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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8002406" data-attributes="member: 7015827"><p><span style="font-size: 22px"><strong><em>Slaver Isle</em></strong></span></p><p></p><p>Returning to the Vulture's Roost, Darrow, Shanni and Dermot ancily waited for their companions to arrive in the common room. Aerikoth descended and joined them first, his studies completed. A while later Rahnee entered, stamping the snow from her boots. She informed them that during her visit to the headquarters of the Order of Kainen, she had received a polite reception, but had learned little of substance. Darrrow, Shanni and Dermot then explained about the "job" they had been able to obtain via Barzog's introduction. Dermot described their new "employers" as having dodgy shipping, guards looking the other way, and their fingers in local government. He also confirmed that they used the Astorians' mark.</p><p></p><p>After some light banter to lift their spirits - from everyone except Aerikoth - the companions finalized their preparations for leaving the inn, retrieving their necessary gear and in Dermot's case asking the bartender to refill his hip flask. They rapidly made their way through the cold night to the northern docks, where Red Ortho was waiting for them impatiently. The first mate of <em>The Blind Man </em>was pleased enough, however, to receive the Astorians token from Shanni and 100 gold from Darrow. (<em>This must have been contributed by the dwarf in place of the gold the adventurers had been asked to "acquire" from the councilman, along with the token. It seems that they have invested a goodly sum in their quest already, certainly more than the rewards received. I do not believe this is typical behavior for adventuring companies. --C</em>)</p><p></p><p>Red Ortho then explained the rules of the ship to the adventurers, which were simple enough. They were to put themselves up in the cabins, selecting two of them for the group. They were also welcome to gamble with "the boys" in the common cabin spaces if they liked. The group was not to show themselves on deck until the ship made landfall or unless called for. They were also ordered to stay out of the hold, unless someone called them there, which would not happen until after they picked up the "shipment" if at all. Dermot Kenner asked if they would be out at sea long, to which Red Ortho replied that they should be at their destination around sunup.</p><p></p><p>Per their instructions, the five companions headed for the cabins, which at least were warmer than the outside air. There, they were warmly greeted by Pincer, the head of the ship's guards, and introductions were made. A number of guards were either sleeping or conversing in low tones in the main cabin area, with a bunch of bedrolls close to the wall by the entry door. Pincer mentioned that additional guards were in the ship's hold, cleaning up, and clued them into the fact that Red Ortho actually ran the ship, with the captain just doing the sailing.</p><p></p><p>Pincer had already heard of Darrow, as the dwarf's recently-acquired fame as a pit fighter in Starmantle proceeded him, and he eagerly asked the dwarf about the fights. The two then chatted about Darrow's experiences, Pincer's enthusiasm being evident, along with his disappointment at having missed seeing the fights. Darrow casually mentioned that they had not received much detail about their current job, leading Pincer to explain that the adventurers were there in case "something heavy" came their way; they made good profits, so hiring a little insurance made sense. Pincer then inquired what they had done for Red Ortho in order to get hired, which Shanni and Rahnee deflected without truly answering.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8002406, member: 7015827"] [SIZE=6][B][I]Slaver Isle[/I][/B][/SIZE] Returning to the Vulture's Roost, Darrow, Shanni and Dermot ancily waited for their companions to arrive in the common room. Aerikoth descended and joined them first, his studies completed. A while later Rahnee entered, stamping the snow from her boots. She informed them that during her visit to the headquarters of the Order of Kainen, she had received a polite reception, but had learned little of substance. Darrrow, Shanni and Dermot then explained about the "job" they had been able to obtain via Barzog's introduction. Dermot described their new "employers" as having dodgy shipping, guards looking the other way, and their fingers in local government. He also confirmed that they used the Astorians' mark. After some light banter to lift their spirits - from everyone except Aerikoth - the companions finalized their preparations for leaving the inn, retrieving their necessary gear and in Dermot's case asking the bartender to refill his hip flask. They rapidly made their way through the cold night to the northern docks, where Red Ortho was waiting for them impatiently. The first mate of [I]The Blind Man [/I]was pleased enough, however, to receive the Astorians token from Shanni and 100 gold from Darrow. ([I]This must have been contributed by the dwarf in place of the gold the adventurers had been asked to "acquire" from the councilman, along with the token. It seems that they have invested a goodly sum in their quest already, certainly more than the rewards received. I do not believe this is typical behavior for adventuring companies. --C[/I]) Red Ortho then explained the rules of the ship to the adventurers, which were simple enough. They were to put themselves up in the cabins, selecting two of them for the group. They were also welcome to gamble with "the boys" in the common cabin spaces if they liked. The group was not to show themselves on deck until the ship made landfall or unless called for. They were also ordered to stay out of the hold, unless someone called them there, which would not happen until after they picked up the "shipment" if at all. Dermot Kenner asked if they would be out at sea long, to which Red Ortho replied that they should be at their destination around sunup. Per their instructions, the five companions headed for the cabins, which at least were warmer than the outside air. There, they were warmly greeted by Pincer, the head of the ship's guards, and introductions were made. A number of guards were either sleeping or conversing in low tones in the main cabin area, with a bunch of bedrolls close to the wall by the entry door. Pincer mentioned that additional guards were in the ship's hold, cleaning up, and clued them into the fact that Red Ortho actually ran the ship, with the captain just doing the sailing. Pincer had already heard of Darrow, as the dwarf's recently-acquired fame as a pit fighter in Starmantle proceeded him, and he eagerly asked the dwarf about the fights. The two then chatted about Darrow's experiences, Pincer's enthusiasm being evident, along with his disappointment at having missed seeing the fights. Darrow casually mentioned that they had not received much detail about their current job, leading Pincer to explain that the adventurers were there in case "something heavy" came their way; they made good profits, so hiring a little insurance made sense. Pincer then inquired what they had done for Red Ortho in order to get hired, which Shanni and Rahnee deflected without truly answering. [/QUOTE]
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