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The Western Reaches: Voyage to Stonekeep
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<blockquote data-quote="Eitharaux" data-source="post: 3471032" data-attributes="member: 51461"><p>[Sblock=Searcion Deithim, Grey Elf Cleric] Searcion Deithim</p><p>Male, Gray, Elf, Cleric 6</p><p>Alignment: Neutral Good Deity: Pelor </p><p>Size: Medium Height: 5’7” Weight: 140lb. </p><p>Skin: Light Eyes: Amber Hair: Silver, Straight</p><p>Age: 72 years</p><p></p><p>Strength 12 (+1)</p><p>Dexterity 16 (+3)</p><p>Constitution 14 (+2)</p><p>Intelligence 14 (+2)</p><p>Wisdom 19 (+4)</p><p>Charisma 10 (+0)</p><p></p><p>Domains: Healing, Sun </p><p></p><p>Energy: Positive [Healing / Turns Undead]</p><p></p><p>Total Hit Points: 40</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 21 = 10 +9 [+1 Full Plate] +1 [light steel] +1 [dexterity]</p><p>Touch AC: 11</p><p>Flat-footed: 20</p><p></p><p>Initiative modifier: +7 = +3 [dexterity] </p><p></p><p>Fortitude save: +7 = 5 [base] +2 [constitution]</p><p>Reflex save: +5 = 2 [base] +3 [dexterity]</p><p>Will save: +9 = 5 [base] +4 [wisdom] </p><p></p><p>Attack (handheld): +5 = 4 [base] +1 [strength]</p><p>Attack (unarmed): +5 = 4 [base] +1 [strength]</p><p>Attack (missile): +7 = 4 [base] +3 [dexterity]</p><p>Grapple check: +5 = 4 [base] +1 [strength]</p><p></p><p>Light load: 76 lb. or less</p><p>Medium load: 77-153 lb.</p><p>Heavy load: 154-230 lb.</p><p>Lift over head: 230 lb.</p><p>Lift off ground: 460 lb</p><p>Push or drag: 1150 lb.</p><p></p><p>Languages: Common, Elven, Celestial, Goblin</p><p></p><p>Mace (Masterwork) [1d8, crit x2 8 lb, one-handed, bludgeoning]</p><p></p><p>+1 Full Plate [heavy; [+9 AC; max dex +1; check penalty -6; 50 lb.]</p><p></p><p>Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] </p><p></p><p>Feats:</p><p>Investigator</p><p>Power Attack</p><p>Endurance</p><p>Improved Initiative</p><p>Skill Focus (Listen) </p><p></p><p>Skill Key Skill Ability Misc </p><p>Name Ability Modifier Modifier Ranks Modifier</p><p>Appraise Int 2 = +2</p><p>Balance Dex* 3 = +3</p><p>Climb Str* 1 = +1</p><p>Concentration Con 8 = +2 +6</p><p>Diplomacy Cha 4 = +0 +4</p><p>Escape Artist Dex* 3 = +3</p><p>Forgery Int 2 = +2</p><p>Heal Wis 10 = +4 +6</p><p>Hide Dex* 3 = +3</p><p>Jump Str* 1 = +1 </p><p>Knowledge (arcana) Int 6 = +2 +4</p><p>Knowledge (history) Int 7 = +2 +5</p><p>Knowledge (religion) Int 6 = +2 +4</p><p>Knowledge (planes) Int 7 = +2 +5</p><p>Listen Wis 11 = +4 +2 +2 [elf] +3 [S.F.]</p><p>Move Silently Dex* 3 = +3</p><p>Ride Dex 3 = +3</p><p>Search Int 8 = +2 +2 +2 [elf] +2 [invest.]</p><p>Sense Motive Wis 4 = +4</p><p>Spellcraft Int 4 = +2 +2</p><p>Spot Wis 6 = +4 +2 [elf]</p><p>Survival Wis 4 = +4</p><p>Swim Str** 1 = +1</p><p>Use Rope Dex 3 = +3</p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Know Planes >=5 ranks gives +2 on survival checks on other planes.</p><p></p><p></p><p>Zero-level Cleric spells: 5 per day</p><p></p><p></p><p>First-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p></p><p></p><p>Second-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p></p><p></p><p>Third-level Cleric spells: 2 per day +1 from a domain:</p><p></p><p>Gray Elf:</p><p>+2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included) </p><p>Immune to magical sleep</p><p>+2 racial bonus to saves vs. enchantments </p><p>Low-light vision</p><p>Proficient with longsword, rapier, longbow & shortbow</p><p>+2 racial bonus on listen, search, and spot checks. Notice secret doors</p><p></p><p>Cleric:</p><p>Alignment Aura</p><p>Spontaneous Casting (heal)</p><p>Turn Undead (3x/day)</p><p>High wisdom gains bonus spells daily</p><p>Domain choices give additional abilities</p><p></p><p></p><p>Searcion's Equipment:</p><p></p><p>65 lb Weapons / Armor / Shield (from above)</p><p>5 lb Bedroll</p><p>1 lb (Stranger's) Dagger</p><p>1 lb Pelor Medallion</p><p>3 lb Lamp (bullseye)</p><p>--lb Tinder twig (10)</p><p>2 lb Spell component pouch</p><p>1 lb Everburning torch</p><p>2 lb Oil (2 one-pint flasks)</p><p>3 lb CLW Potions (6)</p><p>_____</p><p>83 lb Total</p><p></p><p>Prepared Spells:</p><p></p><p>0-Level: Guidance x3, Create Water, Detect Poison</p><p></p><p>1st-Level: Comprehend Languages, Command, Doom</p><p> Domain: CLW</p><p></p><p>2nd-Level: Enthrall, Calm Emotions, Sound Burst</p><p> Domain: CMD</p><p></p><p>3rd-Level: Prayer, Blindness/Deafness</p><p> Domain: Searing Light</p><p></p><p>Backstory: Searcion was born into an extremely poor family as well as an extremely poor village. Everyday survival was treacherously difficult, for monsters of all shapes and sizes lurked but miles away waiting to feast on what ever wandered outside the boundaries of the few guards stationed there. Being lowlier than peasants, Searcion's family had a hard time providing for him as a small child. They sacrificed any food that they had for him, which still wasn't much, for everyone was constantly hungry. </p><p></p><p>The only things that made living worthwhile around the home were two thoroughly beaten mattresses, a few dirty pots and pans, as well as cups, a bowl or two, and other small pieces of furniture. However, their most prized possession first and foremost was a small one foot statue of Pelor made from pure silver. The statue was cut away and chipped in small places, but still held an unimaginable amount of sentimental value to the Deithim family. Everyday they'd go through the same routine, wake up, pray, possibly eat, pray, pray some more, go to sleep. The statue didn't hold much value in the village, because no one had worshipped Pelor at all, they actually blamed the deity for the downfall of them.</p><p></p><p>When the time had come, the family planned to move to a neighboring town that they would be able to work and possibly earn a decent life in. Two guards would accompany them, as was the custom for anyone traveling to a new residence. They packed their only possessions into a half wreaked carriage and made their way off on a beaten path leading to a vast southern forest that held horrible history that the land dare not speak of. </p><p></p><p>As the group slowly made their way further into the woods, the guards seemed to be getting worried. Both of them had heard tales from other solders about this forest, how it held creatures of unexplainable horror and savagery. The were constantly hesitant as to whether they should continue or not, following the family rather than guarding them. </p><p></p><p>About a quarter way through the forest, Searcion started to hear rustling on the ground, and footsteps from all around him. Grunts could now be heard by everyone coming from the left and right sides of the path. The caravan was ambushed. Two orcs jumped from the left and flipped the carriage, knocking Searcion to the ground, unconscious.</p><p></p><p>He woke up in a bed, inside of a very cold stone room. Searcion thought that he and his family might have been taken captive by the orcs, until the wooden door at he other end of the room opened. It revealed an old man in a faded cloak that looked like it'd be used for a religious ceremony of some sort. He explained that his name was Lei-Ahn and that they were in the town's church. Lei-Ahn was a minister at the temple of Pelor in the small town. He'd found him in the middle of where the ambush took place, under a broken cart. The four orc bodies were burnt to crispy piles of ash and liquid metal. He unfortunately found two brutally murdered guards, as well as two grey elf corpses that were Searcion's parents. Also, a broken statue of Pelor that was solid gold. He was puzzled as to what had happened, as was the small child. </p><p></p><p>Lei-Ahn knew that it must have been the work of Pelor. He didn't know anyone in the area at all that could conjure a magic flame so powerful that it could melt solid steel axes, and kill four orcs simultaneously. There must have been something about Searcion and that statue turned to gold, but Lei-Ahn couldn't put his finger on it. Pelor wanted him to live, but neither of them are too sure why.</p><p></p><p>Searcion grieved for many weeks frequently visiting the church, for both daily ceremony, and prayer. He eventually helped work with the church, sweeping up after masses and occasionally helping Lei-Ahn with his teachings. </p><p></p><p>Searcion read the Book of Pelor quite often, marveling at the stories of clerics battling evil in the name of good and righteousness. He longed to become a holy fighter such as these, but didn't have a mentor. The dream came up in conversation one day with Lei-Ahn, though after mentioning it, he seemed to be in a trance, simply staring at a crack in the stone floor. After another week, he agreed to train Searcion in the ways of the holy cleric, for back in his young days, he was one as well. It seemed to be his destiny, and place in life. For the next seventeen years, he would train under his mentor and closest friend, master Lei-Ahn. </p><p></p><p>As Searcion grew older he worked harder toward his religious duties as a cleric. He always tried to do good where it was needed and constantly donated gold for the church. After the passing of master Lei-Ahn, he believed that keeping the town safe and secure was one of his biggest duties among his many. He also taught the ways of Pelor to the townsfolk, and apprenticed many other young men in the ways of the cleric.</p><p></p><p>One very rainy, dreary afternoon, a stranger had wandered into the village. It wasn't very common to see someone new in this town, for it wasn't very well-known. The only people who would have heard of it would be ones from neighboring villages. In this case, Searcion's was the only one. No body saw his face, for he was wearing a long black cloak that dragged along the ground with a long hood that covered his forehead and eyes. He seemed to be a solid 6 feet tall as he walked into the town Inn. He ignored the greeter at the desk completely, and just walked toward the bulletin board with a knife in his hand. He pulled out a crumpled, old piece of paper and thrust the knife into it fiercely, leaving it hanging on the bulletin board. He then walked out at the same pace at which he came. The owner went to look out of the door to see him, but saw nothing but rain and the darkness of night.</p><p></p><p>The piece of paper seemed to address one who would wish to go forth to help ones in dire need in a place called Oakthorn. There was a map on the back of how to get to the forested area. The Inn owner brought it directly to Searcion, seeing as he was one of the heads of the town. He also received the knife that the stranger had used. Quickly noticeable were the elven markings on the handle. Two words on opposite sides that translated in common meant destiny, and peril. He wasn't too sure as to whether he should venture to the unknown and see the world for the first time, or stay and protect the village he grew up in and loved. Villagers encouraged him to go, they believed that they could hold their own, for there were many new clerics that Searcion had just trained. </p><p></p><p>It wasn't easy for him, but the cleric's decision was to travel to this place called Oakthorn. He gave his last farewells, not knowing whether he'd come back or not. Armed with his mace, his good will, and the might of Pelor, Searcion went on his way, for an adventure that surely withheld uncertainty and the fear of a new world. </p><p></p><p> </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Eitharaux, post: 3471032, member: 51461"] [Sblock=Searcion Deithim, Grey Elf Cleric] Searcion Deithim Male, Gray, Elf, Cleric 6 Alignment: Neutral Good Deity: Pelor Size: Medium Height: 5’7” Weight: 140lb. Skin: Light Eyes: Amber Hair: Silver, Straight Age: 72 years Strength 12 (+1) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 19 (+4) Charisma 10 (+0) Domains: Healing, Sun Energy: Positive [Healing / Turns Undead] Total Hit Points: 40 Speed: 30 feet Armor Class: 21 = 10 +9 [+1 Full Plate] +1 [light steel] +1 [dexterity] Touch AC: 11 Flat-footed: 20 Initiative modifier: +7 = +3 [dexterity] Fortitude save: +7 = 5 [base] +2 [constitution] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +9 = 5 [base] +4 [wisdom] Attack (handheld): +5 = 4 [base] +1 [strength] Attack (unarmed): +5 = 4 [base] +1 [strength] Attack (missile): +7 = 4 [base] +3 [dexterity] Grapple check: +5 = 4 [base] +1 [strength] Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground: 460 lb Push or drag: 1150 lb. Languages: Common, Elven, Celestial, Goblin Mace (Masterwork) [1d8, crit x2 8 lb, one-handed, bludgeoning] +1 Full Plate [heavy; [+9 AC; max dex +1; check penalty -6; 50 lb.] Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] Feats: Investigator Power Attack Endurance Improved Initiative Skill Focus (Listen) Skill Key Skill Ability Misc Name Ability Modifier Modifier Ranks Modifier Appraise Int 2 = +2 Balance Dex* 3 = +3 Climb Str* 1 = +1 Concentration Con 8 = +2 +6 Diplomacy Cha 4 = +0 +4 Escape Artist Dex* 3 = +3 Forgery Int 2 = +2 Heal Wis 10 = +4 +6 Hide Dex* 3 = +3 Jump Str* 1 = +1 Knowledge (arcana) Int 6 = +2 +4 Knowledge (history) Int 7 = +2 +5 Knowledge (religion) Int 6 = +2 +4 Knowledge (planes) Int 7 = +2 +5 Listen Wis 11 = +4 +2 +2 [elf] +3 [S.F.] Move Silently Dex* 3 = +3 Ride Dex 3 = +3 Search Int 8 = +2 +2 +2 [elf] +2 [invest.] Sense Motive Wis 4 = +4 Spellcraft Int 4 = +2 +2 Spot Wis 6 = +4 +2 [elf] Survival Wis 4 = +4 Swim Str** 1 = +1 Use Rope Dex 3 = +3 * = check penalty for wearing armor Know Planes >=5 ranks gives +2 on survival checks on other planes. Zero-level Cleric spells: 5 per day First-level Cleric spells: 4 (3+1) per day +1 from a domain: Second-level Cleric spells: 4 (3+1) per day +1 from a domain: Third-level Cleric spells: 2 per day +1 from a domain: Gray Elf: +2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow & shortbow +2 racial bonus on listen, search, and spot checks. Notice secret doors Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (3x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Searcion's Equipment: 65 lb Weapons / Armor / Shield (from above) 5 lb Bedroll 1 lb (Stranger's) Dagger 1 lb Pelor Medallion 3 lb Lamp (bullseye) --lb Tinder twig (10) 2 lb Spell component pouch 1 lb Everburning torch 2 lb Oil (2 one-pint flasks) 3 lb CLW Potions (6) _____ 83 lb Total Prepared Spells: 0-Level: Guidance x3, Create Water, Detect Poison 1st-Level: Comprehend Languages, Command, Doom Domain: CLW 2nd-Level: Enthrall, Calm Emotions, Sound Burst Domain: CMD 3rd-Level: Prayer, Blindness/Deafness Domain: Searing Light Backstory: Searcion was born into an extremely poor family as well as an extremely poor village. Everyday survival was treacherously difficult, for monsters of all shapes and sizes lurked but miles away waiting to feast on what ever wandered outside the boundaries of the few guards stationed there. Being lowlier than peasants, Searcion's family had a hard time providing for him as a small child. They sacrificed any food that they had for him, which still wasn't much, for everyone was constantly hungry. The only things that made living worthwhile around the home were two thoroughly beaten mattresses, a few dirty pots and pans, as well as cups, a bowl or two, and other small pieces of furniture. However, their most prized possession first and foremost was a small one foot statue of Pelor made from pure silver. The statue was cut away and chipped in small places, but still held an unimaginable amount of sentimental value to the Deithim family. Everyday they'd go through the same routine, wake up, pray, possibly eat, pray, pray some more, go to sleep. The statue didn't hold much value in the village, because no one had worshipped Pelor at all, they actually blamed the deity for the downfall of them. When the time had come, the family planned to move to a neighboring town that they would be able to work and possibly earn a decent life in. Two guards would accompany them, as was the custom for anyone traveling to a new residence. They packed their only possessions into a half wreaked carriage and made their way off on a beaten path leading to a vast southern forest that held horrible history that the land dare not speak of. As the group slowly made their way further into the woods, the guards seemed to be getting worried. Both of them had heard tales from other solders about this forest, how it held creatures of unexplainable horror and savagery. The were constantly hesitant as to whether they should continue or not, following the family rather than guarding them. About a quarter way through the forest, Searcion started to hear rustling on the ground, and footsteps from all around him. Grunts could now be heard by everyone coming from the left and right sides of the path. The caravan was ambushed. Two orcs jumped from the left and flipped the carriage, knocking Searcion to the ground, unconscious. He woke up in a bed, inside of a very cold stone room. Searcion thought that he and his family might have been taken captive by the orcs, until the wooden door at he other end of the room opened. It revealed an old man in a faded cloak that looked like it'd be used for a religious ceremony of some sort. He explained that his name was Lei-Ahn and that they were in the town's church. Lei-Ahn was a minister at the temple of Pelor in the small town. He'd found him in the middle of where the ambush took place, under a broken cart. The four orc bodies were burnt to crispy piles of ash and liquid metal. He unfortunately found two brutally murdered guards, as well as two grey elf corpses that were Searcion's parents. Also, a broken statue of Pelor that was solid gold. He was puzzled as to what had happened, as was the small child. Lei-Ahn knew that it must have been the work of Pelor. He didn't know anyone in the area at all that could conjure a magic flame so powerful that it could melt solid steel axes, and kill four orcs simultaneously. There must have been something about Searcion and that statue turned to gold, but Lei-Ahn couldn't put his finger on it. Pelor wanted him to live, but neither of them are too sure why. Searcion grieved for many weeks frequently visiting the church, for both daily ceremony, and prayer. He eventually helped work with the church, sweeping up after masses and occasionally helping Lei-Ahn with his teachings. Searcion read the Book of Pelor quite often, marveling at the stories of clerics battling evil in the name of good and righteousness. He longed to become a holy fighter such as these, but didn't have a mentor. The dream came up in conversation one day with Lei-Ahn, though after mentioning it, he seemed to be in a trance, simply staring at a crack in the stone floor. After another week, he agreed to train Searcion in the ways of the holy cleric, for back in his young days, he was one as well. It seemed to be his destiny, and place in life. For the next seventeen years, he would train under his mentor and closest friend, master Lei-Ahn. As Searcion grew older he worked harder toward his religious duties as a cleric. He always tried to do good where it was needed and constantly donated gold for the church. After the passing of master Lei-Ahn, he believed that keeping the town safe and secure was one of his biggest duties among his many. He also taught the ways of Pelor to the townsfolk, and apprenticed many other young men in the ways of the cleric. One very rainy, dreary afternoon, a stranger had wandered into the village. It wasn't very common to see someone new in this town, for it wasn't very well-known. The only people who would have heard of it would be ones from neighboring villages. In this case, Searcion's was the only one. No body saw his face, for he was wearing a long black cloak that dragged along the ground with a long hood that covered his forehead and eyes. He seemed to be a solid 6 feet tall as he walked into the town Inn. He ignored the greeter at the desk completely, and just walked toward the bulletin board with a knife in his hand. He pulled out a crumpled, old piece of paper and thrust the knife into it fiercely, leaving it hanging on the bulletin board. He then walked out at the same pace at which he came. The owner went to look out of the door to see him, but saw nothing but rain and the darkness of night. The piece of paper seemed to address one who would wish to go forth to help ones in dire need in a place called Oakthorn. There was a map on the back of how to get to the forested area. The Inn owner brought it directly to Searcion, seeing as he was one of the heads of the town. He also received the knife that the stranger had used. Quickly noticeable were the elven markings on the handle. Two words on opposite sides that translated in common meant destiny, and peril. He wasn't too sure as to whether he should venture to the unknown and see the world for the first time, or stay and protect the village he grew up in and loved. Villagers encouraged him to go, they believed that they could hold their own, for there were many new clerics that Searcion had just trained. It wasn't easy for him, but the cleric's decision was to travel to this place called Oakthorn. He gave his last farewells, not knowing whether he'd come back or not. Armed with his mace, his good will, and the might of Pelor, Searcion went on his way, for an adventure that surely withheld uncertainty and the fear of a new world. [/sblock] [/QUOTE]
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