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Community
General Tabletop Discussion
*TTRPGs General
The Weird Penalty of Core Classes
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2830293" data-attributes="member: 22882"><p>This is why Conan the RPG did favored class correctly: instead of a (massive - 20% XP?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ) penalty for mixing non-favored classes, it provided an incentive (bonus feat every 5 levels) to <em>stay in the favored class</em>.</p><p></p><p></p><p></p><p>Why would he take a class OTHER than wanting the abilities? What other possible reason could there be?</p><p></p><p></p><p></p><p>Because he wanted a RAW solution? Because he was curious if it was possible?</p><p></p><p></p><p></p><p>Suped-up compared to what? Core ranger 20? Or core cleric (or pre-nerf druid, or, heck, even core wizard) 20? Because the build in question certainly isn't approaching any of those.</p><p></p><p>Anyway, if it bothers you to "see a bunch of classes and PrCs," stop looking at other peoples' character sheets. It's none of your business what is in the classes line - figure it out based on what the character does, because it tells you squat about who he is.</p><p></p><p></p><p></p><p>Why should he have to pay for "interesting?"</p><p></p><p>You don't have to pay for "interesting" in HERO, GURPS, d20 Modern, SilCore, Grim Tales, Conan the RPG, True20, Mutants & Masterminds, or pretty much any other RPG that allows multiclassing or is a point-buy system.</p><p></p><p>But of course, "wanting to play anything other than the alleged archtypes included in the core rules IS powergaming" - no matter how questionable their archtypicality or how narrow that vision is.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2830293, member: 22882"] This is why Conan the RPG did favored class correctly: instead of a (massive - 20% XP?! :confused: ) penalty for mixing non-favored classes, it provided an incentive (bonus feat every 5 levels) to [I]stay in the favored class[/I]. Why would he take a class OTHER than wanting the abilities? What other possible reason could there be? Because he wanted a RAW solution? Because he was curious if it was possible? Suped-up compared to what? Core ranger 20? Or core cleric (or pre-nerf druid, or, heck, even core wizard) 20? Because the build in question certainly isn't approaching any of those. Anyway, if it bothers you to "see a bunch of classes and PrCs," stop looking at other peoples' character sheets. It's none of your business what is in the classes line - figure it out based on what the character does, because it tells you squat about who he is. Why should he have to pay for "interesting?" You don't have to pay for "interesting" in HERO, GURPS, d20 Modern, SilCore, Grim Tales, Conan the RPG, True20, Mutants & Masterminds, or pretty much any other RPG that allows multiclassing or is a point-buy system. But of course, "wanting to play anything other than the alleged archtypes included in the core rules IS powergaming" - no matter how questionable their archtypicality or how narrow that vision is. [/QUOTE]
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