Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Western Jungle (PbP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 7907598" data-attributes="member: 6855223"><p><strong>Birds of a Feather</strong></p><p>[spoiler=Character Data]</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: full health</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: full health</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: full health</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: full health</p><p>Harnin Arrows: 16 - 2 = 14</p><p>[/spoiler]</p><p>[spoiler=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/spoiler]</p><p>[spoiler=Current Party Holdings][ooc]</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/spoiler]</p><p>[spoiler=Current Inventory][ooc]<strong>Animal</strong>:</p><p></p><p>Giant Eagle Hide: 100% cover (soak: 10, deflect: 10)</p><p>Giant Eagle Skull:</p><p>Giant Eagle Talons: 10</p><p>Spider Fangs: 4 pair: (+ Cohesion){-Mind / -Will x2}</p><p>wolverine hides: 240% cover</p><p></p><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 1 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><p></p><p>nothing here at this time</p><p></p><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Unknown Items][ooc]Bird Skull (Heron):</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries][ooc]</p><p>Caldera Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/spoiler]</p><p></p><p>[spoiler=Soullessness]</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 53</p><p>[/spoiler]</p><p>[spoiler=Stimulate]</p><p><span style="color: rgb(41, 105, 176)">New Motility</span> = Old Motility(3) * 1.61 = 5</p><p>[/spoiler]</p><p>[spoiler=Blur]</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 42</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]Bending + task + d100</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 43 + 51 x 2(pine) + 89 = 234</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 61 + 42 x 2(fangs) + 78 = 197</p><p>Caller: 60 + 42(sonic) + 83 = 185</p><p>Dancers: 50 + 41(heat) + 83 = 174</p><p>Drummers: 40 + 26(thump) x 2(drum) + 83 = 175</p><p>[/spoiler]</p><p>[spoiler=Mystical Resistance]</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 23(conditioning) + 65(tranquility) + 43(quietude) + 89(d100) > 185</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 25(conditioning) + 54(bolster) + 78(d100) = 157</p><p>damage: 174 - 157 = 17% * 10 = 2</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt</p><p>damage: 175 - 157 = 18% * 10 = 2</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, dazed</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 44(conditioning) + 32(tranquility) + 58(d100) = 134</p><p>damage: 174 - 134 = 40% * 10 = 4</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 4 = 6, dazed</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 52(conditioning) + 54(tranquility) + 84(d100) > 175</p><p>Caller: 25(conditioning) + 52(bolster) x 2(pearl) + 83(d100) = 212</p><p>damage: 234 - 212 = 22% * 10 = 2</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 8 = 2 - 2 = 0, incapacitated</p><p>Dancer2: 40(skepticism) + 53(tranquility) + 83(d100) = 176</p><p>damage: 197 - 176 = 21% * 20 = 4</p><p><span style="color: rgb(44, 130, 201)">Persona</span>: 10 - 15 = -5, <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 5 = 5 - 4 = 1, dazed</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]Launch + Accuracy + Tranquility + d100 +/- range</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 42 + 60 + 33 + 58 + 50(range) = 143</p><p>Javeliniers: 10 + 23 + 18 + 83 + 50(range) = 184</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]Avoidance + Analysis + d100</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 63 + 51 + 42(blur) + 78(d100) > 184</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 31 + 33 + 53(soullessness) + 89(d100) > 184</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 52 + 25 + 58(d100) = 135</p><p>damage: 184 - 135 = 49% * 7 = 4 - 10(tunic), ineffective x 2</p><p>Tunic: 60 - 4 - 4 = 52</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 43 + 32 + 84 = 159</p><p>damage: 184 - 159 = 25% * 7 = 1 - 16(tunic), ineffective x 2</p><p>Tunic: 60 - 1 - 1 = 58</p><p>Dancer1: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, hurt</p><p>Drummer: 30 + 25 + 83 = 138</p><p>damage: 143 - 138 = 5% * 10 = 1, ineffective</p><p>[/spoiler]</p><p></p><p></p><p></p><p>Seeing his opponent grab his head, Sheldon keeps his distance, moving around within his range, and uses another pair of spider fangs to generate the same mental assault.</p><p></p><p>The feathered woman does not change her location but seems to be doing something arcane. The slightly injured Dancer charges toward Merindell. The dazed one, a bit slower, runs toward Sheldon's direction. The Drummers begin playing a rhythm. Two javeliniers head for Vadin, two for Matumbo, two for Merindell, two for Sheldon.</p><p>[spoiler=Reaction Time]Readiness + Speed + Tranquility + d100</p><p>Readiness: Body + Combat + Motility + post-Combat</p><p>Speed: Mind + Commercial + Knowledge + Athletic + Prowess</p><p>Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 26 + 41 + 65 + 86 = 218</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 43 + 60 + 33 + 86 = 222</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 61 + 28 + 54 + 84 = 227</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 25 + 40 + 54 + 85 = 204</p><p>Caller: 25 + 40 + 51 + 145 = 261</p><p>Dancers: 25 + 50 + 52 + 145 = 271</p><p>Drummers: 12 + 30 + 31 + 145 = 218</p><p>Javeliniers: 10 + 25 + 17 + 145 = 197</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]Action + Hindrance - Reaction</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 100(bending) + 0(hindrance) - 218 = ~0</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 200(bow) + 39(clothing) - 12(strength) - 222 = 5</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 200(movement, sword) + 68(clothing) - 12(strength) - 227 = 29</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 100(bending) + 0(hindrance) - 204 = ~0</p><p>Caller: 100(bending) + 80(injured) - 261 = ~0</p><p>Dancer1: 200(movement) + 30(hurt) + 14(clothing) - 5(strength) - 271 = ~0</p><p>Dancer2: 200(movement) + 50(dazed) + 14(clothing) - 5(strength) - 271 = ~0</p><p>Drummers: 100(bending) + 0(hindrance) - 218 = ~0</p><p>Javeliniers: 100(movement/javelin) + 4(clothing) - 1(strength) - 197 = ~0</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]Finesse + Accuracy + Tranquility + d100</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 61 + 28 + 64 + 84 = 237</p><p>[/spoiler]</p><p>[spoiler=Physical Defense]Defend + Avoidance + Analysis + d100</p><p>Javelinier1: 10 + 25 + 17 + 83 = 135</p><p>damage: 237 - 135 = 102% * 20 = 20</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 8 - 20 = -12, dying</p><p>[/spoiler]</p><p>Despite anything that has transpired, everything new seems to happen at once. Not realizing that her assailant is proficient in her same skill, the Caller generates, or attempts to generate, a sonic assault on Merindell, who instinctively unravels the weave. She, in turn, falls to the ground, incapacitated by a second wave a heat.</p><p></p><p>The Dancers, as they run to physically engage realize that neither of them can correctly focus on their targets, so they stop and generate heat instead. Merindell resists, but Sheldon takes some damage. Sheldon is able to cause his opponent to drop to his knees but does not quite take his mind from him.</p><p></p><p>The Drummers not only thump out a rhythm but generate a loud piercing sound in the ears each of the four Seekers. Merindell unravels the weave. Vadin resists, but Sheldon and Matumbo both take damage.</p><p></p><p>The Javeliniers stop short of melee range, being armed with four javelins, each. None prove able to harm a target, futilely making wild throws where they think Merindell and Sheldon may be. Vadin closes the remainder of the distance to slice open one them enough to leave him in the dirt to bleed out.</p><p></p><p>[ooc]All characters receive 3 DP. Everyone improves in the proficiency of Da'Roneh by 1%. STATE NEXT INTENDED ACTION AND PROVIDE A FEW DICE ROLLS[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7907598, member: 6855223"] [B]Birds of a Feather[/B] [spoiler=Character Data] [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: full health [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: full health [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: full health [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: full health Harnin Arrows: 16 - 2 = 14 [/spoiler] [spoiler=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/spoiler] [spoiler=Current Party Holdings][ooc] drawing of Assassins' Guild symbol parchment containing known message[/ooc][/spoiler] [spoiler=Current Inventory][ooc][B]Animal[/B]: Giant Eagle Hide: 100% cover (soak: 10, deflect: 10) Giant Eagle Skull: Giant Eagle Talons: 10 Spider Fangs: 4 pair: (+ Cohesion){-Mind / -Will x2} wolverine hides: 240% cover [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 1 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: nothing here at this time [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/spoiler] [spoiler=Unknown Items][ooc]Bird Skull (Heron): [/ooc][/spoiler] [spoiler=Party Discoveries][ooc] Caldera Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/spoiler] [spoiler=Soullessness] [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 53 [/spoiler] [spoiler=Stimulate] [COLOR=rgb(41, 105, 176)]New Motility[/COLOR] = Old Motility(3) * 1.61 = 5 [/spoiler] [spoiler=Blur] [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 42 [/spoiler] [spoiler=Mystical Assault]Bending + task + d100 [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 43 + 51 x 2(pine) + 89 = 234 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 61 + 42 x 2(fangs) + 78 = 197 Caller: 60 + 42(sonic) + 83 = 185 Dancers: 50 + 41(heat) + 83 = 174 Drummers: 40 + 26(thump) x 2(drum) + 83 = 175 [/spoiler] [spoiler=Mystical Resistance] [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 23(conditioning) + 65(tranquility) + 43(quietude) + 89(d100) > 185 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 25(conditioning) + 54(bolster) + 78(d100) = 157 damage: 174 - 157 = 17% * 10 = 2 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt damage: 175 - 157 = 18% * 10 = 2 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, dazed [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 44(conditioning) + 32(tranquility) + 58(d100) = 134 damage: 174 - 134 = 40% * 10 = 4 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 4 = 6, dazed [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 52(conditioning) + 54(tranquility) + 84(d100) > 175 Caller: 25(conditioning) + 52(bolster) x 2(pearl) + 83(d100) = 212 damage: 234 - 212 = 22% * 10 = 2 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 8 = 2 - 2 = 0, incapacitated Dancer2: 40(skepticism) + 53(tranquility) + 83(d100) = 176 damage: 197 - 176 = 21% * 20 = 4 [COLOR=rgb(44, 130, 201)]Persona[/COLOR]: 10 - 15 = -5, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 5 = 5 - 4 = 1, dazed [/spoiler] [spoiler=Projectile Assault]Launch + Accuracy + Tranquility + d100 +/- range [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 42 + 60 + 33 + 58 + 50(range) = 143 Javeliniers: 10 + 23 + 18 + 83 + 50(range) = 184 [/spoiler] [spoiler=Projectile Avoidance]Avoidance + Analysis + d100 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 63 + 51 + 42(blur) + 78(d100) > 184 [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 31 + 33 + 53(soullessness) + 89(d100) > 184 [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 52 + 25 + 58(d100) = 135 damage: 184 - 135 = 49% * 7 = 4 - 10(tunic), ineffective x 2 Tunic: 60 - 4 - 4 = 52 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 43 + 32 + 84 = 159 damage: 184 - 159 = 25% * 7 = 1 - 16(tunic), ineffective x 2 Tunic: 60 - 1 - 1 = 58 Dancer1: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, hurt Drummer: 30 + 25 + 83 = 138 damage: 143 - 138 = 5% * 10 = 1, ineffective [/spoiler] Seeing his opponent grab his head, Sheldon keeps his distance, moving around within his range, and uses another pair of spider fangs to generate the same mental assault. The feathered woman does not change her location but seems to be doing something arcane. The slightly injured Dancer charges toward Merindell. The dazed one, a bit slower, runs toward Sheldon's direction. The Drummers begin playing a rhythm. Two javeliniers head for Vadin, two for Matumbo, two for Merindell, two for Sheldon. [spoiler=Reaction Time]Readiness + Speed + Tranquility + d100 Readiness: Body + Combat + Motility + post-Combat Speed: Mind + Commercial + Knowledge + Athletic + Prowess Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 26 + 41 + 65 + 86 = 218 [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 43 + 60 + 33 + 86 = 222 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 61 + 28 + 54 + 84 = 227 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 25 + 40 + 54 + 85 = 204 Caller: 25 + 40 + 51 + 145 = 261 Dancers: 25 + 50 + 52 + 145 = 271 Drummers: 12 + 30 + 31 + 145 = 218 Javeliniers: 10 + 25 + 17 + 145 = 197 [/spoiler] [spoiler=Speed of Action]Action + Hindrance - Reaction [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 100(bending) + 0(hindrance) - 218 = ~0 [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 200(bow) + 39(clothing) - 12(strength) - 222 = 5 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 200(movement, sword) + 68(clothing) - 12(strength) - 227 = 29 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 100(bending) + 0(hindrance) - 204 = ~0 Caller: 100(bending) + 80(injured) - 261 = ~0 Dancer1: 200(movement) + 30(hurt) + 14(clothing) - 5(strength) - 271 = ~0 Dancer2: 200(movement) + 50(dazed) + 14(clothing) - 5(strength) - 271 = ~0 Drummers: 100(bending) + 0(hindrance) - 218 = ~0 Javeliniers: 100(movement/javelin) + 4(clothing) - 1(strength) - 197 = ~0 [/spoiler] [spoiler=Physical Assault]Finesse + Accuracy + Tranquility + d100 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 61 + 28 + 64 + 84 = 237 [/spoiler] [spoiler=Physical Defense]Defend + Avoidance + Analysis + d100 Javelinier1: 10 + 25 + 17 + 83 = 135 damage: 237 - 135 = 102% * 20 = 20 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 20 = -12, dying [/spoiler] Despite anything that has transpired, everything new seems to happen at once. Not realizing that her assailant is proficient in her same skill, the Caller generates, or attempts to generate, a sonic assault on Merindell, who instinctively unravels the weave. She, in turn, falls to the ground, incapacitated by a second wave a heat. The Dancers, as they run to physically engage realize that neither of them can correctly focus on their targets, so they stop and generate heat instead. Merindell resists, but Sheldon takes some damage. Sheldon is able to cause his opponent to drop to his knees but does not quite take his mind from him. The Drummers not only thump out a rhythm but generate a loud piercing sound in the ears each of the four Seekers. Merindell unravels the weave. Vadin resists, but Sheldon and Matumbo both take damage. The Javeliniers stop short of melee range, being armed with four javelins, each. None prove able to harm a target, futilely making wild throws where they think Merindell and Sheldon may be. Vadin closes the remainder of the distance to slice open one them enough to leave him in the dirt to bleed out. [ooc]All characters receive 3 DP. Everyone improves in the proficiency of Da'Roneh by 1%. STATE NEXT INTENDED ACTION AND PROVIDE A FEW DICE ROLLS[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Western Jungle (PbP)
Top