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<blockquote data-quote="Carlo-One" data-source="post: 7987141" data-attributes="member: 7015827"><p>Early the next day, Alturiak 26, the adventurers gathered once again at the Gatereach, Darrow being the first up and discovering Dinendal had returned. Once Dermot and Shanni had also come down and Aerikoth appeared, Jandrico noted that Rahnee had already left. (<em>Saying formal goodbyes sometimes is both difficult and unnecessary, especially if there is nothing that has been left unsaid among companions. And perhaps Rahnee does not intend for this to be her final exit. --R</em>) Dinendal said that he had hoped to see her before her sojourn, as well as his own. Aerikoth explained to him that the local Astorians had been dealt with permanently and that according to his information they should head to the Watch Docks in order to inquire after a ship bound for Starmantle. The wizard observed that it did not appear that the elf would be joining them, however, if he had heard correctly.</p><p></p><p>Dinendal appeared even more animated and talkative than usual, his mind clearly flying ahead to wherever he was thinking about. He pulled out several scrolls and pressed them on Shanni, saying that she should use them to keep the others alive amidst the confusion of battle. He then gifted Dermot with a bundle of arrows and some fine ale obtained from dwarven halls, asking him to use his wisdom for the group. For Darrow, he had a bottle of his favorite stout and a healing potion, which the dwarf accepted while asking somewhat confusedly where Dinendal would be going. To Aerikoth the elven bard then passed a parchment full of notations in the margins.</p><p></p><p>Only after he had finished with his words and gifts did Dinendal explain that he had been called to Cormyr. The elf said that he would be traveling there as a favor to Jamal and Jokull, saying that the Purple Knight had apparently found something of interest; Jamal had then called upon Dinendal for his unique skills - whatever they were - to help the man. Aerikoth said that he had presumed as much, when Dinendal had first mentioned journeying.</p><p></p><p>As the group finished their breakfast, Dinendal mentioned that he would at least be able to accompany them to the Watch Docks. The five were able to locate the building without much difficulty and inquired about passage to Starmantle from the clerk on duty. After checking his files for the docks schedule, he said that there should be a ship departing from the Urdo docks in Market district at Highsun that day. The group then made their way directly to the docks, where they were informed that Captain Halfoy and his ship, called the Sea Sprite, would be departing in several hours, with passengers asked to arrive at the docks at eleven bells in order to be ferried out to the vessel. (<em>It seems that Dinendal slipped away at this point, having already said his lengthy farewells. I must say that the elven bard/cleric came across in these chronicles as rather flighty, although a true companion. --C</em>)</p><p></p><p>For the rest of the morning, Darrow, Dermot and Shanni spent their time wandering amongst the vast shelves of Shalush Myrkeer's shop. Unsure of what exactly to get for the sea voyage, Darrow settled on a spare suit of studded leather armor, not wanting to have to rely on wearing his heavy plate aboard ship. The three were disappointed to find out that potions could only be had in the temples, as they had been hoping to find all they needed in the shop. With time pressing, they decided to head straight for the docks.</p><p></p><p>At the Urdo dock, the guards on duty pointed them towards the sailor Neddy, who was in charge of the pinnace that would take them out to the ship. He informed the adventurers that price for them would be ten gold, if they vowed to defend the ship against any corsairs. Darrow gladly paid his money, excited at the prospect of fighting pirates, while Dermot and Shanni more reluctantly passed the sailor their fares.</p><p></p><p>After about a half-hour, the pinnace arrived at the side of the Sea Sprite and the three were helped on board. Captain Halfoy greeted them briefly, mentioning that the mage Aerikoth was already in his cabin and studying, not wishing to be disturbed. While shouting instructions to the crew, the captain also explained the rules of the ship to his new passengers, which were essentially to stay out of the way and obey the captain. As the ship got underway, the adventurers talked eagerly of their upcoming voyage of discovery.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 7987141, member: 7015827"] Early the next day, Alturiak 26, the adventurers gathered once again at the Gatereach, Darrow being the first up and discovering Dinendal had returned. Once Dermot and Shanni had also come down and Aerikoth appeared, Jandrico noted that Rahnee had already left. ([I]Saying formal goodbyes sometimes is both difficult and unnecessary, especially if there is nothing that has been left unsaid among companions. And perhaps Rahnee does not intend for this to be her final exit. --R[/I]) Dinendal said that he had hoped to see her before her sojourn, as well as his own. Aerikoth explained to him that the local Astorians had been dealt with permanently and that according to his information they should head to the Watch Docks in order to inquire after a ship bound for Starmantle. The wizard observed that it did not appear that the elf would be joining them, however, if he had heard correctly. Dinendal appeared even more animated and talkative than usual, his mind clearly flying ahead to wherever he was thinking about. He pulled out several scrolls and pressed them on Shanni, saying that she should use them to keep the others alive amidst the confusion of battle. He then gifted Dermot with a bundle of arrows and some fine ale obtained from dwarven halls, asking him to use his wisdom for the group. For Darrow, he had a bottle of his favorite stout and a healing potion, which the dwarf accepted while asking somewhat confusedly where Dinendal would be going. To Aerikoth the elven bard then passed a parchment full of notations in the margins. Only after he had finished with his words and gifts did Dinendal explain that he had been called to Cormyr. The elf said that he would be traveling there as a favor to Jamal and Jokull, saying that the Purple Knight had apparently found something of interest; Jamal had then called upon Dinendal for his unique skills - whatever they were - to help the man. Aerikoth said that he had presumed as much, when Dinendal had first mentioned journeying. As the group finished their breakfast, Dinendal mentioned that he would at least be able to accompany them to the Watch Docks. The five were able to locate the building without much difficulty and inquired about passage to Starmantle from the clerk on duty. After checking his files for the docks schedule, he said that there should be a ship departing from the Urdo docks in Market district at Highsun that day. The group then made their way directly to the docks, where they were informed that Captain Halfoy and his ship, called the Sea Sprite, would be departing in several hours, with passengers asked to arrive at the docks at eleven bells in order to be ferried out to the vessel. ([I]It seems that Dinendal slipped away at this point, having already said his lengthy farewells. I must say that the elven bard/cleric came across in these chronicles as rather flighty, although a true companion. --C[/I]) For the rest of the morning, Darrow, Dermot and Shanni spent their time wandering amongst the vast shelves of Shalush Myrkeer's shop. Unsure of what exactly to get for the sea voyage, Darrow settled on a spare suit of studded leather armor, not wanting to have to rely on wearing his heavy plate aboard ship. The three were disappointed to find out that potions could only be had in the temples, as they had been hoping to find all they needed in the shop. With time pressing, they decided to head straight for the docks. At the Urdo dock, the guards on duty pointed them towards the sailor Neddy, who was in charge of the pinnace that would take them out to the ship. He informed the adventurers that price for them would be ten gold, if they vowed to defend the ship against any corsairs. Darrow gladly paid his money, excited at the prospect of fighting pirates, while Dermot and Shanni more reluctantly passed the sailor their fares. After about a half-hour, the pinnace arrived at the side of the Sea Sprite and the three were helped on board. Captain Halfoy greeted them briefly, mentioning that the mage Aerikoth was already in his cabin and studying, not wishing to be disturbed. While shouting instructions to the crew, the captain also explained the rules of the ship to his new passengers, which were essentially to stay out of the way and obey the captain. As the ship got underway, the adventurers talked eagerly of their upcoming voyage of discovery. [/QUOTE]
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