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<blockquote data-quote="Lackhand" data-source="post: 6735616" data-attributes="member: 36160"><p>Immunity to standard weaponry and regeneration unless silver weaponry feels too... feast-or-famine for me. If the regeneration is running, then nobody's hitting the werebeast; if the regeneration isn't, then at least one person got through, and got through the immunity too.</p><p></p><p>I like "this creature is weakened by silver", though, and showing that effect is important.</p><p></p><p>I'd recommend going with immunity to standard weaponry, and each hit from a silver weapon steals one legendary action or gives the creature disadvantage on its next attack or something. That way, you still underscore how scary the beastie is, but you're not just doubling up on hp effects.</p><p></p><p>Wolfy things for special effects:</p><p></p><p>Restore hitpoints when it eats a creature -- when it bites a helpless creature, it kills the helpless creature (no save) and eats it (no save) and regains a quarter of its hit points.</p><p></p><p>Induce fear (howls) and rage (stage I lycanthropism, bite-linked) in its victims. The rage in particular might work like a confusion effect, turning the party against each other. Also kind of works with the pack alpha thing.</p><p></p><p>Pack alpha thing! It can summon swarms of wolves. Obviously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Less obviously, maybe it can use its legendary actions to make attacks through them -- something like:</p><p>Many Mouths. Melee weapon attack, 1 target within 5 feet of a wolf ally this creature can see. +a gajillion to hit, zillions of points of piercing damage (ridiculous d insane + ludicrous); target must pass a DC 15 strength save or be knocked prone.</p><p></p><p>Marked territory. It clearly has a lair, and it and its allies have resistance on fear and charm saves while within its lair.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6735616, member: 36160"] Immunity to standard weaponry and regeneration unless silver weaponry feels too... feast-or-famine for me. If the regeneration is running, then nobody's hitting the werebeast; if the regeneration isn't, then at least one person got through, and got through the immunity too. I like "this creature is weakened by silver", though, and showing that effect is important. I'd recommend going with immunity to standard weaponry, and each hit from a silver weapon steals one legendary action or gives the creature disadvantage on its next attack or something. That way, you still underscore how scary the beastie is, but you're not just doubling up on hp effects. Wolfy things for special effects: Restore hitpoints when it eats a creature -- when it bites a helpless creature, it kills the helpless creature (no save) and eats it (no save) and regains a quarter of its hit points. Induce fear (howls) and rage (stage I lycanthropism, bite-linked) in its victims. The rage in particular might work like a confusion effect, turning the party against each other. Also kind of works with the pack alpha thing. Pack alpha thing! It can summon swarms of wolves. Obviously :). Less obviously, maybe it can use its legendary actions to make attacks through them -- something like: Many Mouths. Melee weapon attack, 1 target within 5 feet of a wolf ally this creature can see. +a gajillion to hit, zillions of points of piercing damage (ridiculous d insane + ludicrous); target must pass a DC 15 strength save or be knocked prone. Marked territory. It clearly has a lair, and it and its allies have resistance on fear and charm saves while within its lair. [/QUOTE]
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