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<blockquote data-quote="Goonalan" data-source="post: 1490222" data-attributes="member: 16069"><p>Not the Wednesday Knights</p><p></p><p>SESSION XXIX.</p><p></p><p>Fryday 17th Mork 2000</p><p></p><p>Inter Mission.</p><p></p><p>Characters present</p><p>Sam Fox female Human Fighter level 4 (Wayne)</p><p>Karl Los Val Da Rama male Gnome Cleric of Pelor level 2 (Kev. M.)</p><p>Flay male Half-Orc Paladin of St. Cuthbert level 1 (Erin)</p><p></p><p>Thin on the ground again- Emma’s in New York, Tomo & Dave are lost in space and time, while Kev H./Gimli has sworn off RPG- something to do with him being too old for this kind of thing, also Xeolus met a non-to-heroic end.</p><p></p><p>And so it is decided to play some of the lesser characters, the bit-part players, to have a bit of fun, thus we go back in time (a few days) to the village of Wick. Liandri and Xeolus you may remember rescued the Gammonandpineapple Halflings from a Goblin hole (down a well) which was being run by a lovely woman who charmed Xeolus and then got him to kick the crap out of Liandri. Well while they were there they discovered a lot of papers and what not- these they took to the authorities in Wick. The authorities being what they are did little or nothing, until…</p><p></p><p></p><p>Woodnesday 15th Mork 2000</p><p></p><p>Light the Wick.</p><p></p><p>Woodnesday night and Sam, Flay and Karl are unwinding in the Star Inn, a nice little country pub with a reputation for good beer and fine music- a procession of Bards and wannabe jugglers etc. stop of at the Star Inn just to say they’ve played there.</p><p></p><p>Tonight’s entertainment- a cover band of the Sulean trio “Sticky Berry Paste” are semi-wowing the crowd when a rough looking feller, in armour and sword (obviously militia), sidles over to Sam and tells her to “come quickly.” Unsure as to whether this is a command or and advertisement for the said gentleman’s services she allows herself to be led from the bar nodding for Karl and Flay to join her. </p><p></p><p>Outside in the fresh air they are met by Dante Hicks the guard captain of Wick- who explains the situation as swiftly as possible-</p><p></p><p>“There are creatures in the woods to the north of Wick, we think they’re Goblins- I know that some of your travelling companions dealt with a Goblin lair earlier this week- I wondered if you would help us…”</p><p></p><p>As he finishes the sentence a shout (more of a scream really) is heard from the northern end of the village- instantly all present are running in that direction.</p><p></p><p>Only 200 yards away a fire fight has developed, quite literally- Dante and the semi-Knights quickly learn that a group of Goblins, and possibly Orcs, are firing flaming arrows into the thatch of the buildings closest to the woods. The inhabitants of the buildings in a rush to flee are being fired upon also- with at least three people down already. </p><p></p><p>Sam and Dante quickly co-ordinate a missile response while bucket chains are formed to try to stop the spread of the fire- soon after, however, Goblins spring from the woods and charge down those attempting to extinguish the flames. The semi-Knights and some of the guards (there are only six in total) do their best to put paid to the Goblins attacks. </p><p></p><p>Once the Goblins are down to a manageable number, this after a second wave of Goblins come from the woods- the three semi-Knights rush off with Dante in tow to take the fight to those in the woods. There they encounter a dozen or so Orcs armed with large bows and sharp swords- it is only when six of them lie dead that the Orcs retreat- throughout the fracas the semi-Knights note that orders are being delivered in Orcish and Goblin by an unseen foe. </p><p></p><p>The Orcs & Goblins vanquished the semi-Knights retreat to the village for a short rest and note that the villagers have now got the fires under control- there are nearly a dozen dead Goblins and half-a-dozen dead Orcs. Alas six villagers and a guardsman have also been killed in the melee.</p><p></p><p>Dante immediately offers whatever wealth the village can muster to entreat the three semi-Knights to track down the Goblin & Orc attackers and to “see them off- off this Oerth.” There are no dissenters; they are all in favour, Dante provides a guardsman/tracker Frod to accompany them.</p><p></p><p>The semi-Knights are quickly provisioned and head out into the darkness of the woods and fields.</p><p></p><p>Their trip is uneventful, although difficult enough in the moonlight- the tracks are easy to follow as the Orcs/Goblins have trampled many farmers’ fields. Eventually the group finds themselves two hours away from the village in the lower reaches of some hills. An hour or so is spent re-locating the tracks, now more difficult to spot on the rocky ground- at around 2 A.M. they finally spot a cave set back in a small cut, Frod observes movement inside.</p><p></p><p> </p><p>Thawsday 16th Mork 2000</p><p></p><p>It was all going really well until...</p><p></p><p>The team gets themselves organised and ready to rock and roll- Karl kicks of proceedings by casting a Dancing Lights spell and having the four torches created march directly into the cavern. Crossbows are fired and the sound of grumbling and shouting is heard from within. Frod kills one of the Orcs with his crossbow, while Sam and Flay rush in to despatch the other (overkill there). </p><p></p><p>Just inside the cave they discover a passage heading north, nothing stirs- Karl kicks into action again, a Ghost Sound spell recreates the sound of marching feet down the passage- once again crossbow bolts twang and snap- another trap foiled. The passage north is dotted with side passages, left and right, each only 10 or so feet long at the bottom of each behind loose rock walls are Orcs with crossbows. There are four passages in total- there are four semi-Knights (including Frod) and soon after there are four dead Orcs.</p><p></p><p>As the group is looting the bodies (not Flay of course) a voice is heard- an Orc voice.</p><p></p><p>“Is that you Golan?”</p><p>“Yes.” Flay crosses himself- he knows it is wrong to lie.</p><p>“What’s happening in there.”</p><p>“They have come send more… quickly.”</p><p></p><p>Ashamed at his deceit he puts his head down and then backs into one of the side passages to wait the arrival of reinforcements. The others in the group fire a few crossbows and let out blood curdling screams- taking this advantage to really ham it up.</p><p></p><p>“Aaarghh right in the spleen.”</p><p>“You’ll never take me alive Goblin.”</p><p>“Did I fire five arrows or was it six… do you feel lucky punk, well do ya?”</p><p></p><p>Soon after six Goblins come running round the corner shouting and screaming- spears in hand. Three are cut down immediately, while the three behind quickly turn and scarper, back the way they came, Sam Fox in hot pursuit. </p><p></p><p>Sam Fox follows the creatures into a much larger cavern, the other semi-Knights close behind, she swiftly kills two of the Goblins while the third cowers on the floor and begs for it’s life. </p><p></p><p>“No ‘urt me… no ‘urt me kind lady of the big bosoms.”</p><p></p><p>The semi-Knights are in the centre of a larger cavern about thirty feet in radius and easily a dozen feet high. A passage leads north- Flay watches it while Sam kicks at the Goblin and shouts questions at it (in Common). </p><p></p><p>“Who are you? Why did you attack Wick?”</p><p></p><p>Then…</p><p></p><p>“Wait there’s something moving on the walls…”</p><p></p><p>Karl’s warning is just in time, half-a-dozen Goblins leap from concealed hiding places- niches set about five feet up on the cavern walls- at the same time Flay screams a warning also and four Orcs come charging down the passage, melee is joined. </p><p></p><p>However the semi-Knights are once again on top of things, the six Goblins are cut down in seconds- Sam kills two of the Orcs in a single attack. Twenty seconds later there is only one Orc left standing although more noise from the north passage indicates that reinforcements are on their way.</p><p></p><p>Bursting into the chamber come another four Orcs led by a six and a half foot tall Human Warrior (by the looks of things) dressed in Half-Plate. It is at this point that things go a bit awry, it goes a little like this…</p><p></p><p>Sam is fighting two Orcs.</p><p></p><p>“Adieu to yieu and yieu and… next please.”</p><p></p><p>Result- she kills both in a matter of seconds. </p><p></p><p>Frod is fighting an Orc, the Orc rolls “20” and removes Frod’s arm at the elbow;</p><p></p><p>“Me leg… My leg… I can’t feel me leg.”</p><p>“That’s ‘cos they’ve chopped your arm off- try using the other one.” </p><p></p><p>Result- Frod falls to the floor and bleeds to death screaming all the while.</p><p></p><p>Flay is fighting an Orc however he rolls a “1” and delivers a sword blow (with the hilt) to his own head.</p><p></p><p>“For St. CuthberDONG.”</p><p></p><p>Result- Flay is unconscious on the cavern floor, the Orc finishes him off with a stab through the heart in seconds.</p><p></p><p>Karl is fighting Strumas (the warrior) and an Orc; he lands a blow to Strumas which alas has no obvious effect. In the meantime the Orc rolls a “20” and delivers 18 HP damage to Karl reducing him to –6 HP.</p><p></p><p>“He he… this is eas… eeeergh.”</p><p></p><p>Result Karl slowly bleeds to death.</p><p></p><p>And so in a little under ten seconds the party of four is reduced to one- Sam Fox. </p><p></p><p>“Frod, oh. Never mind- Karl, can you help- oh, I see. Well then, Flay I’m sure you could- oh, oh Pelor. Aaaarrgghhh.”</p><p></p><p>Sam kills another two Orcs, and then another two till there is just Sam and Strumas trading blows- she could win this. </p><p></p><p>When another male Human, this time in loose fitting clothing (no armour), enters the chamber- obviously initially put off by the sounds of fighting. This new enemy is accompanied by two more Orcs- who rush to attack. While Sam is coping with these new arrivals Strumas breaks free of the combat and heads over to Orbin (in the loose fitting clothes) where he is given and then sups a Potion of Extra Healing. Sam in the mean time kills the two Orcs and for her sins is immediately hit by a Burning Hands spell from Orbin- Strumas launches himself into melee again. But once again it is Sam that is doing the damage, Strumas is reduced from 33 HP to only 9 HP (for a second time), it is enough Strumas throws down his weapon to surrender, backing away from the conflict, with his hands raised…</p><p></p><p>“That’s bet…”</p><p></p><p>And they are the final words of Sam Fox as Orbin’s Charm Person spell hits her and she fails her save.</p><p></p><p>What happened after that… well how would you know, Sam has been charmed (captured/killed?), Flay, Frod and Karl are all dead, so much for having a bit of fun with the bit part players- for the most part they are now no more than bits and parts of players.</p><p></p><p>The above was taken from “Trouble Times Two” another free to download scenario, which you can more than likely find at <a href="http://www.enworld.org" target="_blank">www.enworld.org</a> in the free adventures section- it was written by Eric Downtown, god bless you sir.</p><p></p><p>And thus Session 29 ends.</p><p></p><p>Sam Fox Captured</p><p>Karl Los Val Da Rama Deceased</p><p>Flay Deceased</p><p></p><p>Next week… They’re dead Jim- now back to the main event.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1490222, member: 16069"] Not the Wednesday Knights SESSION XXIX. Fryday 17th Mork 2000 Inter Mission. Characters present Sam Fox female Human Fighter level 4 (Wayne) Karl Los Val Da Rama male Gnome Cleric of Pelor level 2 (Kev. M.) Flay male Half-Orc Paladin of St. Cuthbert level 1 (Erin) Thin on the ground again- Emma’s in New York, Tomo & Dave are lost in space and time, while Kev H./Gimli has sworn off RPG- something to do with him being too old for this kind of thing, also Xeolus met a non-to-heroic end. And so it is decided to play some of the lesser characters, the bit-part players, to have a bit of fun, thus we go back in time (a few days) to the village of Wick. Liandri and Xeolus you may remember rescued the Gammonandpineapple Halflings from a Goblin hole (down a well) which was being run by a lovely woman who charmed Xeolus and then got him to kick the crap out of Liandri. Well while they were there they discovered a lot of papers and what not- these they took to the authorities in Wick. The authorities being what they are did little or nothing, until… Woodnesday 15th Mork 2000 Light the Wick. Woodnesday night and Sam, Flay and Karl are unwinding in the Star Inn, a nice little country pub with a reputation for good beer and fine music- a procession of Bards and wannabe jugglers etc. stop of at the Star Inn just to say they’ve played there. Tonight’s entertainment- a cover band of the Sulean trio “Sticky Berry Paste” are semi-wowing the crowd when a rough looking feller, in armour and sword (obviously militia), sidles over to Sam and tells her to “come quickly.” Unsure as to whether this is a command or and advertisement for the said gentleman’s services she allows herself to be led from the bar nodding for Karl and Flay to join her. Outside in the fresh air they are met by Dante Hicks the guard captain of Wick- who explains the situation as swiftly as possible- “There are creatures in the woods to the north of Wick, we think they’re Goblins- I know that some of your travelling companions dealt with a Goblin lair earlier this week- I wondered if you would help us…” As he finishes the sentence a shout (more of a scream really) is heard from the northern end of the village- instantly all present are running in that direction. Only 200 yards away a fire fight has developed, quite literally- Dante and the semi-Knights quickly learn that a group of Goblins, and possibly Orcs, are firing flaming arrows into the thatch of the buildings closest to the woods. The inhabitants of the buildings in a rush to flee are being fired upon also- with at least three people down already. Sam and Dante quickly co-ordinate a missile response while bucket chains are formed to try to stop the spread of the fire- soon after, however, Goblins spring from the woods and charge down those attempting to extinguish the flames. The semi-Knights and some of the guards (there are only six in total) do their best to put paid to the Goblins attacks. Once the Goblins are down to a manageable number, this after a second wave of Goblins come from the woods- the three semi-Knights rush off with Dante in tow to take the fight to those in the woods. There they encounter a dozen or so Orcs armed with large bows and sharp swords- it is only when six of them lie dead that the Orcs retreat- throughout the fracas the semi-Knights note that orders are being delivered in Orcish and Goblin by an unseen foe. The Orcs & Goblins vanquished the semi-Knights retreat to the village for a short rest and note that the villagers have now got the fires under control- there are nearly a dozen dead Goblins and half-a-dozen dead Orcs. Alas six villagers and a guardsman have also been killed in the melee. Dante immediately offers whatever wealth the village can muster to entreat the three semi-Knights to track down the Goblin & Orc attackers and to “see them off- off this Oerth.” There are no dissenters; they are all in favour, Dante provides a guardsman/tracker Frod to accompany them. The semi-Knights are quickly provisioned and head out into the darkness of the woods and fields. Their trip is uneventful, although difficult enough in the moonlight- the tracks are easy to follow as the Orcs/Goblins have trampled many farmers’ fields. Eventually the group finds themselves two hours away from the village in the lower reaches of some hills. An hour or so is spent re-locating the tracks, now more difficult to spot on the rocky ground- at around 2 A.M. they finally spot a cave set back in a small cut, Frod observes movement inside. Thawsday 16th Mork 2000 It was all going really well until... The team gets themselves organised and ready to rock and roll- Karl kicks of proceedings by casting a Dancing Lights spell and having the four torches created march directly into the cavern. Crossbows are fired and the sound of grumbling and shouting is heard from within. Frod kills one of the Orcs with his crossbow, while Sam and Flay rush in to despatch the other (overkill there). Just inside the cave they discover a passage heading north, nothing stirs- Karl kicks into action again, a Ghost Sound spell recreates the sound of marching feet down the passage- once again crossbow bolts twang and snap- another trap foiled. The passage north is dotted with side passages, left and right, each only 10 or so feet long at the bottom of each behind loose rock walls are Orcs with crossbows. There are four passages in total- there are four semi-Knights (including Frod) and soon after there are four dead Orcs. As the group is looting the bodies (not Flay of course) a voice is heard- an Orc voice. “Is that you Golan?” “Yes.” Flay crosses himself- he knows it is wrong to lie. “What’s happening in there.” “They have come send more… quickly.” Ashamed at his deceit he puts his head down and then backs into one of the side passages to wait the arrival of reinforcements. The others in the group fire a few crossbows and let out blood curdling screams- taking this advantage to really ham it up. “Aaarghh right in the spleen.” “You’ll never take me alive Goblin.” “Did I fire five arrows or was it six… do you feel lucky punk, well do ya?” Soon after six Goblins come running round the corner shouting and screaming- spears in hand. Three are cut down immediately, while the three behind quickly turn and scarper, back the way they came, Sam Fox in hot pursuit. Sam Fox follows the creatures into a much larger cavern, the other semi-Knights close behind, she swiftly kills two of the Goblins while the third cowers on the floor and begs for it’s life. “No ‘urt me… no ‘urt me kind lady of the big bosoms.” The semi-Knights are in the centre of a larger cavern about thirty feet in radius and easily a dozen feet high. A passage leads north- Flay watches it while Sam kicks at the Goblin and shouts questions at it (in Common). “Who are you? Why did you attack Wick?” Then… “Wait there’s something moving on the walls…” Karl’s warning is just in time, half-a-dozen Goblins leap from concealed hiding places- niches set about five feet up on the cavern walls- at the same time Flay screams a warning also and four Orcs come charging down the passage, melee is joined. However the semi-Knights are once again on top of things, the six Goblins are cut down in seconds- Sam kills two of the Orcs in a single attack. Twenty seconds later there is only one Orc left standing although more noise from the north passage indicates that reinforcements are on their way. Bursting into the chamber come another four Orcs led by a six and a half foot tall Human Warrior (by the looks of things) dressed in Half-Plate. It is at this point that things go a bit awry, it goes a little like this… Sam is fighting two Orcs. “Adieu to yieu and yieu and… next please.” Result- she kills both in a matter of seconds. Frod is fighting an Orc, the Orc rolls “20” and removes Frod’s arm at the elbow; “Me leg… My leg… I can’t feel me leg.” “That’s ‘cos they’ve chopped your arm off- try using the other one.” Result- Frod falls to the floor and bleeds to death screaming all the while. Flay is fighting an Orc however he rolls a “1” and delivers a sword blow (with the hilt) to his own head. “For St. CuthberDONG.” Result- Flay is unconscious on the cavern floor, the Orc finishes him off with a stab through the heart in seconds. Karl is fighting Strumas (the warrior) and an Orc; he lands a blow to Strumas which alas has no obvious effect. In the meantime the Orc rolls a “20” and delivers 18 HP damage to Karl reducing him to –6 HP. “He he… this is eas… eeeergh.” Result Karl slowly bleeds to death. And so in a little under ten seconds the party of four is reduced to one- Sam Fox. “Frod, oh. Never mind- Karl, can you help- oh, I see. Well then, Flay I’m sure you could- oh, oh Pelor. Aaaarrgghhh.” Sam kills another two Orcs, and then another two till there is just Sam and Strumas trading blows- she could win this. When another male Human, this time in loose fitting clothing (no armour), enters the chamber- obviously initially put off by the sounds of fighting. This new enemy is accompanied by two more Orcs- who rush to attack. While Sam is coping with these new arrivals Strumas breaks free of the combat and heads over to Orbin (in the loose fitting clothes) where he is given and then sups a Potion of Extra Healing. Sam in the mean time kills the two Orcs and for her sins is immediately hit by a Burning Hands spell from Orbin- Strumas launches himself into melee again. But once again it is Sam that is doing the damage, Strumas is reduced from 33 HP to only 9 HP (for a second time), it is enough Strumas throws down his weapon to surrender, backing away from the conflict, with his hands raised… “That’s bet…” And they are the final words of Sam Fox as Orbin’s Charm Person spell hits her and she fails her save. What happened after that… well how would you know, Sam has been charmed (captured/killed?), Flay, Frod and Karl are all dead, so much for having a bit of fun with the bit part players- for the most part they are now no more than bits and parts of players. The above was taken from “Trouble Times Two” another free to download scenario, which you can more than likely find at [url]www.enworld.org[/url] in the free adventures section- it was written by Eric Downtown, god bless you sir. And thus Session 29 ends. Sam Fox Captured Karl Los Val Da Rama Deceased Flay Deceased Next week… They’re dead Jim- now back to the main event. [/QUOTE]
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