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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8001845" data-attributes="member: 7015827"><p>The three – Darrow, Dermot and Shanni – then headed off the docks and toward the Council building, which they found closed for the evening. A passing mercenary pointed them in the direction of the bath house, which was just north of Bagra's Tavern, after Darrow mentioned he could use a bath after his long journey. The three discussed some preliminary plans on the way there, the basic idea being for Shanni to lure Councilman Jebers out of the baths to a place where Darrow and Dermot would be waiting.</p><p></p><p>The three entered the bath house and were greeted by a chatty attendant, who explained the rules of the place and pointed out the changing area. After they had changed, they scoped out the place further, noting the steam room below as well as the bathing pools on the main floor. As the steam room was otherwise unoccupied, they modified their plan to have Darrow and Dermot waiting there, while Shanni would attempt to find Jebers and have him accompany her downstairs. Darrow and Dermot decided to get back into their normal clothes, in order to be more intimidating.</p><p></p><p>After some time had passed, Darrow and Dermot heard Shanni and a man approaching their hiding spot in the steam room. Stepping out suddenly, they blocked the exits as Shanni faked surprise at their appearance. Jebers made a show of protecting Shanni, who was included in Darrow and Dermot's threats to make Jebers disappear if he did not hand over the gold and the token that they wanted. Talking fast, Jebers said that he would go upstairs and get what they wanted from his locker, asking them not to harm the girl. Darrow and Dermot allowed him to leave, again menacing Shanni.</p><p></p><p>A couple minutes passed and then the bath house attendant appeared, presenting Shanni with a token. He explained that Councilman Jebers sent his regrets, but had been forced to leave suddenly, and had asked the attendant to give it to her, saying he was sorry. Shanni accepted it and then went back upstairs to change, before meeting the other two outside the bath house.</p><p></p><p>Once they were sure no one was following them, Darrow, Shanni and Dermot returned to the Vulture's Roost. Rahnee was nowhere to be found, however, and Aerikoth remained locked in his room, studying his magic. As there were still some hours before midnight, the three decided to provision themselves in advance of their upcoming voyage into the unknown, as well as reconnoiter the ship some more. Shanni went over to Devins and let the innkeeper know that they would be gone for a short while, out on a little stroll, in case their friends asked about them.</p><p></p><p>The cold, snowy night lent a certain urgency to their movements, although they were careful not to be seen by the ship's watch as they made their way to vantage point near it. A passing patrolman did query their intentions, but Darrow fed him a story about taking their bearings while they looked for an armorsmith, which satisfied the man. After the patrolman continued on his rounds, however, Darrow got the idea to question him further about the ship and took off after him, leaving the other two at their station. Returning shortly afterwards, the dwarf reported that they had a nice chat, up until he had inquired about the ship, at which point the patrolman became real quiet and rather peeved.</p><p></p><p>After noting some of the items near the ship, including a caged wagon, the three moved on and stopped first at a strong-smelling leatherworkers' shop. Shanni was interested in a hooded cloak, but none were at hand. The three afterwards went to the Temple of Waukeen for some healing supplies, then found an open store which sold bolts of cloth which Shanni thought might be useful for crafting a hood.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8001845, member: 7015827"] The three – Darrow, Dermot and Shanni – then headed off the docks and toward the Council building, which they found closed for the evening. A passing mercenary pointed them in the direction of the bath house, which was just north of Bagra's Tavern, after Darrow mentioned he could use a bath after his long journey. The three discussed some preliminary plans on the way there, the basic idea being for Shanni to lure Councilman Jebers out of the baths to a place where Darrow and Dermot would be waiting. The three entered the bath house and were greeted by a chatty attendant, who explained the rules of the place and pointed out the changing area. After they had changed, they scoped out the place further, noting the steam room below as well as the bathing pools on the main floor. As the steam room was otherwise unoccupied, they modified their plan to have Darrow and Dermot waiting there, while Shanni would attempt to find Jebers and have him accompany her downstairs. Darrow and Dermot decided to get back into their normal clothes, in order to be more intimidating. After some time had passed, Darrow and Dermot heard Shanni and a man approaching their hiding spot in the steam room. Stepping out suddenly, they blocked the exits as Shanni faked surprise at their appearance. Jebers made a show of protecting Shanni, who was included in Darrow and Dermot's threats to make Jebers disappear if he did not hand over the gold and the token that they wanted. Talking fast, Jebers said that he would go upstairs and get what they wanted from his locker, asking them not to harm the girl. Darrow and Dermot allowed him to leave, again menacing Shanni. A couple minutes passed and then the bath house attendant appeared, presenting Shanni with a token. He explained that Councilman Jebers sent his regrets, but had been forced to leave suddenly, and had asked the attendant to give it to her, saying he was sorry. Shanni accepted it and then went back upstairs to change, before meeting the other two outside the bath house. Once they were sure no one was following them, Darrow, Shanni and Dermot returned to the Vulture's Roost. Rahnee was nowhere to be found, however, and Aerikoth remained locked in his room, studying his magic. As there were still some hours before midnight, the three decided to provision themselves in advance of their upcoming voyage into the unknown, as well as reconnoiter the ship some more. Shanni went over to Devins and let the innkeeper know that they would be gone for a short while, out on a little stroll, in case their friends asked about them. The cold, snowy night lent a certain urgency to their movements, although they were careful not to be seen by the ship's watch as they made their way to vantage point near it. A passing patrolman did query their intentions, but Darrow fed him a story about taking their bearings while they looked for an armorsmith, which satisfied the man. After the patrolman continued on his rounds, however, Darrow got the idea to question him further about the ship and took off after him, leaving the other two at their station. Returning shortly afterwards, the dwarf reported that they had a nice chat, up until he had inquired about the ship, at which point the patrolman became real quiet and rather peeved. After noting some of the items near the ship, including a caged wagon, the three moved on and stopped first at a strong-smelling leatherworkers' shop. Shanni was interested in a hooded cloak, but none were at hand. The three afterwards went to the Temple of Waukeen for some healing supplies, then found an open store which sold bolts of cloth which Shanni thought might be useful for crafting a hood. [/QUOTE]
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