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<blockquote data-quote="MacConnell" data-source="post: 7858897" data-attributes="member: 6855223"><p>[gm]For the players this is probably nothing more than vocabulary, but characters do not "use" waylines to perform mystical feats. The "use" of waylines indicates analysis, which infers Divination. In order to perform mystical feats, even simple ones, waylines must be abused. They must be changed from their natural state, which is why I use the term "manipulate" waylines.[/gm]</p><p>Seeing the feat that Sheldon performed as he was departing company earlier, reminds Matumbo of even greater things he has seen the more powerful members of his former clan do. The masters of those feats are enhanced warriors, called Echoes, feared even among the other Deviard. It is likely that an Echo came to kill his parents. Seeing someone as jovial as Sheldon perform something once thought terrible indicates that it is not the talent to manipulate waylines that makes one malevolent. It must be something else that drives the other Deviard.</p><p></p><p>No one else in the party has that particular talent like Sheldon. As a Philosopher, he is becoming a master of bending light. Merin's particular talent lies with the manipulation of sound, while Vadin and Matumbo are similarly more tuned to pheromones and alchemy.</p><p>[spoiler=Night Vision]Effectiveness: Essence + Collegiate + post-Collegiate + pre-Alteration + Confluence</p><p><span style="color: rgb(97, 189, 109)">Sheldon</span>: 41%</p><p><span style="color: rgb(44, 130, 201)">Merin</span>: 61%</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 41%</p><p><span style="color: rgb(163, 143, 132)">Matumbo</span>: 23%[/spoiler]</p><p>Even with the slightly enhanced vision, moving through the scrub at night is more difficult than expected. In very short order, Merin realizes that he can see much better than the others. Instead of trying to follow a trail that does not seem to exist, or crosses various other game trails that look identical, the three men take a bering on the cliff wall and move directly toward it. Once it is reached, the decision is made to move farther south, hoping to find a break that will allow egress within.</p><p>[spoiler=Dampen Sound]Effectiveness: Essence + Collegiate + Aberrative + Manifest Will + Confluence</p><p><span style="color: rgb(44, 130, 201)">Merin</span>: 61%[/spoiler]</p><p>[spoiler=Soullessness]Effectiveness: Essence + Collegiate + Aberrative + Manifest Will + Adhesion</p><p><span style="color: rgb(44, 130, 201)">Merin</span>: 52%[/spoiler]</p><p>[spoiler=Bend Light]Effectiveness: Essence + Collegiate + Adhesion</p><p><span style="color: rgb(44, 130, 201)">Merin</span>: 32%</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 31%</p><p><span style="color: rgb(163, 143, 132)">Matumbo</span>: 23%[/spoiler]</p><p>[spoiler=Hide]Effectiveness: Stealth + various Collegiate + d100</p><p>Stealth: Mind + Commercial + Obscurative + Subterfuge + Knowledge + Motility</p><p><span style="color: rgb(97, 189, 109)">Sheldon</span>: 53 + 41 + 89 = 183%</p><p><span style="color: rgb(44, 130, 201)">Merin</span>: 35 + 61 + 52 + 32 + 84 = 264%</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 43 + 31 + 72 = 146%</p><p><span style="color: rgb(163, 143, 132)">Matumbo</span>: 51 + 23 + 72 = 146%[/spoiler]</p><p>[spoiler=Active Search]Effectiveness: Sociology + Tranquility + d100</p><p><span style="color: rgb(97, 189, 109)">Sheldon</span>: 30 + 52 + 89 = 171%[/spoiler]</p><p>When the three travelers reach a distinctly dark crevice in the cliff wall, some instinct causes them to pause. Even with enhanced vision, it is like trying to see within a cave. A strange quietness seems to fill the sky above, followed by an odd windy sound. A heavy thud resounds in front of Merin's feet. Looking closely, it is the body of a young Da'Roneh.</p><p></p><p>Unable to see Merin, but noticing the other two, it is fortunate that Sheldon did not hit Merin with the corpse. In a whispered voice as if speaking only to Vadin or Matumbo, Merin asks, "<span style="color: rgb(44, 130, 201)">Sheldon is that you</span>?"</p><p></p><p>Carried by the wind at Merin's command, the faint whisper is carried far above to where Sheldon is standing, unseen, looking down. In response, a dimly glowing pebble strikes the ground near the fallen corpse. A second pebble bounces within the hidden path that leads into the rock. Though extremely faint, the glowing stone allows the others to see how to proceed.</p><p></p><p>The path is so narrow that Matumbo has to turn sideways a couple of time. It is obvious that Torvald, had he been along, could not traverse this path. By using yet a third dimly glowing stone Sheldon shows himself to the rest of the party from up ahead. He motions for everyone to follow him up the divergent path to the lookout post above where the group is more free to speak. There are five more bodies up top.</p><p>[ooc]All characters receive 2 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7858897, member: 6855223"] [gm]For the players this is probably nothing more than vocabulary, but characters do not "use" waylines to perform mystical feats. The "use" of waylines indicates analysis, which infers Divination. In order to perform mystical feats, even simple ones, waylines must be abused. They must be changed from their natural state, which is why I use the term "manipulate" waylines.[/gm] Seeing the feat that Sheldon performed as he was departing company earlier, reminds Matumbo of even greater things he has seen the more powerful members of his former clan do. The masters of those feats are enhanced warriors, called Echoes, feared even among the other Deviard. It is likely that an Echo came to kill his parents. Seeing someone as jovial as Sheldon perform something once thought terrible indicates that it is not the talent to manipulate waylines that makes one malevolent. It must be something else that drives the other Deviard. No one else in the party has that particular talent like Sheldon. As a Philosopher, he is becoming a master of bending light. Merin's particular talent lies with the manipulation of sound, while Vadin and Matumbo are similarly more tuned to pheromones and alchemy. [spoiler=Night Vision]Effectiveness: Essence + Collegiate + post-Collegiate + pre-Alteration + Confluence [COLOR=rgb(97, 189, 109)]Sheldon[/COLOR]: 41% [COLOR=rgb(44, 130, 201)]Merin[/COLOR]: 61% [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 41% [COLOR=rgb(163, 143, 132)]Matumbo[/COLOR]: 23%[/spoiler] Even with the slightly enhanced vision, moving through the scrub at night is more difficult than expected. In very short order, Merin realizes that he can see much better than the others. Instead of trying to follow a trail that does not seem to exist, or crosses various other game trails that look identical, the three men take a bering on the cliff wall and move directly toward it. Once it is reached, the decision is made to move farther south, hoping to find a break that will allow egress within. [spoiler=Dampen Sound]Effectiveness: Essence + Collegiate + Aberrative + Manifest Will + Confluence [COLOR=rgb(44, 130, 201)]Merin[/COLOR]: 61%[/spoiler] [spoiler=Soullessness]Effectiveness: Essence + Collegiate + Aberrative + Manifest Will + Adhesion [COLOR=rgb(44, 130, 201)]Merin[/COLOR]: 52%[/spoiler] [spoiler=Bend Light]Effectiveness: Essence + Collegiate + Adhesion [COLOR=rgb(44, 130, 201)]Merin[/COLOR]: 32% [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 31% [COLOR=rgb(163, 143, 132)]Matumbo[/COLOR]: 23%[/spoiler] [spoiler=Hide]Effectiveness: Stealth + various Collegiate + d100 Stealth: Mind + Commercial + Obscurative + Subterfuge + Knowledge + Motility [COLOR=rgb(97, 189, 109)]Sheldon[/COLOR]: 53 + 41 + 89 = 183% [COLOR=rgb(44, 130, 201)]Merin[/COLOR]: 35 + 61 + 52 + 32 + 84 = 264% [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 43 + 31 + 72 = 146% [COLOR=rgb(163, 143, 132)]Matumbo[/COLOR]: 51 + 23 + 72 = 146%[/spoiler] [spoiler=Active Search]Effectiveness: Sociology + Tranquility + d100 [COLOR=rgb(97, 189, 109)]Sheldon[/COLOR]: 30 + 52 + 89 = 171%[/spoiler] When the three travelers reach a distinctly dark crevice in the cliff wall, some instinct causes them to pause. Even with enhanced vision, it is like trying to see within a cave. A strange quietness seems to fill the sky above, followed by an odd windy sound. A heavy thud resounds in front of Merin's feet. Looking closely, it is the body of a young Da'Roneh. Unable to see Merin, but noticing the other two, it is fortunate that Sheldon did not hit Merin with the corpse. In a whispered voice as if speaking only to Vadin or Matumbo, Merin asks, "[COLOR=rgb(44, 130, 201)]Sheldon is that you[/COLOR]?" Carried by the wind at Merin's command, the faint whisper is carried far above to where Sheldon is standing, unseen, looking down. In response, a dimly glowing pebble strikes the ground near the fallen corpse. A second pebble bounces within the hidden path that leads into the rock. Though extremely faint, the glowing stone allows the others to see how to proceed. The path is so narrow that Matumbo has to turn sideways a couple of time. It is obvious that Torvald, had he been along, could not traverse this path. By using yet a third dimly glowing stone Sheldon shows himself to the rest of the party from up ahead. He motions for everyone to follow him up the divergent path to the lookout post above where the group is more free to speak. There are five more bodies up top. [ooc]All characters receive 2 DP.[/ooc] [/QUOTE]
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