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<blockquote data-quote="Goonalan" data-source="post: 1718509" data-attributes="member: 16069"><p>The Wannabe & Original Wednesday Knights.</p><p></p><p>SESSION XXXIX.</p><p></p><p>Thorsday 6th Apron 2000</p><p></p><p>Characters present</p><p>Bob Male Human Ranger 3 Priest of Kord 1 (Emma)</p><p>Fred Male Human Fighter 1 (Emma) </p><p>Jerky Timbers Female Gnome Priest of Pelor 1 (Kev.M.)</p><p>Liandri Male Elf Rogue 4 Wizard 2 (Kev.M.)</p><p>Mallaria Female Half-Elf Barbarian 2 Fighter 1 (Tomo)</p><p>Sayon Female Elf Rogue 1 Fighter 1 (Erin)</p><p>Zanakand Male Dwarf Fighter level 2 (Kev.M.)</p><p></p><p>The Bitch is Back.</p><p></p><p>“Pelor save me, Oh Lord.”</p><p></p><p>Jerky hops from foot to foot in the tall grass, tears stream down her face.</p><p></p><p>“I can’t go back. I must go back- Oh Pelor, please help me.”</p><p></p><p>Stepping out of the undergrowth behind the panicked Gnome comes a terrible sight- the swollen features of the creatures face break into a horrible grin. It silently creeps forward towards the nervous Gnome, stretching out bloody, battered & bruised hands towards the Gnomes neck.</p><p></p><p>EEEERRRKKK</p><p></p><p>“Boooooo.”</p><p>Jerky twists round, while simultaneously soiling her pants, to see the swollen, blackened features of a Zombie… no hang on its Mallaria.</p><p></p><p>“Pelor you scared the crap out of me.”</p><p>“So it seems.”</p><p>“What the feck are you doing back here.”</p><p>“Mores the point, what the feck are you doing here- shouldn’t you be helping your friends?”</p><p>“I… I… I…”</p><p>“Fight by my side, or die by my sword, Sunny.”</p><p></p><p>Mallaria jogs towards the sounds of combat, drawing her massive sword as she goes. Jerky makes up her mind and follows swiftly after.</p><p></p><p>Back at the encampment the fight is still deadlocked, Liandri sees an opening and ducks out and heads for the tall grass-</p><p></p><p>“LIANDRI…”</p><p></p><p>But he’s gone; Bob makes a mental note to have a word later, but fights on.</p><p></p><p>But Liandri has not gone far, hidden in the tall grass, he swigs at a potion of healing and then applies a Mage Armour. He’ll be back.</p><p></p><p>Mallaria dives into the fight as Zan splats the Fiendish Dire Rat, the Half-Elf Barbarian scatters the bones of two of the Skeletons in a single attack. Zan nods his thanks.</p><p></p><p>Not satisfied Mallaria rushes on towards Egarhz- who panics and begins a spell, too late- the foul Priest is almost cut in two by Mallaria’s huge sword, what’s left of the man flops to the floor.</p><p></p><p>Jerky catapults from the tall grass, Holy Symbol in hand- shouting her prayers.</p><p></p><p>Four Skeletons shiver and as a unit back away from the Gnome Priest.</p><p></p><p>“YESSSSS- In you face Evil dudes.”</p><p></p><p>Sayon is locked in battle with a Zombie, still unhurt but having a terrible time trying to bring the thing down.</p><p></p><p>Bob swigs at a potion of Cat’s Grace and does his best against a the remaining Skeletons and Zombies, two of each. Liandri arrives back on the scene to help the Ranger out.</p><p></p><p>Mallaria charges off towards the turned Skeletons and hacks them down in double quick time. Then straight after runs past the Zombie that Sayon has been fighting, and failing to hit for some time, she decapitates the creature as she passes.</p><p></p><p>“Err… thanks.”</p><p></p><p>Sayon heads off to help Liandri, replacing Bob, who spots an opening and dives towards the building, into which Jonyez fled- and from which come the unearthly screams.</p><p></p><p>Inside of the crude and featureless single chamber the dread Priest Jonyez, seemingly now uninjured, slits the throat of one of the prisoners- two bodies lie in ever expanding pools of blood. Four other prisoners, bound and gagged, wrestle with their bonds in terror and panic.</p><p></p><p>The Priest spins round to meet the Ranger.</p><p></p><p>“You’re dead.”</p><p></p><p>Back outside Jerky completes his examination of Fred, who gingerly raises his head- he had only been knocked unconscious.</p><p></p><p>“Catch up Fighter- no time for lying around.”</p><p></p><p>Fred leaps up and draws his sword- ready for action, two Zombies remain locked in combat with Mallaria, Liandri & Sayon- Fred joins the fray as Mallaria departs- rushing into building in which Bob fights Jonyez. Zan likewise barrels into the chamber.</p><p></p><p>Bob has so far failed to make any impression upon the Priest, the prisoners press themselves to the floor- avoiding Jonyez wicked Scythe as he carves away creating a wall of razor sharp steel.</p><p></p><p>Mallaria dives in and is sliced badly; she leaps back immediately clutching at the deep gash.</p><p></p><p> CLUNG</p><p></p><p>WHOOSH</p><p></p><p>CLUNG</p><p></p><p>THUNK</p><p></p><p>Zan is built of sturdier stuff, twice the Scythe bounces from the Dwarves helm, the last sound Zan’s axe as it slices through Jonyez’s arm and buries itself in the Priest’s side and chest. Jonyez, sways slightly, then speaks…</p><p></p><p>“I’ll be back…”</p><p></p><p>Smiles and then slumps to the floor- dead.</p><p></p><p>The three begin releasing the babbling terrified prisoners, when shouts from outside send them stumbling back out into the sunlight.</p><p></p><p>With only one Zombie still standing Sayon, Fred, Liandri and Jerky are playing with the thing, when bursting into the clearing come three of the four robed figures spotted en route earlier by the farmers and observed by Liandri.</p><p></p><p>One of the robed figures is cut down in a trice by Fred, shambling into the encampment comes the fourth member of the travelling group- not an “old man” but a Zombie.</p><p></p><p>The other Knights emerge from the building bristling with weapons and matted in gore and blood- it’s all too much for the wanderers, low level adherents to the Death Cult- they break and run, leaving the Zombie to face the music- the Last Waltz as it turns out.</p><p></p><p>The Knights decide against following, and rest up a while.</p><p></p><p>“How did you find us?”</p><p></p><p>Mallaria tells her story, waking up to find the other Knights gone, finding the Cart trail with the help of Arthur, encountering the farmers and then rushing on to join the Knights.</p><p></p><p>“Well, we’re glad to see you. Thanks.”</p><p></p><p>The others nod their thanks also.</p><p></p><p>The four remaining prisoners, two farmers and two caravan guards, are made comfortable and given healing. One of them is Arthur’s brother, although it takes fifteen minutes to be certain of this- they’re monosyllabic and prone to fits of crying and moaning- the things they’ve seen.</p><p></p><p>“D’ya hear what he said?”</p><p>“What?”</p><p>“I’ll be back…”</p><p>“So?”</p><p>“So, make a fire.”</p><p></p><p>All the undead creatures and the Priests are gathered, searched, the Priests decapitated, and then all the bodies burnt.</p><p></p><p>Matted in blood, stinking of death the Knights, exhausted, trudge back to Carimor.</p><p></p><p>In time for the final event.</p><p></p><p>The above scenario is taken from the Kingdoms of Kalamar Module “Harvest of Darkness”; the first scenario contained within- “Sometimes They Come Back.” Although the Knights headed that particular twist off at the pass- the Priests can’t rise again if they’re decapitated and burnt to ashes- good work.</p><p></p><p>The gallant Knights are welcomed back to Carimor by all, except the Tozar barbarians who chuckle and pass comment upon the dishevelled state of the adventurers. Mallaria receives some barbed jibes, she chooses to ignore them and have her vengeance in the final event.</p><p></p><p>Arthur is delighted to see Harold his brother although there are others who are now without husbands, fathers, brothers and/or sons- the weather is overcast reflecting the mood of Carimor. </p><p></p><p>The Knights have less than an hours rest before the final event, they’re all exhausted, battered and bruised- nevertheless they all sign up for…</p><p></p><p>THE BIG LONG RUN OVER BUMPS AND JUMPS AND THAT.</p><p></p><p>“And so here we are again for the final event of the Carimor Games… the conclusionator. A special shout goes out to the brave Wednesday Knights, many of whom got no rest last night, foiling a plot by a group of Dark Priests to create an army of undead. The High Priest finally cleft in twain by Zanakand’s mighty axe.”</p><p></p><p>“And yet, these gallant guys and gals have all signed up for the ultimate challenge.”</p><p></p><p>“Now join me as I explain the terror that lies ahead… First a dash of 180 yards to the wall, forty-five feet of rutted cliff. From there another dash, 120 yards, to a cliff. The competitors dive, swan-like, into the dark waters of Carimor Pond- swim across to the far side then dive down beneath the murky water and swim through the underwater passage and into a slippery cave that slopes up to emerge back into the light. Don’t worry laydees and genlemen there are trained Gnomish Aquanauts in the Pond, there to save anyone in danger. From the cave it’s another 270-yard dash to the Squires and the competitors mounts. Those without horses will have to make do with the nags and miscellaneous farm animals provided by the inhabitants of Carimor. I’d sure like to see them saddle a cow, and the chicken may prove difficult.”</p><p></p><p>“Then they spur their mounts on around a quarter mile circuit that brings them round and back towards the waiting crowds, and the final giant hurdle- the Big Fence. The finish line only yards the other side. Then all that’s left is to present the trophies to the winners. I for one can’t wait.”</p><p></p><p>“Before the off I’ll do the best I can to tell you a little about the competitors taking part in this gruelling event.”</p><p></p><p>“From the Tozar barbarians we have Guntha, Donk, Pumba, Gollpin, Ding, Taz, Chief Eke and, of course, Loki.”</p><p></p><p>“Representing the Carimor Imperial Guard we have Len Stubbs and Lomas, although joining them we have the Wednesday Knights- Bob, Cinch, Endrin, Felix, Fred, Greta, Jerky, Lea, Liandri, Mallaria, Sayon, Whirlwind and Zanakand.”</p><p></p><p>“Representing the Carimor locals, not scoring points for the battle between Barbarism and Civilisationism, are Tam Flinders, the Dwarven Smith, and for the farmers Goland and Langley- the “Sicko’s”, as they’re now known, and Tom Selig.”</p><p></p><p>“Independent competitors in it for the prize money or kudos are Earl Grey and Naj Robel Paladins of St. Cuthbert; Sister Serka, and twin brothers, Brothers Jonu and Juno, Monks from the Order of the Blinding Light; and lastly Yee Nu an Elven Caravan Guard.”</p><p></p><p>“And so with the scene set… as the crowd hush, we move now to the official starter Lady Juniper Bushes. Over to you Lady Juniper… The Carimor Games brought to you by Scry Spats laydees and genlemen, Ham Slaad reporting for you… Lady Juniper.”</p><p></p><p>“ARW WOO WEADY?”</p><p></p><p>The good Lady’s slightly, who am I kidding, equine features stare down from the starting platform.”</p><p></p><p>“The tensions mounting, Ham Slaad, Scry Spurts.”</p><p></p><p>“ARW WOO STWEADY?”</p><p></p><p>“This the final event… Ham Slaad, Scry Spurts.”</p><p></p><p>“G…”</p><p></p><p>And so endeth session 39.</p><p></p><p>Next turn… “…O”</p></blockquote><p></p>
[QUOTE="Goonalan, post: 1718509, member: 16069"] The Wannabe & Original Wednesday Knights. SESSION XXXIX. Thorsday 6th Apron 2000 Characters present Bob Male Human Ranger 3 Priest of Kord 1 (Emma) Fred Male Human Fighter 1 (Emma) Jerky Timbers Female Gnome Priest of Pelor 1 (Kev.M.) Liandri Male Elf Rogue 4 Wizard 2 (Kev.M.) Mallaria Female Half-Elf Barbarian 2 Fighter 1 (Tomo) Sayon Female Elf Rogue 1 Fighter 1 (Erin) Zanakand Male Dwarf Fighter level 2 (Kev.M.) The Bitch is Back. “Pelor save me, Oh Lord.” Jerky hops from foot to foot in the tall grass, tears stream down her face. “I can’t go back. I must go back- Oh Pelor, please help me.” Stepping out of the undergrowth behind the panicked Gnome comes a terrible sight- the swollen features of the creatures face break into a horrible grin. It silently creeps forward towards the nervous Gnome, stretching out bloody, battered & bruised hands towards the Gnomes neck. EEEERRRKKK “Boooooo.” Jerky twists round, while simultaneously soiling her pants, to see the swollen, blackened features of a Zombie… no hang on its Mallaria. “Pelor you scared the crap out of me.” “So it seems.” “What the feck are you doing back here.” “Mores the point, what the feck are you doing here- shouldn’t you be helping your friends?” “I… I… I…” “Fight by my side, or die by my sword, Sunny.” Mallaria jogs towards the sounds of combat, drawing her massive sword as she goes. Jerky makes up her mind and follows swiftly after. Back at the encampment the fight is still deadlocked, Liandri sees an opening and ducks out and heads for the tall grass- “LIANDRI…” But he’s gone; Bob makes a mental note to have a word later, but fights on. But Liandri has not gone far, hidden in the tall grass, he swigs at a potion of healing and then applies a Mage Armour. He’ll be back. Mallaria dives into the fight as Zan splats the Fiendish Dire Rat, the Half-Elf Barbarian scatters the bones of two of the Skeletons in a single attack. Zan nods his thanks. Not satisfied Mallaria rushes on towards Egarhz- who panics and begins a spell, too late- the foul Priest is almost cut in two by Mallaria’s huge sword, what’s left of the man flops to the floor. Jerky catapults from the tall grass, Holy Symbol in hand- shouting her prayers. Four Skeletons shiver and as a unit back away from the Gnome Priest. “YESSSSS- In you face Evil dudes.” Sayon is locked in battle with a Zombie, still unhurt but having a terrible time trying to bring the thing down. Bob swigs at a potion of Cat’s Grace and does his best against a the remaining Skeletons and Zombies, two of each. Liandri arrives back on the scene to help the Ranger out. Mallaria charges off towards the turned Skeletons and hacks them down in double quick time. Then straight after runs past the Zombie that Sayon has been fighting, and failing to hit for some time, she decapitates the creature as she passes. “Err… thanks.” Sayon heads off to help Liandri, replacing Bob, who spots an opening and dives towards the building, into which Jonyez fled- and from which come the unearthly screams. Inside of the crude and featureless single chamber the dread Priest Jonyez, seemingly now uninjured, slits the throat of one of the prisoners- two bodies lie in ever expanding pools of blood. Four other prisoners, bound and gagged, wrestle with their bonds in terror and panic. The Priest spins round to meet the Ranger. “You’re dead.” Back outside Jerky completes his examination of Fred, who gingerly raises his head- he had only been knocked unconscious. “Catch up Fighter- no time for lying around.” Fred leaps up and draws his sword- ready for action, two Zombies remain locked in combat with Mallaria, Liandri & Sayon- Fred joins the fray as Mallaria departs- rushing into building in which Bob fights Jonyez. Zan likewise barrels into the chamber. Bob has so far failed to make any impression upon the Priest, the prisoners press themselves to the floor- avoiding Jonyez wicked Scythe as he carves away creating a wall of razor sharp steel. Mallaria dives in and is sliced badly; she leaps back immediately clutching at the deep gash. CLUNG WHOOSH CLUNG THUNK Zan is built of sturdier stuff, twice the Scythe bounces from the Dwarves helm, the last sound Zan’s axe as it slices through Jonyez’s arm and buries itself in the Priest’s side and chest. Jonyez, sways slightly, then speaks… “I’ll be back…” Smiles and then slumps to the floor- dead. The three begin releasing the babbling terrified prisoners, when shouts from outside send them stumbling back out into the sunlight. With only one Zombie still standing Sayon, Fred, Liandri and Jerky are playing with the thing, when bursting into the clearing come three of the four robed figures spotted en route earlier by the farmers and observed by Liandri. One of the robed figures is cut down in a trice by Fred, shambling into the encampment comes the fourth member of the travelling group- not an “old man” but a Zombie. The other Knights emerge from the building bristling with weapons and matted in gore and blood- it’s all too much for the wanderers, low level adherents to the Death Cult- they break and run, leaving the Zombie to face the music- the Last Waltz as it turns out. The Knights decide against following, and rest up a while. “How did you find us?” Mallaria tells her story, waking up to find the other Knights gone, finding the Cart trail with the help of Arthur, encountering the farmers and then rushing on to join the Knights. “Well, we’re glad to see you. Thanks.” The others nod their thanks also. The four remaining prisoners, two farmers and two caravan guards, are made comfortable and given healing. One of them is Arthur’s brother, although it takes fifteen minutes to be certain of this- they’re monosyllabic and prone to fits of crying and moaning- the things they’ve seen. “D’ya hear what he said?” “What?” “I’ll be back…” “So?” “So, make a fire.” All the undead creatures and the Priests are gathered, searched, the Priests decapitated, and then all the bodies burnt. Matted in blood, stinking of death the Knights, exhausted, trudge back to Carimor. In time for the final event. The above scenario is taken from the Kingdoms of Kalamar Module “Harvest of Darkness”; the first scenario contained within- “Sometimes They Come Back.” Although the Knights headed that particular twist off at the pass- the Priests can’t rise again if they’re decapitated and burnt to ashes- good work. The gallant Knights are welcomed back to Carimor by all, except the Tozar barbarians who chuckle and pass comment upon the dishevelled state of the adventurers. Mallaria receives some barbed jibes, she chooses to ignore them and have her vengeance in the final event. Arthur is delighted to see Harold his brother although there are others who are now without husbands, fathers, brothers and/or sons- the weather is overcast reflecting the mood of Carimor. The Knights have less than an hours rest before the final event, they’re all exhausted, battered and bruised- nevertheless they all sign up for… THE BIG LONG RUN OVER BUMPS AND JUMPS AND THAT. “And so here we are again for the final event of the Carimor Games… the conclusionator. A special shout goes out to the brave Wednesday Knights, many of whom got no rest last night, foiling a plot by a group of Dark Priests to create an army of undead. The High Priest finally cleft in twain by Zanakand’s mighty axe.” “And yet, these gallant guys and gals have all signed up for the ultimate challenge.” “Now join me as I explain the terror that lies ahead… First a dash of 180 yards to the wall, forty-five feet of rutted cliff. From there another dash, 120 yards, to a cliff. The competitors dive, swan-like, into the dark waters of Carimor Pond- swim across to the far side then dive down beneath the murky water and swim through the underwater passage and into a slippery cave that slopes up to emerge back into the light. Don’t worry laydees and genlemen there are trained Gnomish Aquanauts in the Pond, there to save anyone in danger. From the cave it’s another 270-yard dash to the Squires and the competitors mounts. Those without horses will have to make do with the nags and miscellaneous farm animals provided by the inhabitants of Carimor. I’d sure like to see them saddle a cow, and the chicken may prove difficult.” “Then they spur their mounts on around a quarter mile circuit that brings them round and back towards the waiting crowds, and the final giant hurdle- the Big Fence. The finish line only yards the other side. Then all that’s left is to present the trophies to the winners. I for one can’t wait.” “Before the off I’ll do the best I can to tell you a little about the competitors taking part in this gruelling event.” “From the Tozar barbarians we have Guntha, Donk, Pumba, Gollpin, Ding, Taz, Chief Eke and, of course, Loki.” “Representing the Carimor Imperial Guard we have Len Stubbs and Lomas, although joining them we have the Wednesday Knights- Bob, Cinch, Endrin, Felix, Fred, Greta, Jerky, Lea, Liandri, Mallaria, Sayon, Whirlwind and Zanakand.” “Representing the Carimor locals, not scoring points for the battle between Barbarism and Civilisationism, are Tam Flinders, the Dwarven Smith, and for the farmers Goland and Langley- the “Sicko’s”, as they’re now known, and Tom Selig.” “Independent competitors in it for the prize money or kudos are Earl Grey and Naj Robel Paladins of St. Cuthbert; Sister Serka, and twin brothers, Brothers Jonu and Juno, Monks from the Order of the Blinding Light; and lastly Yee Nu an Elven Caravan Guard.” “And so with the scene set… as the crowd hush, we move now to the official starter Lady Juniper Bushes. Over to you Lady Juniper… The Carimor Games brought to you by Scry Spats laydees and genlemen, Ham Slaad reporting for you… Lady Juniper.” “ARW WOO WEADY?” The good Lady’s slightly, who am I kidding, equine features stare down from the starting platform.” “The tensions mounting, Ham Slaad, Scry Spurts.” “ARW WOO STWEADY?” “This the final event… Ham Slaad, Scry Spurts.” “G…” And so endeth session 39. Next turn… “…O” [/QUOTE]
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