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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 7973905" data-attributes="member: 7015827"><p>Two old stone huts were the first structures encountered, appearing to be of old dwarven construction and long abandoned. As they started to explore towards the south, several skeletal bats attacked them, but were easily defeated. None of the group had ever seen such creatures before and Dinendal expressed his amazement that they could fly without wing leather.</p><p></p><p>At Rahnee’s urging, Darrow took point as the group moved into the next tunnel, his dwarven vision underground being superior to hers. Hearing whistling and moaning noises ahead, they moved forward with care and were able to defeat an attack of a group of undead, wraiths according to Aerikoth. The wizard comment that undead were prevalent in the area, most likely servitors of the lich. Hearing similar sounds coming from another cavern, the adventurers were able to prepare for combat, as Aerikoth cast a fireball into the chamber and his companions then made short work of the wraiths within.</p><p></p><p>Penetrating further into the southern caverns, the group fought off another swarm of skeletal bats. After entering another chamber, Darrow sensed that something was off about the stonework and started carefully inspecting its northeast wall. To the surprise of all, a portion of the wall appeared to be illusory and the dwarf was able to walk through it into a secret passage. The others soon joined him and they carefully made their way down the passage into the next chamber.</p><p></p><p>This chamber was quite large and the adventurers had difficulty in the dark making out what was in it. Dinendal was struck by some old walls with a series of runic inscriptions on them. As the group moved around the chamber, a skeletal warrior animated and attacked, but was quickly reduced to bones again. Aerikoth observed that similar necromantic traps had been placed in Ashnakzeroth’s tower. After Dinendal returned to inspecting the runic walls, he finally was able to identify them as being Netherese. Aerikoth noted that they appeared similar to the ones found in the lich’s tower, where a blood sacrifice had been necessary to reach his citadel and defeat him.</p><p></p><p>As the group further explored the chamber, Dinendal found a large wooden door and Rahnee identified a throne on top of a small hill, which Darrow had somehow missed earlier. Dinendal then approached the throne to examine it. The curious elven bard was stunned when moments later a tall, ghostly figure appeared, which the others who had seen the lich recognized as appearing similar to Ashnakzeroth. The figure appeared confused as it spoke with Dinendal and Darrow, growing ever more transparent. It called for its gem, then suddenly realized that it was gone, crying out as it faded from sight that it was but an echo or sliver from the past. (<em>How strange and terrifying. Yet at the same time heartening, to see that even a creature such as Ashnakzeroth has limits to its works. Whatever piece of it had survived as a wraith from its past was finally overcome by the passage of time. The mere fact of its existence, however, raises questions about the methods the lich may have had to continue its existence, beyond its gem-like phylactery. --C</em>)</p><p></p><p>The group began excitedly talking about what had just transpired. Aerikoth stated that the creature must have had multiple ways of returning, but appeared to need its gem, the one that had been destroyed by High Cleric Carlin. The mage observed that the throne was identical to the one found in the Seven Hills and noted that this time no one had been nearby to assist the lich, unlike what had occurred before with the necromancer Zagath, who had attempted to return Ashnakzeroth to corporeality. Dinendal speculated that although the creature might be destroyed, other evils could be at work in the deeper delves, now that Ashnakzeroth’s hold over the area was no more.</p><p></p><p>The elf became fascinated with the chamber and began to carefully examine the entire length of the cavern walls, seeking further clues (or perhaps just giving in to his curiosity). Rahnee checked over the throne area for traps, but found nothing. A large pair of doors was discovered at the southern end of the chamber and Rahnee successfully picked the lock. Darrow mentioned that he had found an old key, but it did not fit that particular lock. Beyond the doors, however, the three encountered a rockfall that thwarted any further progress.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7973905, member: 7015827"] Two old stone huts were the first structures encountered, appearing to be of old dwarven construction and long abandoned. As they started to explore towards the south, several skeletal bats attacked them, but were easily defeated. None of the group had ever seen such creatures before and Dinendal expressed his amazement that they could fly without wing leather. At Rahnee’s urging, Darrow took point as the group moved into the next tunnel, his dwarven vision underground being superior to hers. Hearing whistling and moaning noises ahead, they moved forward with care and were able to defeat an attack of a group of undead, wraiths according to Aerikoth. The wizard comment that undead were prevalent in the area, most likely servitors of the lich. Hearing similar sounds coming from another cavern, the adventurers were able to prepare for combat, as Aerikoth cast a fireball into the chamber and his companions then made short work of the wraiths within. Penetrating further into the southern caverns, the group fought off another swarm of skeletal bats. After entering another chamber, Darrow sensed that something was off about the stonework and started carefully inspecting its northeast wall. To the surprise of all, a portion of the wall appeared to be illusory and the dwarf was able to walk through it into a secret passage. The others soon joined him and they carefully made their way down the passage into the next chamber. This chamber was quite large and the adventurers had difficulty in the dark making out what was in it. Dinendal was struck by some old walls with a series of runic inscriptions on them. As the group moved around the chamber, a skeletal warrior animated and attacked, but was quickly reduced to bones again. Aerikoth observed that similar necromantic traps had been placed in Ashnakzeroth’s tower. After Dinendal returned to inspecting the runic walls, he finally was able to identify them as being Netherese. Aerikoth noted that they appeared similar to the ones found in the lich’s tower, where a blood sacrifice had been necessary to reach his citadel and defeat him. As the group further explored the chamber, Dinendal found a large wooden door and Rahnee identified a throne on top of a small hill, which Darrow had somehow missed earlier. Dinendal then approached the throne to examine it. The curious elven bard was stunned when moments later a tall, ghostly figure appeared, which the others who had seen the lich recognized as appearing similar to Ashnakzeroth. The figure appeared confused as it spoke with Dinendal and Darrow, growing ever more transparent. It called for its gem, then suddenly realized that it was gone, crying out as it faded from sight that it was but an echo or sliver from the past. ([I]How strange and terrifying. Yet at the same time heartening, to see that even a creature such as Ashnakzeroth has limits to its works. Whatever piece of it had survived as a wraith from its past was finally overcome by the passage of time. The mere fact of its existence, however, raises questions about the methods the lich may have had to continue its existence, beyond its gem-like phylactery. --C[/I]) The group began excitedly talking about what had just transpired. Aerikoth stated that the creature must have had multiple ways of returning, but appeared to need its gem, the one that had been destroyed by High Cleric Carlin. The mage observed that the throne was identical to the one found in the Seven Hills and noted that this time no one had been nearby to assist the lich, unlike what had occurred before with the necromancer Zagath, who had attempted to return Ashnakzeroth to corporeality. Dinendal speculated that although the creature might be destroyed, other evils could be at work in the deeper delves, now that Ashnakzeroth’s hold over the area was no more. The elf became fascinated with the chamber and began to carefully examine the entire length of the cavern walls, seeking further clues (or perhaps just giving in to his curiosity). Rahnee checked over the throne area for traps, but found nothing. A large pair of doors was discovered at the southern end of the chamber and Rahnee successfully picked the lock. Darrow mentioned that he had found an old key, but it did not fit that particular lock. Beyond the doors, however, the three encountered a rockfall that thwarted any further progress. [/QUOTE]
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