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<blockquote data-quote="Goonalan" data-source="post: 1484080" data-attributes="member: 16069"><p>The Wednesday Knights</p><p></p><p>SESSION XXVI.</p><p></p><p>Thawsday 16th Mork 2000</p><p></p><p>The players are revolting.</p><p></p><p>Characters present</p><p>Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.)</p><p>Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne)</p><p>Bob Male Human Ranger level 2 (Emma) </p><p>Whirlwind Male Human Fighter level 1 (Erin)</p><p>Xeolus Male Human Monk level 1 Priest of Hieroneous level 1 (Kev. H.)</p><p></p><p>Whether it was the players that were overly-stimulated or underly-intoxicated, I don’t know- this is known- it was a terrible session… read on…</p><p></p><p>Returning to the first tower (where they entered the Citadel) the players travel through the Kobold compound and encounter a few of the little miscreants- Xeolus takes it upon himself to become Kobold-friend. He is eventually let into a large room full of mewling infants, and blubbing Kobold females protected by less than half-a-dozen Kobold Warriors. He tells them something of what has occurred and gives them the freedom of the place (after the Knights have departed of course). He says that they will clear out as much as they can, including the Goblins and they can pick over what’s left- he further advises them to lock the door and stay out of harms way until he gives them the nod. He especially tells them not to open the door to a pretty but wild-eyed half-elf who answers to the name of Mallaria- and thus begins the legend of Mallaria the Kobold Killer, not the greatest sobriquet- but apt.</p><p></p><p>While Xeolus delivers the good news the rest of the Knights head over to the Altar that served as Yusdrayl’s throne- there they rob the key and check all the other stuff for magicability- lots test positive, all of which they steal.</p><p></p><p>The Knights then continue on to the first tower.</p><p> </p><p>Cooooool Cleeeeeear Warttuuurr.</p><p></p><p>In the room before the tower, where the Knights previously encountered Meepo (deceased) they find the rag-tag remnants of the Goblin tribe- once again mainly women and children. It seems they have a problem- the corridor that leads to the tower and then the exit is inhabited by a small blue creature seemingly made of water, the creature has slain two Goblin males, a female and two kids already. The group scratch their heads and remember a long long time ago a barrel with a load of pipes going into/from it, and Liandri pulling the plug. Sure enough down the corridor is the Water Mephit that Liandri previously released- guess who is ordered to go and get it.</p><p></p><p>In the end it is Liandri and Endrin that chase after the thing swords slashing above their heads while the other members of the group stop the creature from escaping into the room currently inhabited by the Goblins. Eventually it is forced back into the tower and there brought down by some expert bow-work from Liandri- the creature is no more than a puddle of water on the floor. With a cheer the Goblins are led out through the tower and up the stairs to the surface. </p><p></p><p>The Knights rest up a while, but not for long it seems- they discover a door with a dragon mouth keyhole, and they have already found a dragon shaped key.</p><p></p><p>After a light lunch of potted beef sandwiches, Quavers and Iron Bru the Knights press on.</p><p></p><p>Her name was Lola she was a show girl… with music and laughter… der der der da der … she was a shoowwww girl… La la la… etc..</p><p></p><p>The Knights enter a room that looks to have partially collapsed in the southern section- Liandri spots a rat and plugs it. He then moves over to the Dragon door and inserts the Dragon key, and hey… guess what… it opens.</p><p></p><p>“Her name was Lola she was a showgirl… with music and laughter etc.”</p><p></p><p>The singing, which is awful, comes from within the room. The Knights observe the chamber, it has three alcoves to the north and one alcove to the south- the alcove in the south seems to contain a glowing blue Orb, there is no other illumination. The singing seems to be coming from the Orb- stranger and stranger. </p><p></p><p>Cautiously Liandri is kicked into the room and told to “see what the feck it is?” As he approaches the glowing Orb the volume of the song increases dramatically- </p><p></p><p>“LOLA SHE WAS A SHEWWW GURRL, MEWZIK AND LAFTER… DA DA DA DER.. SHE WUZ A SHEEWWWW GURLLL… LA LA LA LALA LAR.”</p><p></p><p>Liandri clamps his hands to his ears and flees as does Bob who is still standing in the door way- Endrin shouts “rush it” over the din and the three remaining characters charge in an attempt to grab/smash the Orb- from which the music is definitely emanating. Alas Endrin and Whirlwind make it to within ten feet of the thing before turning tail and fleeing. Xeolus on the other hand casually walks up to the Orb (which has found 11 on the volume scale) lifts it from it’s pedestal and walks back out of the room with no ill effects. The others flee the Orb in stark mad panic, they scrabble-run back into the tower. As soon as the Orb passes the doorway the tune stops, leaving Xeolus holding the lifeless Orb.</p><p></p><p>“Oh, bugger I was getting into that.”</p><p></p><p>Xeolus casually saunters back into the tower where the others are cowering and clutching at their ears, singing a little tune as he goes…</p><p></p><p>“Her name was Lola… dum dum dum der der… she was a shOOOW-a GuuRRLL.”</p><p></p><p>The others timidly remove their hands from their ears- just Xeolus, which while bad is at least not at the same volume. After a minute they recover and head through the room with the alcoves into a corridor in which is located an arrow trap- expertly found by Liandri…</p><p></p><p>“Owww, feck… don’t tread there.”</p><p></p><p>The others find the trigger plate by throwing stuff randomly about the middle section of the corridor soon the trap is dry- no more arrows to fire.</p><p></p><p>With that they head through into another much dustier room in which on a pedestal sits a small statue of a dragon- as Liandri approaches it turns to speak…</p><p></p><p>“We come at night without being fetched; we disappear by day without being stolen.”</p><p></p><p>Liandri mouths “Stars” and there is an audible click on the west wall, the dust is disturbed, as the outline of a door becomes visible. Liandri once again is sent to investigate- soon after the group enters another dusty room.</p><p></p><p>This chamber is some twenty feet wide with alcoves both sides, this time however within the alcoves are statues of elven looking figures dressed in plate armour and armed with longswords- they are carved from some white stone. The Knights are immediately suspicious and approach them cautiously. After a minute of attention they transfer they’re interest to the pit that blocks they’re way to the West- there is obviously another chamber over the other side of the pit as a dull green glow can be seen emanating from that direction. </p><p></p><p>Endrin casts a light spell on a copper coin and throws it into the pit- it is full of spikes, Liandri is gingerly lowered into it and then creeps his way through the spikes to the far side. Once there he finds a nice bit of wall and once again cautiously climbs it- frightened to fall backwards and impale himself on the spikes. At the top he has a quick look about- the greenish torch light is illuminating a huge stone sarcophagus.</p><p></p><p>“It’s a To…”</p><p></p><p>And with that Liandri feels a shove in the back and falls face first towards the spikes- he curls into the smallest ball he can and only hits one. Meanwhile on the other side of the pit a barrage of missiles fly in- although there is nothing much to see...</p><p></p><p>“What was it Liandri?”</p><p>“Ohh feck…”</p><p>“Liandri…”</p><p>“I heard wings… I think I heard wings.”</p><p></p><p>At that moment there is a movement in the air by Endrin a small creature- seen only Whirlwind appears behind Endrin and sinks it’s claws and teeth into the back of the Bard who is surprised to say the least. Whirlwind attacks quickly but the creature blinks out of vision, obviously invisible. </p><p></p><p>“It was a little winged feller, with a tail, and wings… for flying. He’s invisible… look.”</p><p></p><p>Whirlwind points at the empty space between Endrins shoulder blades, the party alternatively crowd round to see and swish the air with whatever weapons they have to hand.</p><p></p><p>About thirty seconds later the creature once again appears in the midst of the group, this time revealing it’s more terrifying aspect the Cause Fear spell it casts encompasses all save Liandri- although only Endrin and Bob fail there save. Bob rushes out of the room, Endrin rushes into the pit, “Ouch.”</p><p></p><p>Xeolus who has been waiting for this moment swings and connects with the creature as it appears- the winged fiend is momentarily knocked aside, spiralling to the floor before pulling up- it then disappears again. </p><p></p><p>The Knights try the best they can to recover, hastily looking around waving their weapons once more. Endrin and Liandri begin to extricate themselves from the pit. While all this is happening the creature blinks back into existence- it looks like a little red/black horned devil and shrieks at them, </p><p></p><p>“You broke the binding; my watch over the dragonpriest is over!”</p><p></p><p>And with that disappears cursing as it goes.</p><p></p><p>The Knights reform, dust themselves down, and cautiously make their way across the spiked pit so they are all on the far side. The new chamber contains a tiny torch that burns with a green light- Bob soon discovers that the torch has no heat and is somehow magical in nature, he nicks it. More impressive still is the nine foot long sarcophagus carved in the shape of a dragon- it has rusting metal clasps that seal it shut. The Knights decide to give it a wide berth and settle down for the evening posting a guard and relying on the fact that any intruders will have to cross the pit to get to them. Although as Endrin points out,</p><p></p><p>“Where the feck have we got to run to…”</p><p></p><p>The Knights thoroughly search the dead end room and eventually locate a crawlspace behind the Sarcophagus; Liandri takes a chance and follows it to discover that it emerges in the previous chamber (the other side of the pit). It will be a tight squeeze but it’s a bolthole should they need one.</p><p></p><p>And with that session 26 ends.</p><p></p><p>Next week… Here comes Balsag.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1484080, member: 16069"] The Wednesday Knights SESSION XXVI. Thawsday 16th Mork 2000 The players are revolting. Characters present Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.) Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne) Bob Male Human Ranger level 2 (Emma) Whirlwind Male Human Fighter level 1 (Erin) Xeolus Male Human Monk level 1 Priest of Hieroneous level 1 (Kev. H.) Whether it was the players that were overly-stimulated or underly-intoxicated, I don’t know- this is known- it was a terrible session… read on… Returning to the first tower (where they entered the Citadel) the players travel through the Kobold compound and encounter a few of the little miscreants- Xeolus takes it upon himself to become Kobold-friend. He is eventually let into a large room full of mewling infants, and blubbing Kobold females protected by less than half-a-dozen Kobold Warriors. He tells them something of what has occurred and gives them the freedom of the place (after the Knights have departed of course). He says that they will clear out as much as they can, including the Goblins and they can pick over what’s left- he further advises them to lock the door and stay out of harms way until he gives them the nod. He especially tells them not to open the door to a pretty but wild-eyed half-elf who answers to the name of Mallaria- and thus begins the legend of Mallaria the Kobold Killer, not the greatest sobriquet- but apt. While Xeolus delivers the good news the rest of the Knights head over to the Altar that served as Yusdrayl’s throne- there they rob the key and check all the other stuff for magicability- lots test positive, all of which they steal. The Knights then continue on to the first tower. Cooooool Cleeeeeear Warttuuurr. In the room before the tower, where the Knights previously encountered Meepo (deceased) they find the rag-tag remnants of the Goblin tribe- once again mainly women and children. It seems they have a problem- the corridor that leads to the tower and then the exit is inhabited by a small blue creature seemingly made of water, the creature has slain two Goblin males, a female and two kids already. The group scratch their heads and remember a long long time ago a barrel with a load of pipes going into/from it, and Liandri pulling the plug. Sure enough down the corridor is the Water Mephit that Liandri previously released- guess who is ordered to go and get it. In the end it is Liandri and Endrin that chase after the thing swords slashing above their heads while the other members of the group stop the creature from escaping into the room currently inhabited by the Goblins. Eventually it is forced back into the tower and there brought down by some expert bow-work from Liandri- the creature is no more than a puddle of water on the floor. With a cheer the Goblins are led out through the tower and up the stairs to the surface. The Knights rest up a while, but not for long it seems- they discover a door with a dragon mouth keyhole, and they have already found a dragon shaped key. After a light lunch of potted beef sandwiches, Quavers and Iron Bru the Knights press on. Her name was Lola she was a show girl… with music and laughter… der der der da der … she was a shoowwww girl… La la la… etc.. The Knights enter a room that looks to have partially collapsed in the southern section- Liandri spots a rat and plugs it. He then moves over to the Dragon door and inserts the Dragon key, and hey… guess what… it opens. “Her name was Lola she was a showgirl… with music and laughter etc.” The singing, which is awful, comes from within the room. The Knights observe the chamber, it has three alcoves to the north and one alcove to the south- the alcove in the south seems to contain a glowing blue Orb, there is no other illumination. The singing seems to be coming from the Orb- stranger and stranger. Cautiously Liandri is kicked into the room and told to “see what the feck it is?” As he approaches the glowing Orb the volume of the song increases dramatically- “LOLA SHE WAS A SHEWWW GURRL, MEWZIK AND LAFTER… DA DA DA DER.. SHE WUZ A SHEEWWWW GURLLL… LA LA LA LALA LAR.” Liandri clamps his hands to his ears and flees as does Bob who is still standing in the door way- Endrin shouts “rush it” over the din and the three remaining characters charge in an attempt to grab/smash the Orb- from which the music is definitely emanating. Alas Endrin and Whirlwind make it to within ten feet of the thing before turning tail and fleeing. Xeolus on the other hand casually walks up to the Orb (which has found 11 on the volume scale) lifts it from it’s pedestal and walks back out of the room with no ill effects. The others flee the Orb in stark mad panic, they scrabble-run back into the tower. As soon as the Orb passes the doorway the tune stops, leaving Xeolus holding the lifeless Orb. “Oh, bugger I was getting into that.” Xeolus casually saunters back into the tower where the others are cowering and clutching at their ears, singing a little tune as he goes… “Her name was Lola… dum dum dum der der… she was a shOOOW-a GuuRRLL.” The others timidly remove their hands from their ears- just Xeolus, which while bad is at least not at the same volume. After a minute they recover and head through the room with the alcoves into a corridor in which is located an arrow trap- expertly found by Liandri… “Owww, feck… don’t tread there.” The others find the trigger plate by throwing stuff randomly about the middle section of the corridor soon the trap is dry- no more arrows to fire. With that they head through into another much dustier room in which on a pedestal sits a small statue of a dragon- as Liandri approaches it turns to speak… “We come at night without being fetched; we disappear by day without being stolen.” Liandri mouths “Stars” and there is an audible click on the west wall, the dust is disturbed, as the outline of a door becomes visible. Liandri once again is sent to investigate- soon after the group enters another dusty room. This chamber is some twenty feet wide with alcoves both sides, this time however within the alcoves are statues of elven looking figures dressed in plate armour and armed with longswords- they are carved from some white stone. The Knights are immediately suspicious and approach them cautiously. After a minute of attention they transfer they’re interest to the pit that blocks they’re way to the West- there is obviously another chamber over the other side of the pit as a dull green glow can be seen emanating from that direction. Endrin casts a light spell on a copper coin and throws it into the pit- it is full of spikes, Liandri is gingerly lowered into it and then creeps his way through the spikes to the far side. Once there he finds a nice bit of wall and once again cautiously climbs it- frightened to fall backwards and impale himself on the spikes. At the top he has a quick look about- the greenish torch light is illuminating a huge stone sarcophagus. “It’s a To…” And with that Liandri feels a shove in the back and falls face first towards the spikes- he curls into the smallest ball he can and only hits one. Meanwhile on the other side of the pit a barrage of missiles fly in- although there is nothing much to see... “What was it Liandri?” “Ohh feck…” “Liandri…” “I heard wings… I think I heard wings.” At that moment there is a movement in the air by Endrin a small creature- seen only Whirlwind appears behind Endrin and sinks it’s claws and teeth into the back of the Bard who is surprised to say the least. Whirlwind attacks quickly but the creature blinks out of vision, obviously invisible. “It was a little winged feller, with a tail, and wings… for flying. He’s invisible… look.” Whirlwind points at the empty space between Endrins shoulder blades, the party alternatively crowd round to see and swish the air with whatever weapons they have to hand. About thirty seconds later the creature once again appears in the midst of the group, this time revealing it’s more terrifying aspect the Cause Fear spell it casts encompasses all save Liandri- although only Endrin and Bob fail there save. Bob rushes out of the room, Endrin rushes into the pit, “Ouch.” Xeolus who has been waiting for this moment swings and connects with the creature as it appears- the winged fiend is momentarily knocked aside, spiralling to the floor before pulling up- it then disappears again. The Knights try the best they can to recover, hastily looking around waving their weapons once more. Endrin and Liandri begin to extricate themselves from the pit. While all this is happening the creature blinks back into existence- it looks like a little red/black horned devil and shrieks at them, “You broke the binding; my watch over the dragonpriest is over!” And with that disappears cursing as it goes. The Knights reform, dust themselves down, and cautiously make their way across the spiked pit so they are all on the far side. The new chamber contains a tiny torch that burns with a green light- Bob soon discovers that the torch has no heat and is somehow magical in nature, he nicks it. More impressive still is the nine foot long sarcophagus carved in the shape of a dragon- it has rusting metal clasps that seal it shut. The Knights decide to give it a wide berth and settle down for the evening posting a guard and relying on the fact that any intruders will have to cross the pit to get to them. Although as Endrin points out, “Where the feck have we got to run to…” The Knights thoroughly search the dead end room and eventually locate a crawlspace behind the Sarcophagus; Liandri takes a chance and follows it to discover that it emerges in the previous chamber (the other side of the pit). It will be a tight squeeze but it’s a bolthole should they need one. And with that session 26 ends. Next week… Here comes Balsag. [/QUOTE]
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