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<blockquote data-quote="Goonalan" data-source="post: 1485817" data-attributes="member: 16069"><p>The Wednesday Knights</p><p></p><p>SESSION XXVII.</p><p></p><p>Thawsday 19th Mork 2000</p><p></p><p>Night night y’all.</p><p></p><p>Characters present</p><p>Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.)</p><p>Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne)</p><p>Bob Male Human Ranger level 2 (Emma) </p><p>Whirlwind Male Human Fighter level 1 (Erin)</p><p>Xeolus Male Human Monk level 1 Priest of Hieroneous level 1 (Tomo)</p><p>Mallaria Female Half-Elf Barbarian level 2 (Tomo)</p><p>Sayon Female Elven Fighter level 1 Thief level 1 (Erin)</p><p></p><p>First off Tomo has returned and so Mallaria enters the fray, accompanying Mallaria into the dungeon is a new character Sayon- Erin has rolled up her own character having played Whirlwind for a while (too long). </p><p></p><p>The adventurous pair (Mallaria & Sayon) turn up at Oakhurst a day or two late and from there, armed with directions from the Hucrele family, they make their way to the Citadel, they arrive unmolested. </p><p></p><p>Fortunately Mallaria chooses the right route first time, as I’ve said Tomo has not been in any of the sessions in the Citadel so I allow him to guide Sayon in- it made sense at the time. </p><p></p><p>The pair end up in the room with the spiked pit within five minutes of entering the Citadel- there’s a brief flurry of arrows as the two arrive, Mallaria begins shouting and screaming and the party are soon made aware of their mistake…</p><p></p><p>“Fecking Feck you Feckers if you don’t stop Fecking firing Fecking arrows at Fecking me I’ll Feck you up so Fecking bad your Fecking mothers wouldn’t be able to Fecking recognise you. Do you Fecking hear me you Fecks…”</p><p></p><p>Whispered, “it’s either Orcus or Mallaria.”</p><p></p><p>A bit of giggling later and the firing stops, the two are shown how to cross the pit. There’s a brief hello to Sayon…</p><p></p><p>“Who the feck’s she?”</p><p>“Is she fit?”</p><p>“I said I’M FECKING ASLEEP now shut it.”</p><p>“Hello there my name is Heironeous… Sorry Xeolus.”</p><p>“Hi.”</p><p>“Hello, it’s your watch- look that way… Night.”</p><p></p><p>There follows the sound of snoring leaving Sayon perched on the edge of the pit looking back the way she came, her new found friends are all soon sound asleep, including Mallaria.</p><p></p><p>An hour later Sayon gets her first taste of adventure…</p><p></p><p>Things that go “thump” in the night.</p><p></p><p>At first it is a dull shadow that would have gone unnoticed to all but Elven eyes- Sayon is nervous, on edge- but she sees the danger before it arrives. Quickly she scurries to Liandri’s side, another Elf she figures he’ll know what to do. Liandri doesn’t take much rousing having merely closed his eyes to recharge his batteries. A hushed conversation follows and the entire group are soon awake and awaiting the attack. Several Goblins have moved into the far room and are sniff-sniffing out the party, they smell Elves. The creatures begin to bark in their guttural tongue, Sayon who speaks Goblin (the only one who can) translates.</p><p></p><p>“They are calling their masters… there is one called Balsag that rules them… quickly to your places, they are coming, they are many and they seek revenge.”</p><p>“She talks like a book, have you noticed that?”</p><p>“Mmm… posh bird.”</p><p></p><p>The Knights position themselves either side of the entrance to the Tomb- the assailants will have to pass the pit to fight them. The Goblins charge into the room spurred on by the larger shadowy creatures behind them- there follows a rain of Javelins, which has no affect whatsoever. </p><p></p><p>The Knights fire back with much greater effect- Bob once again is a killing machine, each round a Goblin falls he, never misses. The other members of the group are also making in-roads. It is not until a much larger (7 foot tall creature) breaks from the ranks and leaps the pit that the party is actually put under any pressure. The Bugbear lands and in the same motion delivers a deadly accurate blow to Xeolus- who injured badly falls. The other Knights, not engaged in the shoot-out, leap at the creature- it is swiftly cut to ribbons, but not before a number of them are exposed to a barrage of Javelins- several hit home. Another Bugbear emerges from the crowd and leads the artillery, with much greater accuracy, however after it has taken a couple of arrow hits it sounds the recall and the Goblins follow, fleeing the room. From the initial attack of sixteen Goblins and two Bugbears only six Goblins and one Bugbear remain, Sayon hears them leave- cursing the party and cursing the fact that they must return to Balsag, their master, and tell the tale of the defeat. </p><p></p><p>“They will be back.” She confidently states.</p><p>“Listen at her, Little Miss ‘I can speak Goblin’ la-dee-da.”</p><p></p><p>The Knights hunker down, re-set the guard, and try the best they can to sleep and rest till the morning. Until then they have no spells, and they’re all in need of at least a little healing.</p><p></p><p>Fryday 17th Mork 2000</p><p></p><p>Tomb it may concern.</p><p></p><p>The morning comes- rise and shine- the group have slept/rested for the last 8 hours, spells are replenished and the Knights feel much better for a session of healing. Or at least would do if it wasn’t for the presence of the huge Sarcophagus. </p><p></p><p>They surround the thing and slowly begin to remove the six clasps that secure the lid-, which takes quite some time.</p><p></p><p>Eventually the last clasp is removed and the lid is slid aside (still on the sarcophagus though).</p><p></p><p>“Go on then Bob, what’s in there?”</p><p></p><p>Bob shoves his torch inside to reveal the desiccated remains of an emaciated figure, possibly some 8 feet tall- the dead creature wears ancient looking robes, the only thing of note the necklace around the things neck. Bob is about to reach in when the creatures eyes open- revealing pure white pupils and iris’, the creature screams, or rather would do if it wasn’t for the fact that it’s vocal chords have long since rotted away. Bob jumps back as it rises up, pushing aside the great stone lid with ease. The rest of the Knights also take a step back, readying weapons- the creature lashes out at Bob, catching him across his chest, it’s long brittle talons break but not before they have cut through Bob’s armour. The Knights backs off further, Endrin fires a Magic Missile into the thing sending out a brief shower of dust. In one swift movement the creature leaps out of the sarcophagus and straight into melee as the Knights converge on it with weapons ready.</p><p></p><p>There follows a blood bath (without blood) of immense proportions- the creatures attacks, mainly on Bob, are countered by Xeolus’ and Endrin’s healing spells- Mallaria seeing the necklace around it’s neck reasons that the magic lies there. As the creature is attacking Bob she conjures her Mage Hand and rips the necklace free- alas the creature is not in the least bit perturbed. Eventually the creature is reduced to so many twitching body parts- it is only then that the party notices that the creature is swiftly regenerating. Liandri reacts quickly and decapitates the thing tossing its head into the spiked pit, having done this he turns around to take the plaudits only to notice that the creatures head is re-growing, he turns back to see the head within the pit withering and caving in upon itself. The Knights get a bit jumpy and a heated debate starts up.</p><p></p><p>“Fecking ‘ell.”</p><p>“What now?”</p><p>“Throw it on the spikes in the pit.”</p><p>“Feck that it’ll just grow back.”</p><p></p><p>The creature has now grown back its head and is beginning to open and close it’s eyes. The Knights go at it again with swords and axes till it is once again still- except for the ever-present twitch of regenerating skin, bone and sinew. </p><p></p><p>“Burn the fecker.”</p><p>“We haven’t got any oil- only torches.”</p><p></p><p>Several of the torches are thrust into the creature which writhes on the floor- the fire is obviously having effect. Soon however the torches are out and the creature remains- regenerating still, it seems the problem remains.</p><p></p><p>“Put it back in the sarcophagus.”</p><p></p><p>The Knights look at each other, then take to slicing the thing up a bit more, to make it easier to carry and to buy themselves some time. Eventually all the body parts are lifted up and dumped into the open sarcophagus and the lid sealed shut. The clasps however prove to be more difficult to put back into place particularly as the creature inside is beginning to attempt to push up the lid. Eventually after the last clasp is clipped back into place the tirade from inside abates, the creature is once again sealed inside, entombed alive.</p><p></p><p>“Can you think of anything worse than that?” Endrin offers.</p><p>Mallaria thinks awhile, “You could have Felix in there with you.”</p><p></p><p>One or two of the Knights smile at this, however the overall mood of the group is not good.</p><p></p><p>“We can’t stay here.”</p><p>“Why not?”</p><p>“What if it gets out again?”</p><p>“What do you mean again? We let it out.”</p><p>“Alright then- I don’t want to stay here, it gives me the creeps.”</p><p>“Right then- lets go down the big hole, are we agreed?”</p><p></p><p>All present solemnly nod at Endrin’s suggestion- soon after the area is cleared; bedrolls packed away, the pit traversed and the Dragon door locked shut again. The group head back to the tower with a hole in it, only the sound of dripping water and the odd squeak of a rat- the dungeon is otherwise silent.</p><p></p><p>Pit Stop.</p><p></p><p>Liandri begins his descent, the vines are strong and it seems to be an easy climb, although fifty feet down there’s still a way to go- Mallaria and Sayon drop ropes and begin their descent. Things take a turn for the worse however when Liandri rolls a “1” and falls the last 15-20 feet jarring his leg (dead leg) leaving him hopping around yelping. He finds himself in a large open cavern full of all sorts of vegetation- mostly stunted spiky plants, doors are visible in the dungeon walls to the east and south, while a rough cavern exits north. Liandri continues to hop around waving frantically for Mallaria and Sayon to complete their descent- while doing this he notices from the corner of his eye one of the spiky plants uproot scuttle four or five feet closer to him and then come to rest again…</p><p></p><p>“The plants are coming to get me… I’ve got a bad feeling about this… hey you guys.”</p><p></p><p>Mallaria and Sayon redouble their efforts while at the top Endrin, Bob, Whirlwind and Xeolus look on. </p><p></p><p>Several of the small plant creatures uproot and rush Liandri, in seconds he is hopping in a circle slashing with his Longsword in an attempt to keep the creatures away. As Mallaria and Sayon arrive, Liandri is finally swamped and brought down to his knees- still alive he continues to slash at the creatures who are now landing many more blows. Sayon leaps in with a lit torch and the creatures are forced back- however more join the fray (a total of seven now crowd the group). The members of the party topside begin to scramble down in a rush, while the north door slams open and a troop of skeletons file into the chamber and rush to meet the three Knights present. </p><p></p><p>Liandri casts Mage Armour on himself and regains his feet, Mallaria uses her magic ring (the one with the skull and cross bones on) and casts Invisibility to Undead and rushes past the skeletons to the north door. At the same time Endrin and Bob arrive at the bottom, Endrin with Mage Armour already cast. Bob leaps into the attack fighting four of the nine skeletons on his own- the others also begin to arrive and join the fray, Xeolus waves his holy symbol about and the remaining skeletons begin to cower. </p><p></p><p>The tide soon turns five of the skeletons are despatched, while the remaining four cower in the corner; four of the Twig Blights likewise have been destroyed, three fight on. </p><p></p><p>Mallaria dashes through the north door, the Undead oblivious to her presence, into a large room with columns and several doors to the north and south. In the centre of the chamber, around twenty feet away, is a huge Bugbear wearing the skull of some sort of bear like creature as a helm, the creature has two large Dire Rats yapping like dogs at his heels. With a word the two foul pets leap at Mallaria who reacts by dropping her sword and falling on her arse, die roll “1”. The huge Bugbear laughs long and loud and prepares to settle down to watch the fight, Mallaria is not pleased and after punching one of the rats aside she leaps to her feet and in the same movement leaps the second rat and slashes at the huge creature. Balsag (the huge Bugbear) reacts with fury, however he remains in control, he signals again to his rats, lets out a huge bellow and turns tail and retreats out of the room- the two rats redouble their efforts and Mallaria is unable to do anything except defend herself.</p><p></p><p>Back in the main chamber Balsags bellow of anger echoes, from the north passage comes, belatedly, the second wave- six Goblins led by a Bugbear. The chamber is by now almost clear- Bob spots the Goblinoids as they appear and quickly switches to his bow, in seconds two of the six Goblins lie dead. The Knights rally once more and battle is joined- the other four Goblins are despatched with ease and the Bugbear, badly wounded, flees back the way he came.</p><p></p><p>The Knights take a swift breather as Mallaria returns from the next chamber- the two Dire Rats having bitten the dust. After a brief session of healing they move towards the back of the chamber and brew up (make tea)- taking it in turns to watch the various exits for miscreants.</p><p></p><p>And with that session 27 ends.</p><p></p><p>Next week… Xeolus in hot pants.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1485817, member: 16069"] The Wednesday Knights SESSION XXVII. Thawsday 19th Mork 2000 Night night y’all. Characters present Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.) Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne) Bob Male Human Ranger level 2 (Emma) Whirlwind Male Human Fighter level 1 (Erin) Xeolus Male Human Monk level 1 Priest of Hieroneous level 1 (Tomo) Mallaria Female Half-Elf Barbarian level 2 (Tomo) Sayon Female Elven Fighter level 1 Thief level 1 (Erin) First off Tomo has returned and so Mallaria enters the fray, accompanying Mallaria into the dungeon is a new character Sayon- Erin has rolled up her own character having played Whirlwind for a while (too long). The adventurous pair (Mallaria & Sayon) turn up at Oakhurst a day or two late and from there, armed with directions from the Hucrele family, they make their way to the Citadel, they arrive unmolested. Fortunately Mallaria chooses the right route first time, as I’ve said Tomo has not been in any of the sessions in the Citadel so I allow him to guide Sayon in- it made sense at the time. The pair end up in the room with the spiked pit within five minutes of entering the Citadel- there’s a brief flurry of arrows as the two arrive, Mallaria begins shouting and screaming and the party are soon made aware of their mistake… “Fecking Feck you Feckers if you don’t stop Fecking firing Fecking arrows at Fecking me I’ll Feck you up so Fecking bad your Fecking mothers wouldn’t be able to Fecking recognise you. Do you Fecking hear me you Fecks…” Whispered, “it’s either Orcus or Mallaria.” A bit of giggling later and the firing stops, the two are shown how to cross the pit. There’s a brief hello to Sayon… “Who the feck’s she?” “Is she fit?” “I said I’M FECKING ASLEEP now shut it.” “Hello there my name is Heironeous… Sorry Xeolus.” “Hi.” “Hello, it’s your watch- look that way… Night.” There follows the sound of snoring leaving Sayon perched on the edge of the pit looking back the way she came, her new found friends are all soon sound asleep, including Mallaria. An hour later Sayon gets her first taste of adventure… Things that go “thump” in the night. At first it is a dull shadow that would have gone unnoticed to all but Elven eyes- Sayon is nervous, on edge- but she sees the danger before it arrives. Quickly she scurries to Liandri’s side, another Elf she figures he’ll know what to do. Liandri doesn’t take much rousing having merely closed his eyes to recharge his batteries. A hushed conversation follows and the entire group are soon awake and awaiting the attack. Several Goblins have moved into the far room and are sniff-sniffing out the party, they smell Elves. The creatures begin to bark in their guttural tongue, Sayon who speaks Goblin (the only one who can) translates. “They are calling their masters… there is one called Balsag that rules them… quickly to your places, they are coming, they are many and they seek revenge.” “She talks like a book, have you noticed that?” “Mmm… posh bird.” The Knights position themselves either side of the entrance to the Tomb- the assailants will have to pass the pit to fight them. The Goblins charge into the room spurred on by the larger shadowy creatures behind them- there follows a rain of Javelins, which has no affect whatsoever. The Knights fire back with much greater effect- Bob once again is a killing machine, each round a Goblin falls he, never misses. The other members of the group are also making in-roads. It is not until a much larger (7 foot tall creature) breaks from the ranks and leaps the pit that the party is actually put under any pressure. The Bugbear lands and in the same motion delivers a deadly accurate blow to Xeolus- who injured badly falls. The other Knights, not engaged in the shoot-out, leap at the creature- it is swiftly cut to ribbons, but not before a number of them are exposed to a barrage of Javelins- several hit home. Another Bugbear emerges from the crowd and leads the artillery, with much greater accuracy, however after it has taken a couple of arrow hits it sounds the recall and the Goblins follow, fleeing the room. From the initial attack of sixteen Goblins and two Bugbears only six Goblins and one Bugbear remain, Sayon hears them leave- cursing the party and cursing the fact that they must return to Balsag, their master, and tell the tale of the defeat. “They will be back.” She confidently states. “Listen at her, Little Miss ‘I can speak Goblin’ la-dee-da.” The Knights hunker down, re-set the guard, and try the best they can to sleep and rest till the morning. Until then they have no spells, and they’re all in need of at least a little healing. Fryday 17th Mork 2000 Tomb it may concern. The morning comes- rise and shine- the group have slept/rested for the last 8 hours, spells are replenished and the Knights feel much better for a session of healing. Or at least would do if it wasn’t for the presence of the huge Sarcophagus. They surround the thing and slowly begin to remove the six clasps that secure the lid-, which takes quite some time. Eventually the last clasp is removed and the lid is slid aside (still on the sarcophagus though). “Go on then Bob, what’s in there?” Bob shoves his torch inside to reveal the desiccated remains of an emaciated figure, possibly some 8 feet tall- the dead creature wears ancient looking robes, the only thing of note the necklace around the things neck. Bob is about to reach in when the creatures eyes open- revealing pure white pupils and iris’, the creature screams, or rather would do if it wasn’t for the fact that it’s vocal chords have long since rotted away. Bob jumps back as it rises up, pushing aside the great stone lid with ease. The rest of the Knights also take a step back, readying weapons- the creature lashes out at Bob, catching him across his chest, it’s long brittle talons break but not before they have cut through Bob’s armour. The Knights backs off further, Endrin fires a Magic Missile into the thing sending out a brief shower of dust. In one swift movement the creature leaps out of the sarcophagus and straight into melee as the Knights converge on it with weapons ready. There follows a blood bath (without blood) of immense proportions- the creatures attacks, mainly on Bob, are countered by Xeolus’ and Endrin’s healing spells- Mallaria seeing the necklace around it’s neck reasons that the magic lies there. As the creature is attacking Bob she conjures her Mage Hand and rips the necklace free- alas the creature is not in the least bit perturbed. Eventually the creature is reduced to so many twitching body parts- it is only then that the party notices that the creature is swiftly regenerating. Liandri reacts quickly and decapitates the thing tossing its head into the spiked pit, having done this he turns around to take the plaudits only to notice that the creatures head is re-growing, he turns back to see the head within the pit withering and caving in upon itself. The Knights get a bit jumpy and a heated debate starts up. “Fecking ‘ell.” “What now?” “Throw it on the spikes in the pit.” “Feck that it’ll just grow back.” The creature has now grown back its head and is beginning to open and close it’s eyes. The Knights go at it again with swords and axes till it is once again still- except for the ever-present twitch of regenerating skin, bone and sinew. “Burn the fecker.” “We haven’t got any oil- only torches.” Several of the torches are thrust into the creature which writhes on the floor- the fire is obviously having effect. Soon however the torches are out and the creature remains- regenerating still, it seems the problem remains. “Put it back in the sarcophagus.” The Knights look at each other, then take to slicing the thing up a bit more, to make it easier to carry and to buy themselves some time. Eventually all the body parts are lifted up and dumped into the open sarcophagus and the lid sealed shut. The clasps however prove to be more difficult to put back into place particularly as the creature inside is beginning to attempt to push up the lid. Eventually after the last clasp is clipped back into place the tirade from inside abates, the creature is once again sealed inside, entombed alive. “Can you think of anything worse than that?” Endrin offers. Mallaria thinks awhile, “You could have Felix in there with you.” One or two of the Knights smile at this, however the overall mood of the group is not good. “We can’t stay here.” “Why not?” “What if it gets out again?” “What do you mean again? We let it out.” “Alright then- I don’t want to stay here, it gives me the creeps.” “Right then- lets go down the big hole, are we agreed?” All present solemnly nod at Endrin’s suggestion- soon after the area is cleared; bedrolls packed away, the pit traversed and the Dragon door locked shut again. The group head back to the tower with a hole in it, only the sound of dripping water and the odd squeak of a rat- the dungeon is otherwise silent. Pit Stop. Liandri begins his descent, the vines are strong and it seems to be an easy climb, although fifty feet down there’s still a way to go- Mallaria and Sayon drop ropes and begin their descent. Things take a turn for the worse however when Liandri rolls a “1” and falls the last 15-20 feet jarring his leg (dead leg) leaving him hopping around yelping. He finds himself in a large open cavern full of all sorts of vegetation- mostly stunted spiky plants, doors are visible in the dungeon walls to the east and south, while a rough cavern exits north. Liandri continues to hop around waving frantically for Mallaria and Sayon to complete their descent- while doing this he notices from the corner of his eye one of the spiky plants uproot scuttle four or five feet closer to him and then come to rest again… “The plants are coming to get me… I’ve got a bad feeling about this… hey you guys.” Mallaria and Sayon redouble their efforts while at the top Endrin, Bob, Whirlwind and Xeolus look on. Several of the small plant creatures uproot and rush Liandri, in seconds he is hopping in a circle slashing with his Longsword in an attempt to keep the creatures away. As Mallaria and Sayon arrive, Liandri is finally swamped and brought down to his knees- still alive he continues to slash at the creatures who are now landing many more blows. Sayon leaps in with a lit torch and the creatures are forced back- however more join the fray (a total of seven now crowd the group). The members of the party topside begin to scramble down in a rush, while the north door slams open and a troop of skeletons file into the chamber and rush to meet the three Knights present. Liandri casts Mage Armour on himself and regains his feet, Mallaria uses her magic ring (the one with the skull and cross bones on) and casts Invisibility to Undead and rushes past the skeletons to the north door. At the same time Endrin and Bob arrive at the bottom, Endrin with Mage Armour already cast. Bob leaps into the attack fighting four of the nine skeletons on his own- the others also begin to arrive and join the fray, Xeolus waves his holy symbol about and the remaining skeletons begin to cower. The tide soon turns five of the skeletons are despatched, while the remaining four cower in the corner; four of the Twig Blights likewise have been destroyed, three fight on. Mallaria dashes through the north door, the Undead oblivious to her presence, into a large room with columns and several doors to the north and south. In the centre of the chamber, around twenty feet away, is a huge Bugbear wearing the skull of some sort of bear like creature as a helm, the creature has two large Dire Rats yapping like dogs at his heels. With a word the two foul pets leap at Mallaria who reacts by dropping her sword and falling on her arse, die roll “1”. The huge Bugbear laughs long and loud and prepares to settle down to watch the fight, Mallaria is not pleased and after punching one of the rats aside she leaps to her feet and in the same movement leaps the second rat and slashes at the huge creature. Balsag (the huge Bugbear) reacts with fury, however he remains in control, he signals again to his rats, lets out a huge bellow and turns tail and retreats out of the room- the two rats redouble their efforts and Mallaria is unable to do anything except defend herself. Back in the main chamber Balsags bellow of anger echoes, from the north passage comes, belatedly, the second wave- six Goblins led by a Bugbear. The chamber is by now almost clear- Bob spots the Goblinoids as they appear and quickly switches to his bow, in seconds two of the six Goblins lie dead. The Knights rally once more and battle is joined- the other four Goblins are despatched with ease and the Bugbear, badly wounded, flees back the way he came. The Knights take a swift breather as Mallaria returns from the next chamber- the two Dire Rats having bitten the dust. After a brief session of healing they move towards the back of the chamber and brew up (make tea)- taking it in turns to watch the various exits for miscreants. And with that session 27 ends. Next week… Xeolus in hot pants. [/QUOTE]
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