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<blockquote data-quote="MacConnell" data-source="post: 7852935" data-attributes="member: 6855223"><p>[gm]For Player Knowledge:</p><p>The Deviard are loosely based upon the ancient Hittites, more in culture and physique than in coloration or appearance. Despite their inherent hostility, the Deviard are credited with the discovery of iron and the impetus of the Iron Age. Unlike the Orngaddrin and Maldrog, the Deviard have used this discovery in the pursuit of war.</p><p></p><p>The Da'Roneh are loosely based upon the society of the Khmer Rouge and the Hmong people. Again, this is more in culture and physique than coloration and appearance. They are not specifically head hunters but honor is offered through conquest achievement.[/gm]</p><p></p><p>[ooc]Even in such short time, Matumbo improves in Ansylin proficiency by 3%, while the others gain 1% knowledge of Deviard.[/ooc]</p><p>As it turns out, Matumbo knows most of the valley fairly well, especially his former village. The Deviard have a rather organized and structured layout, with specific mining forays into the western edge of the valley. The eastern side of the valley where the Da'Roneh reside is, as would make sense, rather unknown. The Seekers are already aware that the Da'Roneh dwell aloft in structures attached to the large trees. The Deviard have cleared more of the vegetation on their side and build dwellings of stone, partially carved into the mountain.</p><p></p><p>Having a particular affinity for metal due to his chosen path of collegiate skill, Sheldon scans the area for possible locations of ore as well as looking for danger.</p><p>[spoiler=Prospecting]Effectiveness: Ecology + Tranquility + d100</p><p>Ecology: Mind + Commercial + Mercantile + Trades</p><p>Tranquility: Essence + Collegiate + post-Collegiate + Cohesion + Adhesion</p><p>Merin: 30 + 52 + 50 = 132</p><p>Sheldon: 30 + 52 + 70 = 152[/spoiler]</p><p>The ridgeline to the west can readily be seen from the road, as this is the closest point it makes as it winds its way between Asylim and Southroad Fair. It is only about an hour as the crow flies to the ridge from the road. The party takes about three hours of meander. Disappointingly, neither Merindell nor Sheldon senses or discovers any likely location for the acquisition of any metals, but the sub-desert scrub is not the normal place to be mining it, anyway.</p><p></p><p>What is discovered is the path that apparently leads to the hidden pass. Eying the path and looking back to the road and the ridge, it is deduced that a lookout point seems to be established upon the ridge, which leads to infer that this is how the Da'Roneh are knowing when to hit the caravans. It also stands to reason that the lookout station will be manned. With the crew only consisting of four people, it is not certain whether the presence of the men is known or not. From the current location, it should take about 20 minutes to reach the possible lookout.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7852935, member: 6855223"] [gm]For Player Knowledge: The Deviard are loosely based upon the ancient Hittites, more in culture and physique than in coloration or appearance. Despite their inherent hostility, the Deviard are credited with the discovery of iron and the impetus of the Iron Age. Unlike the Orngaddrin and Maldrog, the Deviard have used this discovery in the pursuit of war. The Da'Roneh are loosely based upon the society of the Khmer Rouge and the Hmong people. Again, this is more in culture and physique than coloration and appearance. They are not specifically head hunters but honor is offered through conquest achievement.[/gm] [ooc]Even in such short time, Matumbo improves in Ansylin proficiency by 3%, while the others gain 1% knowledge of Deviard.[/ooc] As it turns out, Matumbo knows most of the valley fairly well, especially his former village. The Deviard have a rather organized and structured layout, with specific mining forays into the western edge of the valley. The eastern side of the valley where the Da'Roneh reside is, as would make sense, rather unknown. The Seekers are already aware that the Da'Roneh dwell aloft in structures attached to the large trees. The Deviard have cleared more of the vegetation on their side and build dwellings of stone, partially carved into the mountain. Having a particular affinity for metal due to his chosen path of collegiate skill, Sheldon scans the area for possible locations of ore as well as looking for danger. [spoiler=Prospecting]Effectiveness: Ecology + Tranquility + d100 Ecology: Mind + Commercial + Mercantile + Trades Tranquility: Essence + Collegiate + post-Collegiate + Cohesion + Adhesion Merin: 30 + 52 + 50 = 132 Sheldon: 30 + 52 + 70 = 152[/spoiler] The ridgeline to the west can readily be seen from the road, as this is the closest point it makes as it winds its way between Asylim and Southroad Fair. It is only about an hour as the crow flies to the ridge from the road. The party takes about three hours of meander. Disappointingly, neither Merindell nor Sheldon senses or discovers any likely location for the acquisition of any metals, but the sub-desert scrub is not the normal place to be mining it, anyway. What is discovered is the path that apparently leads to the hidden pass. Eying the path and looking back to the road and the ridge, it is deduced that a lookout point seems to be established upon the ridge, which leads to infer that this is how the Da'Roneh are knowing when to hit the caravans. It also stands to reason that the lookout station will be manned. With the crew only consisting of four people, it is not certain whether the presence of the men is known or not. From the current location, it should take about 20 minutes to reach the possible lookout. [/QUOTE]
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