Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carlo-One" data-source="post: 7893499" data-attributes="member: 7015827"><p>Rahnee smoothed things over by stating that they would need to think further on the matter, and that meanwhile Veran should tell Aerikoth what they had learned from Melissa in Turnton. Veran reflected for several moments, then began, saying that Melissa believed they would need a mage to gain entrance to Ashnakzeroth’s inner sanctum; she was especially interested in having Aerikoth present. She claimed that Aerikoth’s blood had special significance for Ashnakzeroth, as the wizard had been present when Ashnakzeroth’s spell to re-manifest himself was disrupted.</p><p></p><p>Veran commented that he was not altogether convinced that Melissa was serving the party’s interests. However, she was willing to guide them to the entrance to Ashnakzeroth's lair, which Veran believed was some form of teleportation portal, based on research the Oghma priests had provided him. Aerikoth observed, and Veran agreed, that bringing them to her master would also present Melissa with an opportunity to avenge her failure and perhaps regain a modicum of value in her master's eyes. Both Rahnee and Veran also commented on the fact that it seemed important to Melissa that the group seek Ashnakzeroth of its own free will. Veran was circumspect in responding to her questions, implying to her that he sought power, but he nevertheless found the exchange unnerving. (<em>The party at least understands that they are attempting to manipulate someone who in turn seeks to manipulate them for her master's gain. Even so, it is difficult to see at this point who will emerge with an advantage in this contest. The abomination needs the blood of the wizard to regain its power, so it will be willing to do - and risk - anything to achieve this. --R</em>)</p><p></p><p>Aerikoth speculated that, if they were brought to the creature’s lair, it might attempt to take over his and the others’ consciousnesses, much as they had experienced during their shared dream in Ashnakzeroth’s cavern throne room. Brok-Tul mused aloud that Rahnee had been prophesied to see Death’s face, so confronting the lich might be her chance to face it personally. Jokull for his part seemed unconcerned, asserting that anything could be defeated. Veran, however, agreed with Aerikoth that even if Ashnakzeroth’s power had waned, it would be good not to underestimate it. Aerikoth believed that if they allowed Melissa to lead them to her master's lair, they were opening themselves up for betrayal and more than likely giving the creature exactly what it wanted. Veran agreed, saying that they needed a plan to turn the tables on Ashnakzeroth.</p><p></p><p>The group retired to their chambers to ponder the choices before them, gathering once again in the common room in the evening to wish Jokull luck on that night’s fight in the Quivering Thumb arena. Jokull once again exuded supreme confidence in his own abilities, advising the others to bet all they had on him if they wanted to become rich that night. After sunset, Jokull’s four companions made their way to the crowded arena. Rahnee and Veran followed his advice and placed large bets on him with Drugo the Oddsmaker. “Josurr”, as the exiled Purple Knight was publicly known in the arena, soon appeared, as he was scheduled to fight first against the vicious owlbear that had already gutted two opponents.</p><p></p><p>Jokull twirled his sword in his hand a few times and then beckoned with his free hand, waiting for the owlbear to clear its head after being brought up from the monster pit. Once the monster had fully awakened, it glanced around the arena and then settled its attention on the gladiator, crying its hatred as it rushed at him. Using swift strokes of his sword and sure footwork, the warrior sliced up his monstrous opponent in less than a minute, drawing cheers of appreciation as well as a few boos from disappointed onlookers. Stanslav, the arena owner, proclaimed “Josurr” the victor as the warrior dealt the final blow, lowering his sword into the creature’s chest.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7893499, member: 7015827"] Rahnee smoothed things over by stating that they would need to think further on the matter, and that meanwhile Veran should tell Aerikoth what they had learned from Melissa in Turnton. Veran reflected for several moments, then began, saying that Melissa believed they would need a mage to gain entrance to Ashnakzeroth’s inner sanctum; she was especially interested in having Aerikoth present. She claimed that Aerikoth’s blood had special significance for Ashnakzeroth, as the wizard had been present when Ashnakzeroth’s spell to re-manifest himself was disrupted. Veran commented that he was not altogether convinced that Melissa was serving the party’s interests. However, she was willing to guide them to the entrance to Ashnakzeroth's lair, which Veran believed was some form of teleportation portal, based on research the Oghma priests had provided him. Aerikoth observed, and Veran agreed, that bringing them to her master would also present Melissa with an opportunity to avenge her failure and perhaps regain a modicum of value in her master's eyes. Both Rahnee and Veran also commented on the fact that it seemed important to Melissa that the group seek Ashnakzeroth of its own free will. Veran was circumspect in responding to her questions, implying to her that he sought power, but he nevertheless found the exchange unnerving. ([I]The party at least understands that they are attempting to manipulate someone who in turn seeks to manipulate them for her master's gain. Even so, it is difficult to see at this point who will emerge with an advantage in this contest. The abomination needs the blood of the wizard to regain its power, so it will be willing to do - and risk - anything to achieve this. --R[/I]) Aerikoth speculated that, if they were brought to the creature’s lair, it might attempt to take over his and the others’ consciousnesses, much as they had experienced during their shared dream in Ashnakzeroth’s cavern throne room. Brok-Tul mused aloud that Rahnee had been prophesied to see Death’s face, so confronting the lich might be her chance to face it personally. Jokull for his part seemed unconcerned, asserting that anything could be defeated. Veran, however, agreed with Aerikoth that even if Ashnakzeroth’s power had waned, it would be good not to underestimate it. Aerikoth believed that if they allowed Melissa to lead them to her master's lair, they were opening themselves up for betrayal and more than likely giving the creature exactly what it wanted. Veran agreed, saying that they needed a plan to turn the tables on Ashnakzeroth. The group retired to their chambers to ponder the choices before them, gathering once again in the common room in the evening to wish Jokull luck on that night’s fight in the Quivering Thumb arena. Jokull once again exuded supreme confidence in his own abilities, advising the others to bet all they had on him if they wanted to become rich that night. After sunset, Jokull’s four companions made their way to the crowded arena. Rahnee and Veran followed his advice and placed large bets on him with Drugo the Oddsmaker. “Josurr”, as the exiled Purple Knight was publicly known in the arena, soon appeared, as he was scheduled to fight first against the vicious owlbear that had already gutted two opponents. Jokull twirled his sword in his hand a few times and then beckoned with his free hand, waiting for the owlbear to clear its head after being brought up from the monster pit. Once the monster had fully awakened, it glanced around the arena and then settled its attention on the gladiator, crying its hatred as it rushed at him. Using swift strokes of his sword and sure footwork, the warrior sliced up his monstrous opponent in less than a minute, drawing cheers of appreciation as well as a few boos from disappointed onlookers. Stanslav, the arena owner, proclaimed “Josurr” the victor as the warrior dealt the final blow, lowering his sword into the creature’s chest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
Top