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<blockquote data-quote="Quickleaf" data-source="post: 4472140" data-attributes="member: 20323"><p>Hey Reynard,</p><p>I've been enjoying your weekly one million threads, and I had an idea for "one million adventures", using the quest seeds in DMG and some motives, maybe a complication or two...</p><p></p><p>One Million Adventures</p><p></p><p>Quest Seed (1d6)</p><p>1- Adversaries table</p><p>2- Allies/patrons table</p><p>3- Events table</p><p>4- Items/information table</p><p>5- Locations table</p><p>6- </p><p></p><p>Adversaries Table (d10)</p><p>1- Capture</p><p>2- Compete with to accomplish another task</p><p>3- Defeat</p><p>4- Discover hidden</p><p>5- Drive away</p><p>6- Escape from</p><p>7- Hide from</p><p>8- Infiltrate</p><p>9- Redeem</p><p>10- Thwart activities or plans</p><p></p><p>Allies/Patrons Table (d6)</p><p>1- Escort to a location</p><p>2- Establish a relationship with</p><p>3- Help perform a specific task</p><p>4- Hide or protect from attack, kidnapping, or other harm</p><p>5- Rescue from existing danger</p><p>6- Settle a debt</p><p></p><p>Events (d6)</p><p>1- Arrive/stranded in a strange place</p><p>2- Deal with the aftermath</p><p>3- Flee or hide from</p><p>4- Mistaken identity</p><p>5- Prevent or stop</p><p>6- Win a contest, race, or war</p><p></p><p>Items/Information (d6)</p><p>1- Deliver to a place or person</p><p>2- Destroy, perhaps by a particular method</p><p>3- Hide</p><p>4- Protect from theft/corruption</p><p>5- Retrieve for an ally/patron</p><p>6- Recover for personal use</p><p></p><p>Location (d6)</p><p>1- Escape from</p><p>2- Explore</p><p>3- Protect from attack or damage</p><p>4- Seal off</p><p>5- Secure for another use</p><p>6- Survive in</p><p></p><p>ADVERSARY’S MOTIVE (d20)</p><p>1- Conceal the Truth</p><p>2- Conquest</p><p>3- Display Power/Prove Worth</p><p>4- Freedom</p><p>5- Fulfill an Oath</p><p>6- Greed</p><p>7- Hatred</p><p>8- Illness</p><p>9- Justice</p><p>10- Love/Longing</p><p>11- Loss and Desperation</p><p>12- Madness/Possessed</p><p>13- Misunderstanding (roll again?)</p><p>14- Order</p><p>15- Personal Power</p><p>16- Revenge</p><p>17- Self-Gratification/Crime of Passion</p><p>18- Social Change</p><p>19- Survival</p><p>20- Zealotry/Fanaticism</p><p></p><p>COMPLICATION (d20)</p><p>?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4472140, member: 20323"] Hey Reynard, I've been enjoying your weekly one million threads, and I had an idea for "one million adventures", using the quest seeds in DMG and some motives, maybe a complication or two... One Million Adventures Quest Seed (1d6) 1- Adversaries table 2- Allies/patrons table 3- Events table 4- Items/information table 5- Locations table 6- Adversaries Table (d10) 1- Capture 2- Compete with to accomplish another task 3- Defeat 4- Discover hidden 5- Drive away 6- Escape from 7- Hide from 8- Infiltrate 9- Redeem 10- Thwart activities or plans Allies/Patrons Table (d6) 1- Escort to a location 2- Establish a relationship with 3- Help perform a specific task 4- Hide or protect from attack, kidnapping, or other harm 5- Rescue from existing danger 6- Settle a debt Events (d6) 1- Arrive/stranded in a strange place 2- Deal with the aftermath 3- Flee or hide from 4- Mistaken identity 5- Prevent or stop 6- Win a contest, race, or war Items/Information (d6) 1- Deliver to a place or person 2- Destroy, perhaps by a particular method 3- Hide 4- Protect from theft/corruption 5- Retrieve for an ally/patron 6- Recover for personal use Location (d6) 1- Escape from 2- Explore 3- Protect from attack or damage 4- Seal off 5- Secure for another use 6- Survive in ADVERSARY’S MOTIVE (d20) 1- Conceal the Truth 2- Conquest 3- Display Power/Prove Worth 4- Freedom 5- Fulfill an Oath 6- Greed 7- Hatred 8- Illness 9- Justice 10- Love/Longing 11- Loss and Desperation 12- Madness/Possessed 13- Misunderstanding (roll again?) 14- Order 15- Personal Power 16- Revenge 17- Self-Gratification/Crime of Passion 18- Social Change 19- Survival 20- Zealotry/Fanaticism COMPLICATION (d20) ? [/QUOTE]
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