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<blockquote data-quote="Knightfall" data-source="post: 3081215" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Pepé Le Pew (male sconse Brd5, War2)</strong></span></span></p><p><strong>Small Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 5d6 plus 2d8 (29 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>AC:</strong> 15 (+1 size, +2 Dex, +2 ring), touch 15, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +5/+0</p><p><strong>Attack:</strong> Bite +8 melee (1d4-1/x2) or rapier +8 melee (1d4-1/18-20/x2) or dagger +8 melee (1d3-1/19-20/x2)</p><p><strong>Full Attack:</strong> Bite +8 melee (1d4-1/x2) or rapier +8 melee (1d4-1/18-20/x2) or dagger +8 melee (1d3-1/19-20/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Musk, spells</p><p><strong>Special Qualities:</strong> Sconse racial traits, bardic knowledge, bardic music, spells</p><p><strong>Saves:</strong> Fort +5, Ref +6, Will +6</p><p><strong>Abilities:</strong> Str 9 (-1), Dex 14 (+2), Con 11 (+0), Int 12 (+1), Wis 14 (+2), Cha 13 (+1)</p><p><strong>Skills:</strong> Climb +2, Concentration +6, Disguise +7, Escape Artist +8, Hide +12, Jump -4, Listen +4, Move Silently +8, Perform (act) +5, Perform (comedy) +5, Perform (harp) +5, Perform (sing) +5, Profession (soldier) +6, Spot +4, Survival +5, Use Rope +2 (+4 involving bindings).</p><p><strong>Feats:</strong> Ability Focus (musk), Alertness, Weapon Finesse</p><p></p><p><strong>Environment:</strong> Any land</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p><em>“I am the broken heart of love. I am the disillusioned. I wish to enlist in the Foreign Legion so I may forget. Take me!”</em></p><p></p><p>Pepé has all the qualities of a great lover. He is a born romantic. His enthusiasm knows no bounds. His ego is as big as a wizard’s tower. He showers the ladies with flowery come-ons, champagne, and gifts. He sings. He coos. He cajoles... all in an entrancing, exotic accent.</p><p></p><p>But like all great heroes, he has a flaw: his natural, er, “perfume.” That musk stench has been known to make flowers wilt as he walks by. Taverns clear out the moment the amorous Pepé enters. But worst of all, that stench makes the ladies run away from Pepé in horror. (Love may be blind, but its ability to smell is fine.)</p><p></p><p><strong>Combat</strong></p><p>Pepé is a lover, not a fighter. However, he will fight to defend a lady’s honor, although his opponent will likely become annoyed and bored while Pepé grandstands.</p><p></p><p><em>Musk</em> (Ex): Requires successful ranged touch attack at an opponent within 10 feet; Fortitude save (DC 16) negates; nausea for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.</p><p></p><p><em>Sconse Traits</em> (Ex): See below.</p><p></p><p><em>Spells Known</em> (cast 3/4/1): 0th—daze, ghost sound, prestidigitation; 1st—charm person, cure light wounds, feather fall, ventriloquism; 2nd—cat’s grace.</p><p></p><p><em>Possessions</em>: <em>+2 ring of protection</em>, dagger, rapier, and various outfits & gear he keeps in a portable hole.</p><p></p><p><strong>Sconse Racial Traits</strong></p><p>— +2 to Wisdom, -2 to Charisma.</p><p>— Small. Sconse gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.</p><p>— A sconse’s base speed is 20 feet.</p><p>— Darkvision up to 60 feet.</p><p>— <em>Natural Attacks</em>: A sconse can bite for 1d4 points of damage.</p><p>— <em>Special Attacks</em> (see above): Musk.</p><p>— <em>Automatic Languages</em>: Common and Sconse. <em>Bonus Languages</em>: Gnome, Halfling, and Goblin.</p><p>— <em>Favored Class</em>: Rogue. A multiclass sconse’s rogue class does not count when determining whether he suffers an XP penalty for multiclassing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3081215, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Pepé Le Pew (male sconse Brd5, War2)[/B][/SIZE][/COLOR] [B]Small Monstrous Humanoid[/B] [B]Hit Dice:[/B] 5d6 plus 2d8 (29 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 20 ft. (4 squares) [B]AC:[/B] 15 (+1 size, +2 Dex, +2 ring), touch 15, flat-footed 13 [B]Base Attack/Grapple:[/B] +5/+0 [B]Attack:[/B] Bite +8 melee (1d4-1/x2) or rapier +8 melee (1d4-1/18-20/x2) or dagger +8 melee (1d3-1/19-20/x2) [B]Full Attack:[/B] Bite +8 melee (1d4-1/x2) or rapier +8 melee (1d4-1/18-20/x2) or dagger +8 melee (1d3-1/19-20/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Musk, spells [B]Special Qualities:[/B] Sconse racial traits, bardic knowledge, bardic music, spells [B]Saves:[/B] Fort +5, Ref +6, Will +6 [B]Abilities:[/B] Str 9 (-1), Dex 14 (+2), Con 11 (+0), Int 12 (+1), Wis 14 (+2), Cha 13 (+1) [B]Skills:[/B] Climb +2, Concentration +6, Disguise +7, Escape Artist +8, Hide +12, Jump -4, Listen +4, Move Silently +8, Perform (act) +5, Perform (comedy) +5, Perform (harp) +5, Perform (sing) +5, Profession (soldier) +6, Spot +4, Survival +5, Use Rope +2 (+4 involving bindings). [B]Feats:[/B] Ability Focus (musk), Alertness, Weapon Finesse [B]Environment:[/B] Any land [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Chaotic neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 [I]“I am the broken heart of love. I am the disillusioned. I wish to enlist in the Foreign Legion so I may forget. Take me!”[/I] Pepé has all the qualities of a great lover. He is a born romantic. His enthusiasm knows no bounds. His ego is as big as a wizard’s tower. He showers the ladies with flowery come-ons, champagne, and gifts. He sings. He coos. He cajoles... all in an entrancing, exotic accent. But like all great heroes, he has a flaw: his natural, er, “perfume.” That musk stench has been known to make flowers wilt as he walks by. Taverns clear out the moment the amorous Pepé enters. But worst of all, that stench makes the ladies run away from Pepé in horror. (Love may be blind, but its ability to smell is fine.) [B]Combat[/B] Pepé is a lover, not a fighter. However, he will fight to defend a lady’s honor, although his opponent will likely become annoyed and bored while Pepé grandstands. [I]Musk[/I] (Ex): Requires successful ranged touch attack at an opponent within 10 feet; Fortitude save (DC 16) negates; nausea for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day. [I]Sconse Traits[/I] (Ex): See below. [I]Spells Known[/I] (cast 3/4/1): 0th—daze, ghost sound, prestidigitation; 1st—charm person, cure light wounds, feather fall, ventriloquism; 2nd—cat’s grace. [I]Possessions[/I]: [I]+2 ring of protection[/I], dagger, rapier, and various outfits & gear he keeps in a portable hole. [B]Sconse Racial Traits[/B] — +2 to Wisdom, -2 to Charisma. — Small. Sconse gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures. — A sconse’s base speed is 20 feet. — Darkvision up to 60 feet. — [I]Natural Attacks[/I]: A sconse can bite for 1d4 points of damage. — [I]Special Attacks[/I] (see above): Musk. — [I]Automatic Languages[/I]: Common and Sconse. [I]Bonus Languages[/I]: Gnome, Halfling, and Goblin. — [I]Favored Class[/I]: Rogue. A multiclass sconse’s rogue class does not count when determining whether he suffers an XP penalty for multiclassing. [/QUOTE]
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