design Competition at Eric Noah’s Unofficial D&D Third Edition News- oh the halcyon days. I think if you sod off to EnWorld and have a snoop about and you’ll find it no doubt- go to <a href="http://www.d20reviews.com" target="_blank">www.d20reviews.com</a></p><p></p><p>Mallaria la la.</p><p></p><p>Chewsday 21st Fibber 2000</p><p></p><p>Dramatis Personae</p><p>Mallaria Half-Elven Barbarian 1 played by Tomo</p><p>Sam Fox Human Fighter 4 played by Wayne</p><p>Flay Half-Orc Paladin of St. Cuthbert 1 the new guy played by Tomo</p><p>Karl Los Val Da Rama Gnome Priest of Pelor 1 played by Kev</p><p>Whirlwind Human Fighter 1 played by Emma</p><p></p><p>The ‘A’ team are out of action- Endrin’s on walkabouts, as is Bob, Liandri’s resting up and Xeolus is using the time to get to know how to use the spells that Hieroneous has blessed him with. And so another awkward squad is formed from the rag-tag bunch of hangers on that the Wednesday Knights ™ have picked up, the beginning goes a little like this.</p><p></p><p>Late on in Kharne’s Inn the locals are mithering over their half-pints of ‘Old Knacker’ while Whirlwind is attempting to chat up Sam Fox, who is pinning for Endrin, Karl is people watching.</p><p></p><p>Whirlwind swirls what’s left of his beer around and leans over to Sam, </p><p>“Err… nice jugs”, he then nods at her once or twice in an attempt to show that he is sincere. </p><p></p><p>Sam pulls a face and then turns her back on Whirlwind- who turns to Karl and gives him the thumbs up and whispers- “I think I’m in.”</p><p></p><p>At that moment the doors open and in strides the biggest Half-Orc the Knights has ever seen, the creature is soaked from the rain outside and muddy from the road. However beneath his cloak is the glint of armour- highly polished, immaculate. He removes his cloak to afford the patrons a better look- on his chest is the symbol of St. Cuthbert the bringer of justice. The creature takes five strides covering the distance of the bar and stands in front of Karl- who looks up, and up, and up…</p><p></p><p>“I am Flay- I have been sent by Sir Malcolm it seems that our paths are intertwined.” Flay has been practising the word “intertwined” on the road to Tinkle- he hopes he has said it right, it sounds impressive though, for a Half-Orc- don’t you think?</p><p></p><p>“Err… explain”, squeaks the Gnome, hoping he’s not being propositioned.</p><p>“Sir Malcolm is of the opinion that you, or your group, owes him for his present condition- I am to be Sir Malcolm’s squire, I have been trained for long years at the Temple of St. Cuthbert. Before taking my position I have been sent to see some of the world, I have a year to learn. Sir Malcolm says that YOU will teach me.”</p><p></p><p>The huge Half-Orc pulls a scroll from inside his armour and passes it to Karl- who gives it a glance, it confirms what the creature is saying and seems genuine.</p><p></p><p>“What are you?” Karl finally asks.</p><p>“I am Flay, Holy Knight of the Church of St. Cuthbert, the Bringer of Justice, the God of Law, the Righteous One.” The Half-Orc states loudly scanning the bar for miscreants and ne’er-do-well’s, several of the locals edge towards the door- justice being a funny thing, you never know whose side it’s on.</p><p></p><p>Whirlwind begins to choke on his beer- Sam thumps him in the back to remove the obstruction and at the same time the bar doors swing wide again- standing in the half-light is Mallaria. The half-Elf Barbarian is grinning inanely and babbling to herself- her eyes are like saucers; she grabs a flagon of ale from the bar and gulps it down in one. There follows a bit more giggling and then she turns and runs from the bar screaming her own name, swinging her two-handed axe above her head. She is naked except for a loin cloth- eyes are on stalks.</p><p></p><p>Whirlwind sort of shrugs his shoulders, Sam looks from Whirlwind to Karl- “Do you think we ought to follow her, it’s dangerous out there?”</p><p>Whirlwind smiles and nods- “It is now.”</p><p></p><p>The massive Half-Orc steps towards the door and opens it to see Mallaria sprinting for the tree line- “Who is… she?” Something other than religious fervour softens Flays face.</p><p></p><p>Whirlwind is quick to reply “That’s Mallaria, she’s a law unto herself- I think it’s some right of passage or ritual, she’s just nipping into the forest naked, as you can see, to bring an untimely end to one of Pelor’s creations…”. Whirlwind tails off his speech as the rest of the group turn to stare at him, “what… she said something about it earlier, you remember?” The group continue to stare at Whirlwind, “… what? What? Oh what now… no were not going after her… oh it’s raining, oh come on she’s a big girl,” Flay finds himself nodding, fighting for a second the accompanying smile. Quickly Flay makes up his mind he looks back at his newfound friends and then with a grunt is off, after Mallaria. </p><p></p><p>Whirlwind, for all his talk, puts his beer down and is second out the door, grinning too. Karl and Sam groan and likewise put their flagons down before they put their cloaks and wellies on and head off out into the piss and wind.</p><p></p><p>“We’ve been here before haven’t we?”</p><p>“She’s going to be the death of me.”</p><p></p><p>The forest is quiet except for the sound of the rain, the low rumble of thunder (far away) and the mad Barbarian screaming her name at the top of her lungs. Flay can still see her, he finds himself somehow drawn towards her- a strange feeling for a Paladin used to the spartan and austere. The chaos, the obvious malevolence, the feeling that the figure charging ahead of him is not in control… and does not care- the freedom. The fact that she is mostly naked (some war paint and a loin cloth) is also not lost upon him, Flay feels very… uprighteous.</p><p></p><p>The others are closing, Mallaria has slowed her pace- still screaming her name, it sounds defiant like a challenge. Flay watches her head out into a clearing- Mallaria looks round at the Half-Orc stares him straight in the eye, spotting him immediately even though the light is almost gone. She turns back and begins to drag her huge axe through the grass- then another noise is heard, a low growl like far-off thunder, but this sound is much closer. </p><p></p><p>The others fall in beside Flay who points into the clearing first at Mallaria and then to the huge bear that ambles forward from the deep forest. The two close, the bear roars and stands upright- the creature is easily a dozen feet tall.</p><p></p><p>Whirlwind quickly grabs a coin from his pouch- “A Dollar on… Mallaria.”</p><p>Sam quickly accepts the bet.</p><p></p><p>The two wild creatures rush to attack.</p><p></p><p>The Brown Bear is killed in less than twenty seconds- even though the creature is stronger, has twice as many hit points, a similar AC and is possibly more intelligent than Mallaria. None of this is a match for a Barbarian who knows that the creatures death will serve to increase her own power. The bear fights well landing two blows, Mallaria is deadly however and the monster is slit from its belly to its throat, her rage fuels her.</p><p></p><p>“MMMMAAAAAALLLLLLLLLLLLAAARRRIIAAA.”</p><p></p><p>She circles her giant axe above her head and then without turning she sprints off into the woods again.</p><p></p><p>“Feck me”, Karl looks perturbed, “come on, we’re off again.”</p><p>The others fall into line and do there very best to keep up with Mallaria, they fail… in a matter of minutes they’re lost- the night has folded in upon them, only the odd flash of lightning far off to illuminate the empty woods. Sam and Whirlwind are stumbling in the dark not blessed with Darkvision- Flay stops and points at a structure a little further on. The lightning breaks again, closer now, and illuminated for less than a second the group spots a large house of sorts, a little way off, it looks nothing like the other houses of the region. Cautiously they fan out and approach- on closer inspection it appears to be a mansion or villa of sorts- the brickwork is faded and dotted with creeping plants, the windows are smashed or broken and yet the front door is closed.</p><p></p><p>The group huddles together and formulates a plan-</p><p>“Feck knows where we are”, Whirlwind begins.</p><p>“It’s wet”, Sam points out.</p><p>“It might be dry inside”, Karl adds.</p><p>Flay just nods.</p><p></p><p>The plan made Sam heads over to the door and pushes it open, it creeks, it does indeed look dry within, the group march in.</p><p></p><p> The Mansion in the woods- part 1.</p><p></p><p>Woodnesday 22nd Fibber 2000</p><p></p><p>Dramatis Personae</p><p>Sam Fox Human Fighter 4 (Wayne)</p><p>Whirlwind Human Fighter 1 (Emma)</p><p>Karl Los Val Da Rama Gnome Priest of Pelor 1 (Kev. M.)</p><p>Flay Half-Orc Paladin of St. Cuthbert 1 (Tomo)</p><p></p><p>Inside the group stamp their feet and adjust their eyes to the dank- Sam lights a torch- it is about this time that she spots the detached skeletal hand that is making it’s way up Whirlwind’s back, Sam screams and attempts to knock it away. A second hand leaps (as far as hands can) down from above the entrance door and lands on Sam- she feels a sharp pain it seems the central digit is elongated and ends in a sharp bone protrusion- it pierces her skin. An icy cold feeling flows through her she screams and leaps away- the skeletal hand still attached. The fight spreads out with the group pairing up Whirlwind and Flay are stamping on one of the hands on the floor while Sam and Karl are battling the other- eventually the first is smashed as it attempts to crawl away while the second is wrenched apart. Spooky though.</p><p></p><p>The group dust themselves down and pick over the remains-</p><p>“I have never seen these before what are they?”- Flay turns the tiny creature over in his huge hands- the bits that are left anyway. The others look at it and then at Karl, who shrugs his shoulders- “Pelor only knows.”</p><p></p><p>The group takes to the corridors that spread out in a figure of eight pattern with rooms within each circle- a mystery unfolds over a dozen dead bodies are found each seemingly killed in a different manner. Some of the victims have been burnt; others have died from poison, others from wounds. The group discovers one room that has more of the skeletal hands in it- they shut the door quickly and continue their search of the area. Half way round the circuit they surmise that something strange is at work- the inside of the building seems to show no signs of ageing and yet the exterior is clearly ancient- likewise many of the bodies are perfectly preserved.</p><p></p><p>Alas time is dragging on and the witching hour is approaching, the surly DM stops play- until next week adieu.</p><p></p><p>See next week for the nefarious activities of Endrin the Bard.</p><p></p><p>Thus endeth session 17.</p><p></p><p>Next week…. Premier style fannying about a bit (mystery what mystery).</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1416698, member: 16069"] The Wednesday Knights SESSION XVII. Sunday 19th Fibber 2000 Year of the Dark The Dead Tower- part 2. Dramatis Personae Mallaria Half-Elven Barbarian 1 Bob Human Ranger 2 Endrin Human Bard 3 Liandri Elven Rogue 2/Wizard 1 The fight continues- Mallaria and Endrin are still doing they’re best to win the sleeping lions competition. Bob leaps to meet Richard the Ghast, who is surrounded by a foul smelling haze, Bob is unaffected and takes to kicking the crap out of the creature. Liandri screams- “Death to everything”, and runs at the woman with his longsword drawn, “but not me”, he adds as an afterthought. The two confrontations go a little like this- Liandri lands a few good blows- although he too is hit by the balls of energy, he’s also struck by a ghostly ray that drains the very strength from him. Regardless he fights on, he does enough and the beautiful woman is forced to kick him away from her and retreat through the door by her side, slamming it behind her- both combatants are severely injured. Bob, meanwhile is taking apart the end of level bad guy with out breaking into a sweat. Slashing away with dagger and longsword the Ghast is destroyed in less than 30 seconds. Bob for his part is only struck once, a wave of nausea washes over him, but the feeling passes. Bob climbs down from the table and with the help of Liandri mops up the remaining Kobold skeletons; they’re more of an inconvenience than a threat. At the end of it all they investigate (with healing potions in hand) the bodies of Mallaria and Endrin- who are both eventually brought round. “What shall we tell them?” “What?” “Well before we heal them we relieve them of some of this heavy gold”, Liandri indicates Endrin’s money belt. “You have the morals of a Goblin Liandri.” “Yeah, but don’t ask me where I got ‘em.” Liandri quaffs a potion of healing himself and sets to examining the door- he discovers a crude magical trap, which he proceeds to disarm. The door swings open into a storage room beyond; the woman is again over the far side of the room- wand in hand. “Thud… thud… thud.” The sound of three more Magic Missiles slamming into Liandri, he is knocked to the floor but is still breathing- the Knights charge in but the woman, once again, retreats behind another door. “Don’t open it.” Bob shouts, “wait for Liandri.” Once again healing is quickly applied and Liandri rushes over to the doorway- he finds the trap and disarms it once again, the door is kicked open and Bob and Mallaria go running down the darkened passageway in pursuit of the woman. At the end of the passage the woman leaps up into the light, and out into the woods- the Knights are quick to follow, ahead they can hear snatched words, an incantation no doubt- they fear an attack and begin to take evasive action (zigzagging) while continuing their pursuit. Suddenly the woman leaps forward as if injected with fresh energy, within thirty seconds the chase is over; she has disappeared from sight. “Bitch.” “What the feck was that crazy legs thing?” “Some kinda spell I guess.” Bob and Mallaria look about a bit and then shuffle off back to the Tower where with the help of Liandri and Endrin they take the place apart in search of booty or fresh information. A thorough investigation turns up nothing of interest- somewhat reluctantly; they are loath to leave the Necromancer Witch still out there, the group head back to Tinkle, having bagged only a little coin. Back in town Liandri picks up the Potions he ordered from Randall and sets about having a rest up, he takes Eric the Lizard on long walks and generally takes things easy. Bob does likewise spending the time patrolling the edges of the forest- basically to see if the Witch has followed them. Bob is somewhat surprised to see Endrin head off into the woods alone on the day after their return from the tower- he seems to be loaded up for a journey. He decides to follow Endrin for a while- just in case he runs into difficulties, see below for more on this. Mallaria goes crazy ape bonkers in the meantime. The above adventure is entitled “The Old Tower” written by Dennis O’Brien- I believe it won the Adventure Design Competition at Eric Noah’s Unofficial D&D Third Edition News- oh the halcyon days. I think if you sod off to EnWorld and have a snoop about and you’ll find it no doubt- go to [url]www.d20reviews.com[/url] Mallaria la la. Chewsday 21st Fibber 2000 Dramatis Personae Mallaria Half-Elven Barbarian 1 played by Tomo Sam Fox Human Fighter 4 played by Wayne Flay Half-Orc Paladin of St. Cuthbert 1 the new guy played by Tomo Karl Los Val Da Rama Gnome Priest of Pelor 1 played by Kev Whirlwind Human Fighter 1 played by Emma The ‘A’ team are out of action- Endrin’s on walkabouts, as is Bob, Liandri’s resting up and Xeolus is using the time to get to know how to use the spells that Hieroneous has blessed him with. And so another awkward squad is formed from the rag-tag bunch of hangers on that the Wednesday Knights ™ have picked up, the beginning goes a little like this. Late on in Kharne’s Inn the locals are mithering over their half-pints of ‘Old Knacker’ while Whirlwind is attempting to chat up Sam Fox, who is pinning for Endrin, Karl is people watching. Whirlwind swirls what’s left of his beer around and leans over to Sam, “Err… nice jugs”, he then nods at her once or twice in an attempt to show that he is sincere. Sam pulls a face and then turns her back on Whirlwind- who turns to Karl and gives him the thumbs up and whispers- “I think I’m in.” At that moment the doors open and in strides the biggest Half-Orc the Knights has ever seen, the creature is soaked from the rain outside and muddy from the road. However beneath his cloak is the glint of armour- highly polished, immaculate. He removes his cloak to afford the patrons a better look- on his chest is the symbol of St. Cuthbert the bringer of justice. The creature takes five strides covering the distance of the bar and stands in front of Karl- who looks up, and up, and up… “I am Flay- I have been sent by Sir Malcolm it seems that our paths are intertwined.” Flay has been practising the word “intertwined” on the road to Tinkle- he hopes he has said it right, it sounds impressive though, for a Half-Orc- don’t you think? “Err… explain”, squeaks the Gnome, hoping he’s not being propositioned. “Sir Malcolm is of the opinion that you, or your group, owes him for his present condition- I am to be Sir Malcolm’s squire, I have been trained for long years at the Temple of St. Cuthbert. Before taking my position I have been sent to see some of the world, I have a year to learn. Sir Malcolm says that YOU will teach me.” The huge Half-Orc pulls a scroll from inside his armour and passes it to Karl- who gives it a glance, it confirms what the creature is saying and seems genuine. “What are you?” Karl finally asks. “I am Flay, Holy Knight of the Church of St. Cuthbert, the Bringer of Justice, the God of Law, the Righteous One.” The Half-Orc states loudly scanning the bar for miscreants and ne’er-do-well’s, several of the locals edge towards the door- justice being a funny thing, you never know whose side it’s on. Whirlwind begins to choke on his beer- Sam thumps him in the back to remove the obstruction and at the same time the bar doors swing wide again- standing in the half-light is Mallaria. The half-Elf Barbarian is grinning inanely and babbling to herself- her eyes are like saucers; she grabs a flagon of ale from the bar and gulps it down in one. There follows a bit more giggling and then she turns and runs from the bar screaming her own name, swinging her two-handed axe above her head. She is naked except for a loin cloth- eyes are on stalks. Whirlwind sort of shrugs his shoulders, Sam looks from Whirlwind to Karl- “Do you think we ought to follow her, it’s dangerous out there?” Whirlwind smiles and nods- “It is now.” The massive Half-Orc steps towards the door and opens it to see Mallaria sprinting for the tree line- “Who is… she?” Something other than religious fervour softens Flays face. Whirlwind is quick to reply “That’s Mallaria, she’s a law unto herself- I think it’s some right of passage or ritual, she’s just nipping into the forest naked, as you can see, to bring an untimely end to one of Pelor’s creations…”. Whirlwind tails off his speech as the rest of the group turn to stare at him, “what… she said something about it earlier, you remember?” The group continue to stare at Whirlwind, “… what? What? Oh what now… no were not going after her… oh it’s raining, oh come on she’s a big girl,” Flay finds himself nodding, fighting for a second the accompanying smile. Quickly Flay makes up his mind he looks back at his newfound friends and then with a grunt is off, after Mallaria. Whirlwind, for all his talk, puts his beer down and is second out the door, grinning too. Karl and Sam groan and likewise put their flagons down before they put their cloaks and wellies on and head off out into the piss and wind. “We’ve been here before haven’t we?” “She’s going to be the death of me.” The forest is quiet except for the sound of the rain, the low rumble of thunder (far away) and the mad Barbarian screaming her name at the top of her lungs. Flay can still see her, he finds himself somehow drawn towards her- a strange feeling for a Paladin used to the spartan and austere. The chaos, the obvious malevolence, the feeling that the figure charging ahead of him is not in control… and does not care- the freedom. The fact that she is mostly naked (some war paint and a loin cloth) is also not lost upon him, Flay feels very… uprighteous. The others are closing, Mallaria has slowed her pace- still screaming her name, it sounds defiant like a challenge. Flay watches her head out into a clearing- Mallaria looks round at the Half-Orc stares him straight in the eye, spotting him immediately even though the light is almost gone. She turns back and begins to drag her huge axe through the grass- then another noise is heard, a low growl like far-off thunder, but this sound is much closer. The others fall in beside Flay who points into the clearing first at Mallaria and then to the huge bear that ambles forward from the deep forest. The two close, the bear roars and stands upright- the creature is easily a dozen feet tall. Whirlwind quickly grabs a coin from his pouch- “A Dollar on… Mallaria.” Sam quickly accepts the bet. The two wild creatures rush to attack. The Brown Bear is killed in less than twenty seconds- even though the creature is stronger, has twice as many hit points, a similar AC and is possibly more intelligent than Mallaria. None of this is a match for a Barbarian who knows that the creatures death will serve to increase her own power. The bear fights well landing two blows, Mallaria is deadly however and the monster is slit from its belly to its throat, her rage fuels her. “MMMMAAAAAALLLLLLLLLLLLAAARRRIIAAA.” She circles her giant axe above her head and then without turning she sprints off into the woods again. “Feck me”, Karl looks perturbed, “come on, we’re off again.” The others fall into line and do there very best to keep up with Mallaria, they fail… in a matter of minutes they’re lost- the night has folded in upon them, only the odd flash of lightning far off to illuminate the empty woods. Sam and Whirlwind are stumbling in the dark not blessed with Darkvision- Flay stops and points at a structure a little further on. The lightning breaks again, closer now, and illuminated for less than a second the group spots a large house of sorts, a little way off, it looks nothing like the other houses of the region. Cautiously they fan out and approach- on closer inspection it appears to be a mansion or villa of sorts- the brickwork is faded and dotted with creeping plants, the windows are smashed or broken and yet the front door is closed. The group huddles together and formulates a plan- “Feck knows where we are”, Whirlwind begins. “It’s wet”, Sam points out. “It might be dry inside”, Karl adds. Flay just nods. The plan made Sam heads over to the door and pushes it open, it creeks, it does indeed look dry within, the group march in. The Mansion in the woods- part 1. Woodnesday 22nd Fibber 2000 Dramatis Personae Sam Fox Human Fighter 4 (Wayne) Whirlwind Human Fighter 1 (Emma) Karl Los Val Da Rama Gnome Priest of Pelor 1 (Kev. M.) Flay Half-Orc Paladin of St. Cuthbert 1 (Tomo) Inside the group stamp their feet and adjust their eyes to the dank- Sam lights a torch- it is about this time that she spots the detached skeletal hand that is making it’s way up Whirlwind’s back, Sam screams and attempts to knock it away. A second hand leaps (as far as hands can) down from above the entrance door and lands on Sam- she feels a sharp pain it seems the central digit is elongated and ends in a sharp bone protrusion- it pierces her skin. An icy cold feeling flows through her she screams and leaps away- the skeletal hand still attached. The fight spreads out with the group pairing up Whirlwind and Flay are stamping on one of the hands on the floor while Sam and Karl are battling the other- eventually the first is smashed as it attempts to crawl away while the second is wrenched apart. Spooky though. The group dust themselves down and pick over the remains- “I have never seen these before what are they?”- Flay turns the tiny creature over in his huge hands- the bits that are left anyway. The others look at it and then at Karl, who shrugs his shoulders- “Pelor only knows.” The group takes to the corridors that spread out in a figure of eight pattern with rooms within each circle- a mystery unfolds over a dozen dead bodies are found each seemingly killed in a different manner. Some of the victims have been burnt; others have died from poison, others from wounds. The group discovers one room that has more of the skeletal hands in it- they shut the door quickly and continue their search of the area. Half way round the circuit they surmise that something strange is at work- the inside of the building seems to show no signs of ageing and yet the exterior is clearly ancient- likewise many of the bodies are perfectly preserved. Alas time is dragging on and the witching hour is approaching, the surly DM stops play- until next week adieu. See next week for the nefarious activities of Endrin the Bard. Thus endeth session 17. Next week…. Premier style fannying about a bit (mystery what mystery). [/QUOTE]
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