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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 7974599" data-attributes="member: 7015827"><p>While Rahnee and Darrow checked out the old mineshaft in the chamber, Aerikoth returned to examine the runes on the freestanding walls in the central part of the chamber. Since the runes were inscribed at the top of the walls and otherwise out of reach, the wizard beckoned to his summoned dire bear and climbed its furry back. Rahnee and Darrow came over, looking quizzical until Aerikoth explained that he needed to touch the runes for his spell of magical comprehension to work on them.</p><p></p><p>The wizard then commanded the bear to rise up on its hind legs. With his companions looking on, Aerikoth attempted to stand on the animal's shoulders, but could not find his balance. Clinging to the bear's neck instead, he carefully reached out his hand to trace the rune circle on the wall, then quickly commanded the beast to settle back to the ground before the wizard lost his grip. Once safely down, Aerikoth informed the others that the runes, which were repeated on other walls in the chamber, were in Netherese and read "Ashnakzeroth - Eternity in Death and Life". (<em>Such is the hope of those who pursue the path to abomination, but it is a false one and truly a doom instead. --C</em>)</p><p></p><p>Deciding to leave Dinendal to finish his exploration of the chamber, the three retraced their steps and scouted further in the delves. They encountered another group of bone bats after re-crossing the dark underground pool to the west of Ashnakzeroth's chamber and taking an alternate passage to the northeast. After defeating the undead flying things, they took stock of the new chamber they found themselves in. Three curious crystal rock formations were found, one of which had an empty, human-sized alcove within it. The other two contained vaguely manlike forms, blurry behind their blue crystal facades.</p><p></p><p>After contemplating them for a short while, Aerikoth wondered out loud if they were clones of Ashnakzeroth. The wizard explained that very skilled practitioners of the Art have the ability to duplicate their bodies, transferring their spiritual essence into another one when their current body is rendered useless. Although Aerikoth observed that with its soul gem destroyed, Ashnakzeroth could no longer possess the empty vessels, Rahnee and Darrow were determined to try and destroy the bodies. However, Darrow's attempts failed even to scratch the hard crystal covering them, so the three decided to move on.</p><p></p><p>Dinendal caught up with the rest of his companions as they were starting to work their way north from the first chamber they had entered in the Deep Delve. The four soon detected strange sounds from ahead of them and carefully made themselves ready. This proved valuable, as the chamber beyond contained groups of wraiths and spectres, who threw themselves upon the living. Due to the adventurers' skill and luck, none suffered any permanent damage from the cold touch of the undead, who were all defeated.</p><p></p><p>While exploring the chamber, several sets of bones were discovered near a crevasse with a large rock formation thrusting up from its depths. A tunnel ran north and was carpeted with other skeletal remains, terminating in a circular stone door. The door, on close inspection by Darrow, was judged to have been deliberately jammed from their side and could not be opened. The dwarf also noted that the bones showed signs of axe blows, given the nature of the damage inflicted on them.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7974599, member: 7015827"] While Rahnee and Darrow checked out the old mineshaft in the chamber, Aerikoth returned to examine the runes on the freestanding walls in the central part of the chamber. Since the runes were inscribed at the top of the walls and otherwise out of reach, the wizard beckoned to his summoned dire bear and climbed its furry back. Rahnee and Darrow came over, looking quizzical until Aerikoth explained that he needed to touch the runes for his spell of magical comprehension to work on them. The wizard then commanded the bear to rise up on its hind legs. With his companions looking on, Aerikoth attempted to stand on the animal's shoulders, but could not find his balance. Clinging to the bear's neck instead, he carefully reached out his hand to trace the rune circle on the wall, then quickly commanded the beast to settle back to the ground before the wizard lost his grip. Once safely down, Aerikoth informed the others that the runes, which were repeated on other walls in the chamber, were in Netherese and read "Ashnakzeroth - Eternity in Death and Life". ([I]Such is the hope of those who pursue the path to abomination, but it is a false one and truly a doom instead. --C[/I]) Deciding to leave Dinendal to finish his exploration of the chamber, the three retraced their steps and scouted further in the delves. They encountered another group of bone bats after re-crossing the dark underground pool to the west of Ashnakzeroth's chamber and taking an alternate passage to the northeast. After defeating the undead flying things, they took stock of the new chamber they found themselves in. Three curious crystal rock formations were found, one of which had an empty, human-sized alcove within it. The other two contained vaguely manlike forms, blurry behind their blue crystal facades. After contemplating them for a short while, Aerikoth wondered out loud if they were clones of Ashnakzeroth. The wizard explained that very skilled practitioners of the Art have the ability to duplicate their bodies, transferring their spiritual essence into another one when their current body is rendered useless. Although Aerikoth observed that with its soul gem destroyed, Ashnakzeroth could no longer possess the empty vessels, Rahnee and Darrow were determined to try and destroy the bodies. However, Darrow's attempts failed even to scratch the hard crystal covering them, so the three decided to move on. Dinendal caught up with the rest of his companions as they were starting to work their way north from the first chamber they had entered in the Deep Delve. The four soon detected strange sounds from ahead of them and carefully made themselves ready. This proved valuable, as the chamber beyond contained groups of wraiths and spectres, who threw themselves upon the living. Due to the adventurers' skill and luck, none suffered any permanent damage from the cold touch of the undead, who were all defeated. While exploring the chamber, several sets of bones were discovered near a crevasse with a large rock formation thrusting up from its depths. A tunnel ran north and was carpeted with other skeletal remains, terminating in a circular stone door. The door, on close inspection by Darrow, was judged to have been deliberately jammed from their side and could not be opened. The dwarf also noted that the bones showed signs of axe blows, given the nature of the damage inflicted on them. [/QUOTE]
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