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The Weirding Ways (PEACH)
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<blockquote data-quote="emoplato" data-source="post: 5790488" data-attributes="member: 97812"><p>Okay, let me flesh it out for you. You have a class in which most of its abilities can be obtained in a level or two. You have a power in which makes the wizard writing in his spellbook look like a preschooler learning cursive. You have all skills available to you as you have no list specified. This would come to a character that right from the get go could have artificer crafting without a skill check along with factotum unpredictability. Your voice powers are far more effective than any spell or bardic music capability both in effectiveness and time use. You then have other powers that instantaneously save themselves from being incapacitated, hindered, or dying for that matter. Then these abilities have a clause that says they can be used once a day without weirding cost. As for the rogue while you don't sneak attack(which with a simple uncanny dodge and a miss chance power could easily be messed with) you do have many of the sense/defense oriented and opportunistic-like abilities.</p><p>I say flush all the voice, placebo, and add some more offensive/movement oriented abilities into a weirding list, and they only can know a few at a time to where a full level Mahadi could have about 2/3 of them known. Then get rid of that convoluted empty weirding point cost and just double the points gained while the powers can have a cost of 1-5 as well as that clause. If they run out, they run out. Finally, get a class skill list compiled with 6+int, eliminate intelligence boost and make it a selectable attribute up to +4.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5790488, member: 97812"] Okay, let me flesh it out for you. You have a class in which most of its abilities can be obtained in a level or two. You have a power in which makes the wizard writing in his spellbook look like a preschooler learning cursive. You have all skills available to you as you have no list specified. This would come to a character that right from the get go could have artificer crafting without a skill check along with factotum unpredictability. Your voice powers are far more effective than any spell or bardic music capability both in effectiveness and time use. You then have other powers that instantaneously save themselves from being incapacitated, hindered, or dying for that matter. Then these abilities have a clause that says they can be used once a day without weirding cost. As for the rogue while you don't sneak attack(which with a simple uncanny dodge and a miss chance power could easily be messed with) you do have many of the sense/defense oriented and opportunistic-like abilities. I say flush all the voice, placebo, and add some more offensive/movement oriented abilities into a weirding list, and they only can know a few at a time to where a full level Mahadi could have about 2/3 of them known. Then get rid of that convoluted empty weirding point cost and just double the points gained while the powers can have a cost of 1-5 as well as that clause. If they run out, they run out. Finally, get a class skill list compiled with 6+int, eliminate intelligence boost and make it a selectable attribute up to +4. [/QUOTE]
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