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<blockquote data-quote="Riastlin" data-source="post: 5342153" data-attributes="member: 94022"><p>For me, it tends to be a bit fluid (i.e. changes from week to week). For my game that is running the Scales of War adventure path, I always make sure to reread the adventure I am currently running. I pay particular attention to those encounters I anticipate running in the upcoming session to make not of any tactics or unique abilities of the monsters. To be safe, I always try to 1 or 2 extra encounters prepared before the session. So, if I think we can get in the next three encounters at the session, I'll try to be ready for 5 just in case it goes really well.</p><p> </p><p>For my homebrew game, I go over my story and plot arc, make sure that the encounters I have planned still fit in with the story line and again try to make sure I am prepared for a couple of extra encounters just in case. Although 4ed is pretty predictable in terms of how long an encounter will take, party tactics and lucky dice can greatly speed up some encounters. </p><p> </p><p>Finally, I try to get a good idea as to what NPCs the party might meet in the upcoming session -- as well as giving names to a few of the enemies they might meet (my players love to interrogate their enemies). I find that if prepare the names before hand, they'll fit a lot better into the storyline, and they won't be nearly as similar. For instance, when I have to come up with names on the fly for those unexpected NPCs that I need names for I run into situations where I am naming them Kraven and Graben. Makes it real hard for the players to distinguish them later.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5342153, member: 94022"] For me, it tends to be a bit fluid (i.e. changes from week to week). For my game that is running the Scales of War adventure path, I always make sure to reread the adventure I am currently running. I pay particular attention to those encounters I anticipate running in the upcoming session to make not of any tactics or unique abilities of the monsters. To be safe, I always try to 1 or 2 extra encounters prepared before the session. So, if I think we can get in the next three encounters at the session, I'll try to be ready for 5 just in case it goes really well. For my homebrew game, I go over my story and plot arc, make sure that the encounters I have planned still fit in with the story line and again try to make sure I am prepared for a couple of extra encounters just in case. Although 4ed is pretty predictable in terms of how long an encounter will take, party tactics and lucky dice can greatly speed up some encounters. Finally, I try to get a good idea as to what NPCs the party might meet in the upcoming session -- as well as giving names to a few of the enemies they might meet (my players love to interrogate their enemies). I find that if prepare the names before hand, they'll fit a lot better into the storyline, and they won't be nearly as similar. For instance, when I have to come up with names on the fly for those unexpected NPCs that I need names for I run into situations where I am naming them Kraven and Graben. Makes it real hard for the players to distinguish them later. [/QUOTE]
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