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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 7906420" data-attributes="member: 7015827"><p>After about four hours of travel, the party emerged from the broken hills and saw a tower looming ahead of them. The moonlight gleamed eerily off of its walls and the surrounding rock, while a low-lying fog circled the base of the tower. Rahnee carefully scouted ahead, slowly circling the base of the tower while sticking to the shadows around it. A large metal door appeared to be the only way inside. The others took up a position close to the door while Rahnee opened it and moved silently inside.</p><p></p><p>Aerikoth cast a stoneskin spell on Brok-Tul, in case combat was imminent. Rahnee shortly returned outside and described the stone entry chamber, including a “skeleton trap” where a pile of bones had assembled itself into a skeleton warrior when she drew near. Melissa said that the tower, when she had been apprenticed there, had ground and upper floors, but nothing below ground. It was decided that for her own safety, Melissa should stay outside while the rest of the party cleared away any dangers. Aerikoth’s raven familiar, Zeluth, kept an eye on her as the others entered the tower. (<em>I believe it was more for the party's perceived safety from her that she remained outside, I suspect. --R</em>)</p><p></p><p>Inside, four glowing red pillars dominated the room, with a pentagram inscribed in the middle of them. Rahnee pointed out the animated skeleton in the back corner, which was quickly dispatched. A search of the room saw that battle repeated another three times, with animated warriors appearing in each of the room’s corners. Aerikoth studied the pillars while the others moved to open the room’s eastern door.</p><p></p><p>Behind the door was a large chamber containing pots, workbenches, and other things suggestive of a wizard’s laboratory. A faint echoing of hammers could be heard, although there was no visible source for the sound. Moving back across the entry chamber, the western door was opened to reveal a ghoulish meeting chamber, a throne of bones placed at the head of a long table. Veran and Brok-Tul examined the ancient bookcases that lined the wall, but found only dust.</p><p></p><p>Moving along the corridor north from the entry chamber, the group explored two other rooms off of it, both of which were apparently torture chambers; one contained a series of iron maidens, dried bloodstains on their spikes, while the other held a cage suspended from the ceiling, a skeleton within bearing mute testimony to Ashnakzeroth’s cruelty. Exploring further, they found that the corridor ended in a “T” junction, with both the eastern and western ends terminating in stairs leading upwards. At this point, Veran suggested that they retrieve Melissa and headed back towards the entrance, while Brok-Tul volunteered to take rearguard. In the entry chamber Veran almost literally ran into Belle, who had just arrived. With obvious relief, she put down her bow at the sight of the monk.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7906420, member: 7015827"] After about four hours of travel, the party emerged from the broken hills and saw a tower looming ahead of them. The moonlight gleamed eerily off of its walls and the surrounding rock, while a low-lying fog circled the base of the tower. Rahnee carefully scouted ahead, slowly circling the base of the tower while sticking to the shadows around it. A large metal door appeared to be the only way inside. The others took up a position close to the door while Rahnee opened it and moved silently inside. Aerikoth cast a stoneskin spell on Brok-Tul, in case combat was imminent. Rahnee shortly returned outside and described the stone entry chamber, including a “skeleton trap” where a pile of bones had assembled itself into a skeleton warrior when she drew near. Melissa said that the tower, when she had been apprenticed there, had ground and upper floors, but nothing below ground. It was decided that for her own safety, Melissa should stay outside while the rest of the party cleared away any dangers. Aerikoth’s raven familiar, Zeluth, kept an eye on her as the others entered the tower. ([I]I believe it was more for the party's perceived safety from her that she remained outside, I suspect. --R[/I]) Inside, four glowing red pillars dominated the room, with a pentagram inscribed in the middle of them. Rahnee pointed out the animated skeleton in the back corner, which was quickly dispatched. A search of the room saw that battle repeated another three times, with animated warriors appearing in each of the room’s corners. Aerikoth studied the pillars while the others moved to open the room’s eastern door. Behind the door was a large chamber containing pots, workbenches, and other things suggestive of a wizard’s laboratory. A faint echoing of hammers could be heard, although there was no visible source for the sound. Moving back across the entry chamber, the western door was opened to reveal a ghoulish meeting chamber, a throne of bones placed at the head of a long table. Veran and Brok-Tul examined the ancient bookcases that lined the wall, but found only dust. Moving along the corridor north from the entry chamber, the group explored two other rooms off of it, both of which were apparently torture chambers; one contained a series of iron maidens, dried bloodstains on their spikes, while the other held a cage suspended from the ceiling, a skeleton within bearing mute testimony to Ashnakzeroth’s cruelty. Exploring further, they found that the corridor ended in a “T” junction, with both the eastern and western ends terminating in stairs leading upwards. At this point, Veran suggested that they retrieve Melissa and headed back towards the entrance, while Brok-Tul volunteered to take rearguard. In the entry chamber Veran almost literally ran into Belle, who had just arrived. With obvious relief, she put down her bow at the sight of the monk. [/QUOTE]
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