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<blockquote data-quote="Carlo-One" data-source="post: 7963712" data-attributes="member: 7015827"><p>Rahnee explained about Khalen’s situation, as Khalen re-told her story for Aerikoth and Dinendal. Jokull’s absence was also discussed; Dinendal believed it better to leave him alone with his hangover and personal demons. Talk then turned to how Khalen could best approach Isyio, the diviner in Teziir. Her mission of vengeance also prompted comments of both support and concern from her new comrades. Dinendal took the opportunity to copy out a sketch of the tattoo, as described by Khalen, possessed by the bandit.</p><p></p><p>The group decided to waste no more time in Reddansyr and set out for Teziir. Rahnee confirmed with Ian that they were all set and left a message with him for Jokull about their destination, as the warrior could catch up with them either on the road or in the city. Although the day was bright and sunny when they started out, it soon turned to rain for the remainder of the several-hour journey along Traders Road to the outskirts of Teziir.</p><p></p><p>Once inside the city, Dinendal and Darrow urged Khalen to report the bandit attack to the City Watch. She was reluctant to do so, however, fearing that this might tip off the bandits to her survival. Rahnee and Aerikoth advised visiting the Temple of Azuth, if Khalen wished to find the diviner, as that was his last known location. The group decided to head for the temple, as it was relatively close to them.</p><p></p><p>Inside the temple, the priest recognized Rahnee after she greeted him, also noting that she had some new companions. She explained that they sought Isyio again, on Khalen’s behalf. The priest asked Khalen to explain her troubles, which she described, despite turning red at an initial wisecrack from Dinendal about her impatience. The priest also noticed her impatience, but expressed his sympathies over her traumatic experience.</p><p></p><p>Having obtained Khalen’s story, and a copy of the tattoo sketch from Dinendal, the priest then asked Khalen for something of value to leave temporarily in bond, to demonstrate her seriousness. Considering her closely, the priest asked that she leave her ring behind; Khalen appeared shocked by the suggestion. Despite her vehement refusal to consider leaving the ring, the priest indicated that she could return the following evening at sunset for an answer to her petition. Rahnee and Dinendal thanked the priest for his consideration, while Aerikoth made some pointed comments about the priest’s behavior, including in an unknown language, before departing. (<em>The wizard has serious issues with priests, of whatever god, and his unrelenting rudeness in temples is seemingly tolerated by his companions. I must wonder, did they expect to simply show up off the street and ask for an important favor at no cost to them? One would think that the hard life of an adventurer would lessen a sense of entitlement, rather than foster it. More charitably, Khalen has just suffered a traumatic experience and is no doubt still shaken and on edge. The normally imperturbable wizard's display of emotion, though, appears less justified - although perhaps some similar trauma in his personal history is the source of his behavior. --C</em>)</p><p></p><p>Once outside the temple, Khalen apologized for her temper, prompting chuckles and understanding from Rahnee. Darrow told Khalen not to worry, as she would fit right in with them – excepting Aerikoth, who rarely showed emotion. Rahnee then suggested that they find a place for the night and get a warm meal under their belts. Dinendal informed the others that he would check the city entrance for Jokull, in case the warrior had managed to catch up with them.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7963712, member: 7015827"] Rahnee explained about Khalen’s situation, as Khalen re-told her story for Aerikoth and Dinendal. Jokull’s absence was also discussed; Dinendal believed it better to leave him alone with his hangover and personal demons. Talk then turned to how Khalen could best approach Isyio, the diviner in Teziir. Her mission of vengeance also prompted comments of both support and concern from her new comrades. Dinendal took the opportunity to copy out a sketch of the tattoo, as described by Khalen, possessed by the bandit. The group decided to waste no more time in Reddansyr and set out for Teziir. Rahnee confirmed with Ian that they were all set and left a message with him for Jokull about their destination, as the warrior could catch up with them either on the road or in the city. Although the day was bright and sunny when they started out, it soon turned to rain for the remainder of the several-hour journey along Traders Road to the outskirts of Teziir. Once inside the city, Dinendal and Darrow urged Khalen to report the bandit attack to the City Watch. She was reluctant to do so, however, fearing that this might tip off the bandits to her survival. Rahnee and Aerikoth advised visiting the Temple of Azuth, if Khalen wished to find the diviner, as that was his last known location. The group decided to head for the temple, as it was relatively close to them. Inside the temple, the priest recognized Rahnee after she greeted him, also noting that she had some new companions. She explained that they sought Isyio again, on Khalen’s behalf. The priest asked Khalen to explain her troubles, which she described, despite turning red at an initial wisecrack from Dinendal about her impatience. The priest also noticed her impatience, but expressed his sympathies over her traumatic experience. Having obtained Khalen’s story, and a copy of the tattoo sketch from Dinendal, the priest then asked Khalen for something of value to leave temporarily in bond, to demonstrate her seriousness. Considering her closely, the priest asked that she leave her ring behind; Khalen appeared shocked by the suggestion. Despite her vehement refusal to consider leaving the ring, the priest indicated that she could return the following evening at sunset for an answer to her petition. Rahnee and Dinendal thanked the priest for his consideration, while Aerikoth made some pointed comments about the priest’s behavior, including in an unknown language, before departing. ([I]The wizard has serious issues with priests, of whatever god, and his unrelenting rudeness in temples is seemingly tolerated by his companions. I must wonder, did they expect to simply show up off the street and ask for an important favor at no cost to them? One would think that the hard life of an adventurer would lessen a sense of entitlement, rather than foster it. More charitably, Khalen has just suffered a traumatic experience and is no doubt still shaken and on edge. The normally imperturbable wizard's display of emotion, though, appears less justified - although perhaps some similar trauma in his personal history is the source of his behavior. --C[/I]) Once outside the temple, Khalen apologized for her temper, prompting chuckles and understanding from Rahnee. Darrow told Khalen not to worry, as she would fit right in with them – excepting Aerikoth, who rarely showed emotion. Rahnee then suggested that they find a place for the night and get a warm meal under their belts. Dinendal informed the others that he would check the city entrance for Jokull, in case the warrior had managed to catch up with them. [/QUOTE]
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