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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 7837324" data-attributes="member: 7015827"><p>That evening, back at Mercenaries Guild headquarters, Varen explained that he had an obligatory assignment for them, which would count as one of the three required during the company's provisional year. Before providing an explanation of the contract, Varen first asked Rahnee how she and the others had come to the attention of the City Watch; the Guild officer evidently had done some investigation of the group’s background prior to the meeting. Brok-Tul initially pleaded ignorance, but Rahnee then explained that they had been one of many groups investigated in the wake of the murder of the Sembian official; in the end, nothing incriminating had been found against them. <em>(The half-orc's impulsive talk, which could have led to problems with the Guild, here is again mitigated by Rahnee's glib tongue. --R).</em></p><p></p><p>Varen appeared satisfied with Rahnee’s explanation and outlined the task at hand: the recovery, dead or alive, of a fugitive Guild mercenary named Klendt. Klendt, a traps specialist, had been hired as part of a company along with Jarroth, a fighter, and Yindh, a stealth specialist, to guard a merchant's daughter from threats of assassination. Approximately a tenday prior, the daughter had been discovered in the house they were guarding, violated and killed. The other two mercenaries also had been slain, both pierced by a blade through the back, and the valuables in the house were missing. Given the circumstances and Klendt's notorious use of a blade enchanted for backstabbing, the Guild had investigated his whereabouts and discovered a hideout that was used by him, an old watchtower located to the east along the Dragon Coast.</p><p></p><p>Varen refused to give more details about the situation when asked, saying that the merchant in question did not wish his family circumstances to be public knowledge. The Guild was very serious about pursuing the matter, however, given the violation of the contract by Klendt and its tragic results. Varen said the Guild had already compensated the merchant with blood money and would pay Helm's Shadows 500 gold for Klendt, dead or alive, the objective being to uphold the Guild’s honor. The group would be welcome to any treasure found with Klendt. Rahnee and Brok-Tul raised the possibility of returning the funds to the guild treasury, in compensation for Klendt's theft. Varen said he did not expect this, but would certainly welcome it and would also consider the possibility of reducing the number of the company's obligatory missions in return. The contract was accepted and Varen gave Rahnee a map showing how to reach the watchtower.</p><p></p><p>Once outside Guild headquarters, Aerikoth, who had asked the most pointed questions about the situation during the meeting, observed that Varen was not telling the whole truth, beyond simply withholding the name of the merchant. Rahnee and Brok-Tul did not find this surprising, Rahnee saying that she had not expected Varen to do so, nor should Aerikoth. The group decided to head out that night, after gathering the necessary equipment. After some time had passed, the company regrouped outside of East Gate and headed down the coast along an old path, toward where the map said the watchtower would be.</p><p></p><p><em>(The vile tale of Klendt's betrayal seems forthright enough, yet none believe it to be fulsome in its truth. 'Tis indeed the case that the company has only the word of the Guild recruiter as to the circumstances of the contract and its target. Could this Klendt be an innocent? I can hardly believe that to be the case, though, in Westgate. --C)</em></p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7837324, member: 7015827"] That evening, back at Mercenaries Guild headquarters, Varen explained that he had an obligatory assignment for them, which would count as one of the three required during the company's provisional year. Before providing an explanation of the contract, Varen first asked Rahnee how she and the others had come to the attention of the City Watch; the Guild officer evidently had done some investigation of the group’s background prior to the meeting. Brok-Tul initially pleaded ignorance, but Rahnee then explained that they had been one of many groups investigated in the wake of the murder of the Sembian official; in the end, nothing incriminating had been found against them. [I](The half-orc's impulsive talk, which could have led to problems with the Guild, here is again mitigated by Rahnee's glib tongue. --R).[/I] Varen appeared satisfied with Rahnee’s explanation and outlined the task at hand: the recovery, dead or alive, of a fugitive Guild mercenary named Klendt. Klendt, a traps specialist, had been hired as part of a company along with Jarroth, a fighter, and Yindh, a stealth specialist, to guard a merchant's daughter from threats of assassination. Approximately a tenday prior, the daughter had been discovered in the house they were guarding, violated and killed. The other two mercenaries also had been slain, both pierced by a blade through the back, and the valuables in the house were missing. Given the circumstances and Klendt's notorious use of a blade enchanted for backstabbing, the Guild had investigated his whereabouts and discovered a hideout that was used by him, an old watchtower located to the east along the Dragon Coast. Varen refused to give more details about the situation when asked, saying that the merchant in question did not wish his family circumstances to be public knowledge. The Guild was very serious about pursuing the matter, however, given the violation of the contract by Klendt and its tragic results. Varen said the Guild had already compensated the merchant with blood money and would pay Helm's Shadows 500 gold for Klendt, dead or alive, the objective being to uphold the Guild’s honor. The group would be welcome to any treasure found with Klendt. Rahnee and Brok-Tul raised the possibility of returning the funds to the guild treasury, in compensation for Klendt's theft. Varen said he did not expect this, but would certainly welcome it and would also consider the possibility of reducing the number of the company's obligatory missions in return. The contract was accepted and Varen gave Rahnee a map showing how to reach the watchtower. Once outside Guild headquarters, Aerikoth, who had asked the most pointed questions about the situation during the meeting, observed that Varen was not telling the whole truth, beyond simply withholding the name of the merchant. Rahnee and Brok-Tul did not find this surprising, Rahnee saying that she had not expected Varen to do so, nor should Aerikoth. The group decided to head out that night, after gathering the necessary equipment. After some time had passed, the company regrouped outside of East Gate and headed down the coast along an old path, toward where the map said the watchtower would be. [I](The vile tale of Klendt's betrayal seems forthright enough, yet none believe it to be fulsome in its truth. 'Tis indeed the case that the company has only the word of the Guild recruiter as to the circumstances of the contract and its target. Could this Klendt be an innocent? I can hardly believe that to be the case, though, in Westgate. --C)[/I] [/QUOTE]
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