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The Western Reaches: Voyage to Stonekeep
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<blockquote data-quote="Blind Azathoth" data-source="post: 3464786" data-attributes="member: 22041"><p>[sblock=Amarok Tuuluuwaq-atka]Amarok Tuuluuwaq-atka Age: 19</p><p>Ik-tul Male, Barbarian 4/Fighter 2</p><p>Alignment: Neutral Good Deity: Ikkuma</p><p>Size: Medium Height: 7'6" Weight: 260 lb.</p><p>Skin: Light Eyes: Blue Hair: Black, long and braided </p><p></p><p>Strength 20 (+5) [<span style="color: Red">24 (+7)</span>]</p><p>Dexterity 12 (+1)</p><p>Constitution 18 (+4) [<span style="color: Red">22 (+6)</span>]</p><p>Intelligence 12 (+1)</p><p>Wisdom 12 (+1)</p><p>Charisma 10 (0)</p><p></p><p>Total Hit Points: 66 [<span style="color: Red">78</span>]</p><p>Speed: 30 feet</p><p></p><p>Armor Class: 18 [<span style="color: Red">16</span>] = 10 +1 [dexterity] +6 [+1 breastplate] +1 [ring of protection]</p><p>Touch AC: 12 [<span style="color: Red">10</span>]</p><p>Flat-footed: 17 [<span style="color: Red">15</span>]</p><p>Initiative modifier: +1 = +1 [dexterity]</p><p></p><p>Fortitude save: +12 [<span style="color: Red">+14</span>] = 7 [base] +4 [constitution] +1 [cloak of resistance]</p><p>Reflex save: +3 = 1 [base] +1 [dexterity] +1 [cloak of resistance]</p><p>Will save: +3 [<span style="color: Red">+5</span>] = 1 [base] +1 [wisdom] +1 [cloak of resistance]</p><p></p><p>Attack (handheld): +11/+6 [<span style="color: Red">+13/+8</span>] = 6/1 [base] +5 [strength]</p><p>Attack (unarmed): +11/+6 [<span style="color: Red">+13/+8</span>] = 6/1 [base] +5 [strength]</p><p>Attack (missile): +7/+2 = 6/1 [base] +1 [dexterity]</p><p>Grapple check: +11 [<span style="color: Red">+13</span>] = 6 [base] +5 [strength]</p><p></p><p>Light load: 133 lb. or less [<span style="color: Red">233 lb. or less</span>]</p><p>Medium load: 134-266 lb. [<span style="color: Red">234-466 lb.</span>]</p><p>Heavy load: 267-400 lb. [<span style="color: Red">467-700 lb.</span>]</p><p>Lift over head: 400 lb. [<span style="color: Red">700 lb.</span>]</p><p>Lift off ground: 800 lb. [<span style="color: Red">1400 lb.</span>]</p><p>Push or drag: 2000 lb. [<span style="color: Red">3500 lb.</span>]</p><p></p><p>Languages: Common, Orc</p><p></p><p>+1 frost sugliin +12/+7 [<span style="color: Red">+14/+9</span>] [2d8+7 [<span style="color: Red">2d8+10</span>], +1d6 cold, crit x2, reach 10 ft. or 5 ft. (-2 on attack), 20 lb, piercing and slashing]</p><p>Greatclub +11/+6 [<span style="color: Red">+13/+8</span>] [1d10+7 [<span style="color: Red">1d10+10</span>], crit x2, 8 lb., bludgeoning]</p><p>Longbow +7/+2 [1d8, crit x3, range 100 ft., 3 lb., piercing]</p><p></p><p><strong>Feats:</strong></p><p>Cleave</p><p>Exotic Weapon Proficiency (Sugliin)</p><p>Power Attack</p><p>Shorten Grip</p><p>Sugliin Mastery</p><p></p><p><strong>Racial and Class Abilities:</strong></p><p>Climate Tolerant</p><p>Fast Movement</p><p>Human Blood</p><p>Illiteracy</p><p>Primitive Weapon Mastery</p><p>Rage 2/day</p><p>Trap Sense +1</p><p>Uncanny Dodge</p><p></p><p><strong>Skill (Ability) Skill Mod = Ranks + Ability Mod + Misc.</strong></p><p>Climb (Str) 9 [<span style="color: Red">11</span>] = +7 +5 –3*</p><p>Jump (Str) 9 [<span style="color: Red">11</span>] = +7 +5 –3*</p><p>Listen (Wis) 10 = +7 +1 +2</p><p>Spot (Wis) 6 = +3½ +1 +2</p><p>Survival (Wis) 10 = +7 +1 +2</p><p>* = check penalty for wearing armor</p><p></p><p><strong>Amarok's Equipment:</strong></p><p>61 lb Weapons / Armor / Shield (from above)</p><p>1 lb. Cloak of resistance +1</p><p>0 lb. Ring of protection +1</p><p>6 lb. Arrows (quiver of twenty) x2</p><p>2 lb. Backpack</p><p>5 lb. Bedroll</p><p>1 lb. Everburning torch</p><p>5 lb. Fishing net</p><p>4 lb. Grappling hook</p><p>10 lb. Silk rope (50 ft.) x2</p><p>10 lb. Sledge</p><p>5 lb. Trail rations x5</p><p>4 lb. Waterskin</p><p>_____</p><p>114 lb. Total</p><p></p><p>Background:</p><p>Amarok hails from the northern wastes, born among the demi-human Ik-tul in a tiny village called Sangiyoq. Son of village cook Suluk and hunter Tunnu, Amarok was trained from an early age to fight and bring down prey with his family's traditional weapon, the enormous and enormously powerful sugliin, a polearm tipped with the horns and antlers of local beasts. By the time he was a teenager, Amarok had become more expert with this weapon than his father, though he lacked his parent's tracking skills.</p><p></p><p>In his late teens, Sangiyoq was devastated by a wasting disease that killed almost all of its inhabitants, and those remaining alive scattered, seeking out relatives and friends in other villages. Suluk and Tunnu died, but Amarok survived this plague along with his younger sisters, twins Aok and Kapvik, priestesses of the Ik-tul deity Ikkuma. After the devastation of his village, Amarok and his young charges began a trek to a shrine to Ikkuma, where they hoped to pray for guidance and seek shelter among the twins' fellow shamans. Along the way, however, something happened; Amarok suddenly woke up in the middle of the snow, alone, with no memory of the past several days. His sisters were gone, and his only clue was a torn scrap of crimson fabric that he clutched in his hand.</p><p></p><p>Amarok completed his journey to the shrine, hoping to find his sisters there, but they were not, and those who tended to the shrine told the warrior that they had never seen his siblings. Distraught over the loss of his family and village, Amarok journeyed among the villages and settlements of the north, seeking for any word of his sisters. He found none. Eventually, he traveled south. With his family dead or missing, the north no longer held anything for him. But perhaps in the south he might discover what happened to his sisters... and if the scarlet cloth he found in his clenched fist after awakening in the snow has anything to do with the strange, crimson-clothed foreigners sighted in his land...[/sblock]</p></blockquote><p></p>
[QUOTE="Blind Azathoth, post: 3464786, member: 22041"] [sblock=Amarok Tuuluuwaq-atka]Amarok Tuuluuwaq-atka Age: 19 Ik-tul Male, Barbarian 4/Fighter 2 Alignment: Neutral Good Deity: Ikkuma Size: Medium Height: 7'6" Weight: 260 lb. Skin: Light Eyes: Blue Hair: Black, long and braided Strength 20 (+5) [[COLOR=Red]24 (+7)[/COLOR]] Dexterity 12 (+1) Constitution 18 (+4) [[COLOR=Red]22 (+6)[/COLOR]] Intelligence 12 (+1) Wisdom 12 (+1) Charisma 10 (0) Total Hit Points: 66 [[COLOR=Red]78[/COLOR]] Speed: 30 feet Armor Class: 18 [[COLOR=Red]16[/COLOR]] = 10 +1 [dexterity] +6 [+1 breastplate] +1 [ring of protection] Touch AC: 12 [[COLOR=Red]10[/COLOR]] Flat-footed: 17 [[COLOR=Red]15[/COLOR]] Initiative modifier: +1 = +1 [dexterity] Fortitude save: +12 [[COLOR=Red]+14[/COLOR]] = 7 [base] +4 [constitution] +1 [cloak of resistance] Reflex save: +3 = 1 [base] +1 [dexterity] +1 [cloak of resistance] Will save: +3 [[COLOR=Red]+5[/COLOR]] = 1 [base] +1 [wisdom] +1 [cloak of resistance] Attack (handheld): +11/+6 [[COLOR=Red]+13/+8[/COLOR]] = 6/1 [base] +5 [strength] Attack (unarmed): +11/+6 [[COLOR=Red]+13/+8[/COLOR]] = 6/1 [base] +5 [strength] Attack (missile): +7/+2 = 6/1 [base] +1 [dexterity] Grapple check: +11 [[COLOR=Red]+13[/COLOR]] = 6 [base] +5 [strength] Light load: 133 lb. or less [[COLOR=Red]233 lb. or less[/COLOR]] Medium load: 134-266 lb. [[COLOR=Red]234-466 lb.[/COLOR]] Heavy load: 267-400 lb. [[COLOR=Red]467-700 lb.[/COLOR]] Lift over head: 400 lb. [[COLOR=Red]700 lb.[/COLOR]] Lift off ground: 800 lb. [[COLOR=Red]1400 lb.[/COLOR]] Push or drag: 2000 lb. [[COLOR=Red]3500 lb.[/COLOR]] Languages: Common, Orc +1 frost sugliin +12/+7 [[COLOR=Red]+14/+9[/COLOR]] [2d8+7 [[COLOR=Red]2d8+10[/COLOR]], +1d6 cold, crit x2, reach 10 ft. or 5 ft. (-2 on attack), 20 lb, piercing and slashing] Greatclub +11/+6 [[COLOR=Red]+13/+8[/COLOR]] [1d10+7 [[COLOR=Red]1d10+10[/COLOR]], crit x2, 8 lb., bludgeoning] Longbow +7/+2 [1d8, crit x3, range 100 ft., 3 lb., piercing] [b]Feats:[/b] Cleave Exotic Weapon Proficiency (Sugliin) Power Attack Shorten Grip Sugliin Mastery [b]Racial and Class Abilities:[/b] Climate Tolerant Fast Movement Human Blood Illiteracy Primitive Weapon Mastery Rage 2/day Trap Sense +1 Uncanny Dodge [b]Skill (Ability) Skill Mod = Ranks + Ability Mod + Misc.[/b] Climb (Str) 9 [[COLOR=Red]11[/COLOR]] = +7 +5 –3* Jump (Str) 9 [[COLOR=Red]11[/COLOR]] = +7 +5 –3* Listen (Wis) 10 = +7 +1 +2 Spot (Wis) 6 = +3½ +1 +2 Survival (Wis) 10 = +7 +1 +2 * = check penalty for wearing armor [b]Amarok's Equipment:[/b] 61 lb Weapons / Armor / Shield (from above) 1 lb. Cloak of resistance +1 0 lb. Ring of protection +1 6 lb. Arrows (quiver of twenty) x2 2 lb. Backpack 5 lb. Bedroll 1 lb. Everburning torch 5 lb. Fishing net 4 lb. Grappling hook 10 lb. Silk rope (50 ft.) x2 10 lb. Sledge 5 lb. Trail rations x5 4 lb. Waterskin _____ 114 lb. Total Background: Amarok hails from the northern wastes, born among the demi-human Ik-tul in a tiny village called Sangiyoq. Son of village cook Suluk and hunter Tunnu, Amarok was trained from an early age to fight and bring down prey with his family's traditional weapon, the enormous and enormously powerful sugliin, a polearm tipped with the horns and antlers of local beasts. By the time he was a teenager, Amarok had become more expert with this weapon than his father, though he lacked his parent's tracking skills. In his late teens, Sangiyoq was devastated by a wasting disease that killed almost all of its inhabitants, and those remaining alive scattered, seeking out relatives and friends in other villages. Suluk and Tunnu died, but Amarok survived this plague along with his younger sisters, twins Aok and Kapvik, priestesses of the Ik-tul deity Ikkuma. After the devastation of his village, Amarok and his young charges began a trek to a shrine to Ikkuma, where they hoped to pray for guidance and seek shelter among the twins' fellow shamans. Along the way, however, something happened; Amarok suddenly woke up in the middle of the snow, alone, with no memory of the past several days. His sisters were gone, and his only clue was a torn scrap of crimson fabric that he clutched in his hand. Amarok completed his journey to the shrine, hoping to find his sisters there, but they were not, and those who tended to the shrine told the warrior that they had never seen his siblings. Distraught over the loss of his family and village, Amarok journeyed among the villages and settlements of the north, seeking for any word of his sisters. He found none. Eventually, he traveled south. With his family dead or missing, the north no longer held anything for him. But perhaps in the south he might discover what happened to his sisters... and if the scarlet cloth he found in his clenched fist after awakening in the snow has anything to do with the strange, crimson-clothed foreigners sighted in his land...[/sblock] [/QUOTE]
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