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<blockquote data-quote="Goonalan" data-source="post: 1494252" data-attributes="member: 16069"><p>The Wednesday Knights (back by popular demand)</p><p></p><p>SESSION XXXII.</p><p></p><p>Fryday 17th Mork 2000</p><p></p><p></p><p>The Stench of Death.</p><p></p><p>Characters present</p><p>Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.)</p><p>Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne)</p><p>Bob Male Human Ranger level 2 (Emma) </p><p>Whirlwind Male Human Fighter level 1 (DM)</p><p>Xeolus the Zombie (DM)</p><p>Mallaria Female Half-Elf Barbarian level 2 (Tomo)</p><p>Sayon Female Elven Fighter level 1 Thief level 1 (Erin)</p><p></p><p>Bob and Liandri re-examine the frescoes and compare the shape and size of the Amulet depicted with the indentation in the eastern door. </p><p></p><p>“Yep that’s the one officer.”</p><p>“So all we need do is find it, and then we can open the door… which takes us… where?”</p><p>“Who cares lets just go and get it.”</p><p></p><p>While the two are doing this Endrin, Mallaria and Sayon head north- with a little shove the door opens into an immensely dusty room which holds just one thing; a cracked and broken sarcophagus.</p><p></p><p>Can you guess what’s going to happen next- as the group approach, the stone lid, which has already been broken in two, is pushed aside- crashing to the floor. Standing in the sarcophagus is an emaciated creature- 50% fangs, 50% drool.</p><p></p><p>“Oh it’s one of them…”</p><p>“One of what Mallaria”, Sayon eagerly enquires.</p><p>“A Richard.”</p><p></p><p>A “Richard” or “Dickie” is Mallaria’s pet name for a Ghast, or any other hard-looking Undead- after Richard the Necromantic Undead Farmer (See previous turns- can’t remember the number).</p><p></p><p>“Hold your nose.”</p><p></p><p>The creature leaps out of the sarcophagus and begins leering and gurning at the adventurers.</p><p></p><p>“What do you mean hold your nose”, Sayon says then sniffs the air.</p><p>“Have you farted?”</p><p> </p><p>The Ghast exudes a foul stench, fortunately Mallaria and Endrin have spent time sleeping over with Felix- whose eggy vapours are a fair comparison.</p><p></p><p>The creature stumbles forward and Mallaria notices that around the creatures neck hangs a triangle/diamond shaped pendent- now who wanted one of those?</p><p></p><p>In seconds the pendent is in Mallaria grasp- this Mage Hand ability she has is proving to be worth its weight in gold. For good measure the three slam into the creature and kick the crap out of it in a matter of seconds- the only casualty is Sayon, and then no more than a scratch.</p><p></p><p>The group retreat and meet up with Liandri and Bob- Mallaria proudly displays the Amulet, Liandri grabs it from her and quickly makes the eastern door work- beyond is another abandoned room, with only a chest to show for it. Seconds later the thing is open and a pile of gold and another Amulet is found- Endrin snaffles it, and takes to wearing it immediately (after a surreptitious Detect Magic makes it glow). Later he will notice how difficult he is to hit for it is an Amulet of Natural Armour +1.</p><p></p><p>The group split the gelt and head back to the crevasse, there they take a late supper and then head below again, leaving the Zombie Xeolus with Whirlwind with orders to “shout a lot, and very loudly” if the enemy comes.</p><p></p><p>This above section bit was grafted onto the main adventure (see later) using only sticky tape and spit- it is called “A Typical Tomb”, catchy title eh? I believe you can go get yourselves a copy from <a href="http://www.d20reviews.com/csp" target="_blank">www.d20reviews.com/csp</a> (Crooked Staff Productions) or try ENWorld again. Kristian Richards, whose favourite cheese incidentally is Edam, wrote the adventure. Great guy, great cheese.</p><p></p><p></p><p>Wight Dragon.</p><p></p><p>The group hustle through the Zombie cavern and then through the secret door and then on through the western door from which the Shadow was released and to the spiral stairs that descend into the darkness- Liandri and Sayon are sent ahead.</p><p></p><p>The stairs spiral down for a short while before ending in a corridor (which also smells of death)- ten feet away is a crossroads. The two thieves sneak ahead while the rest of the group comes down the stairs.</p><p></p><p>Part way to the crossroads Liandri thinks (only thinks mind) that he hears or even feels a soft click- he decides not to mention this… Mmmm what do you think- a good idea? We’ll see.</p><p></p><p>Liandri sneaks a peek around the west corner… standing ten feet away from him is a Zombie with it’s back to him- this proves too good an opportunity to miss, Liandri wades in with a sneak attack. The first creature is swiftly destroyed, however as it sinks to the floor Liandri and Sayon see that there are others approaching, the two double up and head off to meet them.</p><p></p><p>Endrin and Bob hear the action draw swords and rush to the crossroads- there is nothing ahead (south), Sayon and Liandri fighting Zombies to the west, and oh… what’s this… more Zombies heading towards them from the east. Battle is joined as Endrin and Bob pile in, which kinda leaves Mallaria in a quandary- she cannot get into either scrap- nothing for it but to head south.</p><p></p><p>Mallaria has gone no more than twenty feet when the floor suddenly gives way plunging her a good fifteen feet down onto cold stone and into darkness.</p><p></p><p>“Youuuuuuuuuuuuuuu guyssss.”</p><p></p><p>Liandri takes note.</p><p></p><p>Back upstairs the Zombies are getting the crap kicked out of them with little in the way of harm to the Knights- there are ten to begin with and soon after there are none. </p><p></p><p>Mallaria quickly adjusts to the darkness and the flaring torchlight above- she finds a wall and miraculously scales it (Climb DC 15 x2).</p><p></p><p>The fight over the group search the corridors, from which the Zombies emerged, but find nothing of interest before sidling past the now open pit into a circular chamber with a dried up fountain in the centre. A door leads further south, Mallaria discovers it is locked- Liandri scours the fountain and in the rotten detritus discovers an ancient looking key- seconds later the door swings open into darkness. </p><p></p><p>The Knights torches illuminate a huge chamber with rotting tapestries on the walls and two very large sarcophagi.</p><p></p><p>The Knights look at the DM and shrug there shoulders (collectively) as if to say not this again.</p><p></p><p>“Ok I want this to go by the numbers people- I want tactical arrow cover and big sword up front formation- that’s you Malaria, shag it people, we ain’t got all day.”</p><p>“What’re you on about Endrin?”</p><p>“Erm. Mallaria- you’re up the middle, me and Bob’ll back you up, Liandri & Sayon one to either side of the room- clean sweep forward.”</p><p>“?”</p><p>“Whatever, Sarge.” </p><p></p><p>Mallaria salutes a frustrated looking Endrin.</p><p></p><p>“Absolutely bad ass… I’m sorry I don’t know what’s come over me.”</p><p></p><p>They do as their told though, the thieves head for the corners- keeping hidden and as silently as possible. Mallaria draws her sword and heads off with Bob and Endrin for support.</p><p></p><p>The group are around halfway through the room when Sayon spots the shadow of a figure crouched behind a sarcophagus, only feet away from Mallaria, she screams.</p><p></p><p>“Mallaria watch out.”</p><p></p><p>From behind the sarcophagus the figure rises, seven feet tall a dragon’s head with a man’s body, worse still the creature appears to be transparent- some form of Undead Dragon headed tomb inhabiting… and then.</p><p></p><p>“Phwooosh.” <DM’s note- the sound of Fiery Breath></p><p></p><p>Followed by-</p><p></p><p>“Aaaarrgghh, another bloody Dickie.”</p><p></p><p>Mallaria backs off, which in 32 sessions is a first.</p><p></p><p>Liandri, now closest skips in, abandoning his bow for his sword- the blade passes clean through the thing. Endrin slightly singed lets rip with the Magic Missiles, while Bob wades in swinging her blades- both of which bite home.</p><p></p><p>Mallaria recovers as another gout of flame engulfs Bob and Endrin who stagger backwards- Mallaria rushes into the gap and swings with all her might; the magical two-handed sword does the rest.</p><p></p><p>“Twonk.”</p><p></p><p>The dragon’s head hits the ground spinning before finally coming to rest, in seconds it becomes insubstantial and fades into nothing, the body slumps forward and does likewise. </p><p></p><p>“Bad Dickie. Bad, bad Dickie.”</p><p></p><p>The Wight is gone.</p><p></p><p>The treasure hunters take over, Liandri and Sayon get their jemmies out and begin levering the tops off the sarcophagi- five minutes later, much to their chagrin they discover that both are empty.</p><p></p><p>“Bollocks.”</p><p></p><p>Mallaria however has discovered something- here Elven senses have found something between the crumbling patches of plaster on the walls- it looks to be a concealed door. Several swings of her axe later the plaster is gone and the door revealed- Liandri and Sayon shuffle over and in minutes it swings open.</p><p></p><p>Beyond is a small room full of dust and cobwebs, a backpack, and a pile of equipment in one corner, a passage heads north. The Knights discover some masterwork armour and weapons and, seemingly, a dwarven haversack- at least the writing on it is in dwarven.</p><p></p><p>“GREEN HOWARD’S HANDY HAVERSACK</p><p>PROPERTY OF ECKEE THUMP</p><p>DUNMININ’</p><p>VIII PEBBLEDASH WAY</p><p>KARAK DOOM”</p><p></p><p>And on the inside flap-</p><p></p><p>“ECKEE LUVS SHARON.”</p><p></p><p>Alas Sharon is crossed through, true love never runs smoothly, and is replaced by-</p><p></p><p>“GOLD.”</p><p></p><p>Which is at least traditional.</p><p></p><p>Inside is a cornucopia of delights, probably the strangest of which is the ten-foot ladder. The Knights ponder this for a while, although Mallaria has her own theory-</p><p></p><p>“Bad magic.”</p><p></p><p>She is dissuaded from destroying the Haversack, and Bob takes it vowing to check out all of the contents later, and put an end to the mystery. </p><p></p><p>DM’s note- Bob is a big thick Ranger; let’s just say he wears slip-ons- no laces.</p><p></p><p>The passageway leads around the trapped corridor and back into one of the areas from which the Zombies emerged at the start of this level.</p><p></p><p>The above scenario, entitled "Forgotten Honour", is available from the lovely people Dragonscaleencounters.com, it was written by Eric Price, who's a fantastic guy, eats all his greens and looks both ways before crossing the road- absolutely no trouble whatsoever- God bless you Mr. Price. Thanks.</p><p></p><p></p><p>Let's get the flock out of here.</p><p></p><p>The Knights climb the stairs, then up and out, and back to the waiting Whirlwind and ZX- who are play “slapsies.”</p><p></p><p>Slapsies is a game for two players; it takes skill, guile, dexterity and speed to win.</p><p></p><p>Each player places their hands together as in prayer, pushing their arms out slightly from their chest so that the tips of the two player’s fingers meet in the middle. One player is “it”. He or she attempts to slap the other person’s hands- with one hand, the other player attempts to move their hands away (usually up or down- but keeping their hands in the prayer position) to avoid being slapped. The guile comes into it when the player who is “it” motions or feigns an attempt to slap the other (without actually moving their hands from the prayer position). If the person who isn’t “it” moves their hands out of the way of this feigned attack then the person who is “it” gets one free slap. Whoever is “it” continues until they miss, when the second player becomes “it”. The only time a player may break the prayer position is when they are attempting a slap- any other is punishable by one free slap. </p><p></p><p>Needless to say ZX is winning.</p><p></p><p></p><p>A Pincer Attack.</p><p></p><p>After half-an-hour rest the Knights gear up to get on, Sayon opens the door and heads up some steps and into a long corridor heading south, she creeps ahead, the others follow. At the end of the passage are two doors heading east.</p><p></p><p>Sayon opens one of the doors and an arrow “thwunks” into the stonework surrounding it- she shuts the door quickly.</p><p></p><p>Meanwhile Liandri opens the other door, an empty room, a study of sorts; although there’s a thin layer of loam and soil on the floor- he moves in followed by Mallaria and Bob. It is indeed a study, with a small library- mostly nature books. More importantly there’s a door leading south, obviously entering the room that Sayon just attempted to investigate.</p><p></p><p>Endrin clocks this.</p><p></p><p>“Right then a pincer attack, we’ll open the door here and draw their fire, you charge through your door and lay into them. When they’ve fired their first volley I’ll blow my whistle- that’s your cue.”</p><p></p><p>Much nodding.</p><p></p><p>Endrin nods at Sayon who whips the door open-</p><p></p><p>“Thud. Thud. Thud (x many).”</p><p>“Peeeeeeep”</p><p></p><p>Endrin steps into the doorway and fires of a Flare spell with devastating effect, three of the half-dozen Goblins reel back- blinded. Sayon squeezes into the room and fires off a shot or two, one of the bad guys sinks to the deck.</p><p></p><p>Meanwhile in the study.</p><p></p><p>“It’s locked.”</p><p>“What?”</p><p>“The door.”</p><p>“Feck.”</p><p>“Liandri…”</p><p>“Shush, I’m reading.”</p><p></p><p>Bob looks exasperated then runs out of the room towards Endrin and Sayon.</p><p></p><p>Mallaria straightens up takes several paces back and thunders into the door. The door creaks and groans, a partial success. Liandri looks up from </p><p>His book and shakes his head. Mallaria goes again.</p><p></p><p>Meanwhile-</p><p></p><p>“Peeeeeeeeeeep.”</p><p>“PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP.”</p><p></p><p>Sayon looks at Endrin.</p><p></p><p>“Where the feck are they?”</p><p></p><p>An arrow strikes her in the side, natural “20” from the Goblin archer and she goes down like she’s dying.</p><p></p><p>“MALLLAAAAAARRRRRRIIIIIIIIAAAAA.”</p><p></p><p>Bob appears in the corridor, as the door smashes through at last and Mallaria charges at the Goblins- ignoring the arrows that are hitting her. The Knights rally.</p><p></p><p>Endrin, “For the Hucrele’s.”</p><p>Bob, “For Amberdale.”</p><p>Mallaria, “For the money.”</p><p>Sayon, “For <COUGH>.”</p><p>Liandri, “For Pelor’s sake keep the noise dow…”</p><p></p><p>Behind the overturned tables in the chamber are at least half-a-dozen (probably more Goblins), rushing into the chamber are another half-dozen of the stick like creatures. Worse still two Bugbears step from the shadows, one of which is Balsag.</p><p></p><p>Liandri dives for his bow and is in the doorway, “laying down suppressing fire”, (it’s something Endrin said to him) before you can say Jack Robinson (in elvish).</p><p></p><p>Sayon is gurgling nicely and coughing up blood, Bob is a whirl of blades- mincing Goblins and Stickmen alike, Mallaria and Endrin wade into the first Bugbear making short work of the creature, Liandri continues with the arrows.</p><p></p><p>The fight begins to thin, the Stickmen do not retreat and so are cut to shreds, the Goblins attempt to flee but the stragglers are caught between Liandri and Balsag, who’s obviously not keen on any of the Goblins getting away. Balsag screams and bangs his chest swiping at any of the Knights that come close.</p><p></p><p>“FYYYTTTEE MEEE.”</p><p></p><p>The huge creature points directly at Mallaria, who shrugs half-smiles and closes in.</p><p></p><p>“Feck you, fecker. I’m gunna gets me a nu rug.”</p><p></p><p>And with that session 32 draws to a close and we are all put back in our respective boxes for another week. </p><p></p><p>Next week… Fin.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1494252, member: 16069"] The Wednesday Knights (back by popular demand) SESSION XXXII. Fryday 17th Mork 2000 The Stench of Death. Characters present Liandri Male Half-Elf Rogue level 2 Wizard level 1 (Kev. M.) Endrin Male Human Bard level 3 Sorcerer level 1 (Wayne) Bob Male Human Ranger level 2 (Emma) Whirlwind Male Human Fighter level 1 (DM) Xeolus the Zombie (DM) Mallaria Female Half-Elf Barbarian level 2 (Tomo) Sayon Female Elven Fighter level 1 Thief level 1 (Erin) Bob and Liandri re-examine the frescoes and compare the shape and size of the Amulet depicted with the indentation in the eastern door. “Yep that’s the one officer.” “So all we need do is find it, and then we can open the door… which takes us… where?” “Who cares lets just go and get it.” While the two are doing this Endrin, Mallaria and Sayon head north- with a little shove the door opens into an immensely dusty room which holds just one thing; a cracked and broken sarcophagus. Can you guess what’s going to happen next- as the group approach, the stone lid, which has already been broken in two, is pushed aside- crashing to the floor. Standing in the sarcophagus is an emaciated creature- 50% fangs, 50% drool. “Oh it’s one of them…” “One of what Mallaria”, Sayon eagerly enquires. “A Richard.” A “Richard” or “Dickie” is Mallaria’s pet name for a Ghast, or any other hard-looking Undead- after Richard the Necromantic Undead Farmer (See previous turns- can’t remember the number). “Hold your nose.” The creature leaps out of the sarcophagus and begins leering and gurning at the adventurers. “What do you mean hold your nose”, Sayon says then sniffs the air. “Have you farted?” The Ghast exudes a foul stench, fortunately Mallaria and Endrin have spent time sleeping over with Felix- whose eggy vapours are a fair comparison. The creature stumbles forward and Mallaria notices that around the creatures neck hangs a triangle/diamond shaped pendent- now who wanted one of those? In seconds the pendent is in Mallaria grasp- this Mage Hand ability she has is proving to be worth its weight in gold. For good measure the three slam into the creature and kick the crap out of it in a matter of seconds- the only casualty is Sayon, and then no more than a scratch. The group retreat and meet up with Liandri and Bob- Mallaria proudly displays the Amulet, Liandri grabs it from her and quickly makes the eastern door work- beyond is another abandoned room, with only a chest to show for it. Seconds later the thing is open and a pile of gold and another Amulet is found- Endrin snaffles it, and takes to wearing it immediately (after a surreptitious Detect Magic makes it glow). Later he will notice how difficult he is to hit for it is an Amulet of Natural Armour +1. The group split the gelt and head back to the crevasse, there they take a late supper and then head below again, leaving the Zombie Xeolus with Whirlwind with orders to “shout a lot, and very loudly” if the enemy comes. This above section bit was grafted onto the main adventure (see later) using only sticky tape and spit- it is called “A Typical Tomb”, catchy title eh? I believe you can go get yourselves a copy from [url]www.d20reviews.com/csp[/url] (Crooked Staff Productions) or try ENWorld again. Kristian Richards, whose favourite cheese incidentally is Edam, wrote the adventure. Great guy, great cheese. Wight Dragon. The group hustle through the Zombie cavern and then through the secret door and then on through the western door from which the Shadow was released and to the spiral stairs that descend into the darkness- Liandri and Sayon are sent ahead. The stairs spiral down for a short while before ending in a corridor (which also smells of death)- ten feet away is a crossroads. The two thieves sneak ahead while the rest of the group comes down the stairs. Part way to the crossroads Liandri thinks (only thinks mind) that he hears or even feels a soft click- he decides not to mention this… Mmmm what do you think- a good idea? We’ll see. Liandri sneaks a peek around the west corner… standing ten feet away from him is a Zombie with it’s back to him- this proves too good an opportunity to miss, Liandri wades in with a sneak attack. The first creature is swiftly destroyed, however as it sinks to the floor Liandri and Sayon see that there are others approaching, the two double up and head off to meet them. Endrin and Bob hear the action draw swords and rush to the crossroads- there is nothing ahead (south), Sayon and Liandri fighting Zombies to the west, and oh… what’s this… more Zombies heading towards them from the east. Battle is joined as Endrin and Bob pile in, which kinda leaves Mallaria in a quandary- she cannot get into either scrap- nothing for it but to head south. Mallaria has gone no more than twenty feet when the floor suddenly gives way plunging her a good fifteen feet down onto cold stone and into darkness. “Youuuuuuuuuuuuuuu guyssss.” Liandri takes note. Back upstairs the Zombies are getting the crap kicked out of them with little in the way of harm to the Knights- there are ten to begin with and soon after there are none. Mallaria quickly adjusts to the darkness and the flaring torchlight above- she finds a wall and miraculously scales it (Climb DC 15 x2). The fight over the group search the corridors, from which the Zombies emerged, but find nothing of interest before sidling past the now open pit into a circular chamber with a dried up fountain in the centre. A door leads further south, Mallaria discovers it is locked- Liandri scours the fountain and in the rotten detritus discovers an ancient looking key- seconds later the door swings open into darkness. The Knights torches illuminate a huge chamber with rotting tapestries on the walls and two very large sarcophagi. The Knights look at the DM and shrug there shoulders (collectively) as if to say not this again. “Ok I want this to go by the numbers people- I want tactical arrow cover and big sword up front formation- that’s you Malaria, shag it people, we ain’t got all day.” “What’re you on about Endrin?” “Erm. Mallaria- you’re up the middle, me and Bob’ll back you up, Liandri & Sayon one to either side of the room- clean sweep forward.” “?” “Whatever, Sarge.” Mallaria salutes a frustrated looking Endrin. “Absolutely bad ass… I’m sorry I don’t know what’s come over me.” They do as their told though, the thieves head for the corners- keeping hidden and as silently as possible. Mallaria draws her sword and heads off with Bob and Endrin for support. The group are around halfway through the room when Sayon spots the shadow of a figure crouched behind a sarcophagus, only feet away from Mallaria, she screams. “Mallaria watch out.” From behind the sarcophagus the figure rises, seven feet tall a dragon’s head with a man’s body, worse still the creature appears to be transparent- some form of Undead Dragon headed tomb inhabiting… and then. “Phwooosh.” <DM’s note- the sound of Fiery Breath> Followed by- “Aaaarrgghh, another bloody Dickie.” Mallaria backs off, which in 32 sessions is a first. Liandri, now closest skips in, abandoning his bow for his sword- the blade passes clean through the thing. Endrin slightly singed lets rip with the Magic Missiles, while Bob wades in swinging her blades- both of which bite home. Mallaria recovers as another gout of flame engulfs Bob and Endrin who stagger backwards- Mallaria rushes into the gap and swings with all her might; the magical two-handed sword does the rest. “Twonk.” The dragon’s head hits the ground spinning before finally coming to rest, in seconds it becomes insubstantial and fades into nothing, the body slumps forward and does likewise. “Bad Dickie. Bad, bad Dickie.” The Wight is gone. The treasure hunters take over, Liandri and Sayon get their jemmies out and begin levering the tops off the sarcophagi- five minutes later, much to their chagrin they discover that both are empty. “Bollocks.” Mallaria however has discovered something- here Elven senses have found something between the crumbling patches of plaster on the walls- it looks to be a concealed door. Several swings of her axe later the plaster is gone and the door revealed- Liandri and Sayon shuffle over and in minutes it swings open. Beyond is a small room full of dust and cobwebs, a backpack, and a pile of equipment in one corner, a passage heads north. The Knights discover some masterwork armour and weapons and, seemingly, a dwarven haversack- at least the writing on it is in dwarven. “GREEN HOWARD’S HANDY HAVERSACK PROPERTY OF ECKEE THUMP DUNMININ’ VIII PEBBLEDASH WAY KARAK DOOM” And on the inside flap- “ECKEE LUVS SHARON.” Alas Sharon is crossed through, true love never runs smoothly, and is replaced by- “GOLD.” Which is at least traditional. Inside is a cornucopia of delights, probably the strangest of which is the ten-foot ladder. The Knights ponder this for a while, although Mallaria has her own theory- “Bad magic.” She is dissuaded from destroying the Haversack, and Bob takes it vowing to check out all of the contents later, and put an end to the mystery. DM’s note- Bob is a big thick Ranger; let’s just say he wears slip-ons- no laces. The passageway leads around the trapped corridor and back into one of the areas from which the Zombies emerged at the start of this level. The above scenario, entitled "Forgotten Honour", is available from the lovely people Dragonscaleencounters.com, it was written by Eric Price, who's a fantastic guy, eats all his greens and looks both ways before crossing the road- absolutely no trouble whatsoever- God bless you Mr. Price. Thanks. Let's get the flock out of here. The Knights climb the stairs, then up and out, and back to the waiting Whirlwind and ZX- who are play “slapsies.” Slapsies is a game for two players; it takes skill, guile, dexterity and speed to win. Each player places their hands together as in prayer, pushing their arms out slightly from their chest so that the tips of the two player’s fingers meet in the middle. One player is “it”. He or she attempts to slap the other person’s hands- with one hand, the other player attempts to move their hands away (usually up or down- but keeping their hands in the prayer position) to avoid being slapped. The guile comes into it when the player who is “it” motions or feigns an attempt to slap the other (without actually moving their hands from the prayer position). If the person who isn’t “it” moves their hands out of the way of this feigned attack then the person who is “it” gets one free slap. Whoever is “it” continues until they miss, when the second player becomes “it”. The only time a player may break the prayer position is when they are attempting a slap- any other is punishable by one free slap. Needless to say ZX is winning. A Pincer Attack. After half-an-hour rest the Knights gear up to get on, Sayon opens the door and heads up some steps and into a long corridor heading south, she creeps ahead, the others follow. At the end of the passage are two doors heading east. Sayon opens one of the doors and an arrow “thwunks” into the stonework surrounding it- she shuts the door quickly. Meanwhile Liandri opens the other door, an empty room, a study of sorts; although there’s a thin layer of loam and soil on the floor- he moves in followed by Mallaria and Bob. It is indeed a study, with a small library- mostly nature books. More importantly there’s a door leading south, obviously entering the room that Sayon just attempted to investigate. Endrin clocks this. “Right then a pincer attack, we’ll open the door here and draw their fire, you charge through your door and lay into them. When they’ve fired their first volley I’ll blow my whistle- that’s your cue.” Much nodding. Endrin nods at Sayon who whips the door open- “Thud. Thud. Thud (x many).” “Peeeeeeep” Endrin steps into the doorway and fires of a Flare spell with devastating effect, three of the half-dozen Goblins reel back- blinded. Sayon squeezes into the room and fires off a shot or two, one of the bad guys sinks to the deck. Meanwhile in the study. “It’s locked.” “What?” “The door.” “Feck.” “Liandri…” “Shush, I’m reading.” Bob looks exasperated then runs out of the room towards Endrin and Sayon. Mallaria straightens up takes several paces back and thunders into the door. The door creaks and groans, a partial success. Liandri looks up from His book and shakes his head. Mallaria goes again. Meanwhile- “Peeeeeeeeeeep.” “PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP.” Sayon looks at Endrin. “Where the feck are they?” An arrow strikes her in the side, natural “20” from the Goblin archer and she goes down like she’s dying. “MALLLAAAAAARRRRRRIIIIIIIIAAAAA.” Bob appears in the corridor, as the door smashes through at last and Mallaria charges at the Goblins- ignoring the arrows that are hitting her. The Knights rally. Endrin, “For the Hucrele’s.” Bob, “For Amberdale.” Mallaria, “For the money.” Sayon, “For <COUGH>.” Liandri, “For Pelor’s sake keep the noise dow…” Behind the overturned tables in the chamber are at least half-a-dozen (probably more Goblins), rushing into the chamber are another half-dozen of the stick like creatures. Worse still two Bugbears step from the shadows, one of which is Balsag. Liandri dives for his bow and is in the doorway, “laying down suppressing fire”, (it’s something Endrin said to him) before you can say Jack Robinson (in elvish). Sayon is gurgling nicely and coughing up blood, Bob is a whirl of blades- mincing Goblins and Stickmen alike, Mallaria and Endrin wade into the first Bugbear making short work of the creature, Liandri continues with the arrows. The fight begins to thin, the Stickmen do not retreat and so are cut to shreds, the Goblins attempt to flee but the stragglers are caught between Liandri and Balsag, who’s obviously not keen on any of the Goblins getting away. Balsag screams and bangs his chest swiping at any of the Knights that come close. “FYYYTTTEE MEEE.” The huge creature points directly at Mallaria, who shrugs half-smiles and closes in. “Feck you, fecker. I’m gunna gets me a nu rug.” And with that session 32 draws to a close and we are all put back in our respective boxes for another week. Next week… Fin. [/QUOTE]
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