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The Weird Penalty of Core Classes
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<blockquote data-quote="The_Gneech" data-source="post: 2829138" data-attributes="member: 6779"><p>So I'm working on this wacky multiclass blend to build my Legolas clone, and I come upon a strange problem.</p><p></p><p>Right now, at 10th level, he's "Rogue 3 / Ranger 4 / Thief-Acrobat 3", and pretty much exactly what I want him to be at this point. Probably "Scout 5 / Thief-Acrobat 3 / Order of the Bow Initiate 2" would be a closer model of Legolas as he is in the films, but the character as I conceived him is definitely more of the woodsy ranger type -- in particular I wanted the animal companion.</p><p></p><p>So at 11th and 12th he'll take levels in OBI and all will be well; but then at 13th, I run into a quandry. You see, I don't want any more Rogue levels; he's not a burglar, he's a ranger with a knack for acrobatics. But he is an elf and therefore his favored class is Wizard. So now I'm stuck with a Hobson's Choice:</p><p></p><p>a) Take levels in Rogue that I don't want, or</p><p>b) Take a 20% experience penalty from 13th on so I can continue forward with Ranger.</p><p></p><p>I could move forward all I wanted with OBI and ThfAcr (or even no more at all) without difficulty, because they're prestige classes. But Rogue, as a core class, now imposes a peculiar hidden penalty of being "stuck with it" from here forward. But of all the classes I'm dipping into, it's the one I want to continue with <em>least</em>!</p><p></p><p>So what to do? Build the character I want and get a sock in the XP for it, or take levels in Rogue that I don't want, so I can "get past them" and get back to the Ranger levels I do?</p><p></p><p>EDIT: Note, this is a newly-created character to be integrated into an existing 10th-level campaign, so he can be changed or altered as necessary to fit the concept.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2829138, member: 6779"] So I'm working on this wacky multiclass blend to build my Legolas clone, and I come upon a strange problem. Right now, at 10th level, he's "Rogue 3 / Ranger 4 / Thief-Acrobat 3", and pretty much exactly what I want him to be at this point. Probably "Scout 5 / Thief-Acrobat 3 / Order of the Bow Initiate 2" would be a closer model of Legolas as he is in the films, but the character as I conceived him is definitely more of the woodsy ranger type -- in particular I wanted the animal companion. So at 11th and 12th he'll take levels in OBI and all will be well; but then at 13th, I run into a quandry. You see, I don't want any more Rogue levels; he's not a burglar, he's a ranger with a knack for acrobatics. But he is an elf and therefore his favored class is Wizard. So now I'm stuck with a Hobson's Choice: a) Take levels in Rogue that I don't want, or b) Take a 20% experience penalty from 13th on so I can continue forward with Ranger. I could move forward all I wanted with OBI and ThfAcr (or even no more at all) without difficulty, because they're prestige classes. But Rogue, as a core class, now imposes a peculiar hidden penalty of being "stuck with it" from here forward. But of all the classes I'm dipping into, it's the one I want to continue with [i]least[/i]! So what to do? Build the character I want and get a sock in the XP for it, or take levels in Rogue that I don't want, so I can "get past them" and get back to the Ranger levels I do? EDIT: Note, this is a newly-created character to be integrated into an existing 10th-level campaign, so he can be changed or altered as necessary to fit the concept. -The Gneech :cool: [/QUOTE]
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